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Death

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Everything posted by Death

  1. It is not quite what you're looking for, but it certainly can be modified to be used as an event island: Here's a filtered search if you want to browse the others: https://codefling.com/search/?&q=islands&type=downloads_file&quick=1&nodes=8,7&search_and_or=or&sortby=relevancy
  2. Death

    Broken on Carbon?

    @Yun
  3. Due to a massive influx in submissions, average approval times are longer than expected. We usually try to get files approved within 24 hours, but please bear with us as our team works around the clock to address the pending file queue. Thank you!
  4. Death

    WPKITS

    @David
    This completely changes Rust's look and feel, and I completely dig it. We've run this map several times over the past few years, and players look forward to it every time!
  5. We're happy to announce our 2nd annual Christmas in July sales event, where you can expect sales on all your favorite Rust plugins, custom maps, and more! Over 900 files are on sale right now at https://codefling.com/deals! Don't miss this opportunity to overhaul your server with new plugins and custom maps! Did you lose your wallet door camping? Well, you might be in luck! We're hosting hundreds of free giveaways on our Discord with new chances to win every day until the end of the event! discord.gg/codefling
  6. This is already a feature. You automatically follow your own support requests or requests you respond to. Make sure your notifications are set up properly for Support Misc https://codefling.com/notifications/options/
  7. On line 74: configData.door = door.net.ID; This should be: configData.door = door.net.ID.Value; Also unrelated to your error on line 58: if (!permission.UserHasPermission(player.userID.ToString(), "MyPlugin.admin")) You can avoid the ToString() by simply using: if (!permission.UserHasPermission(player.UserIDString, "MyPlugin.admin")) Also, line 65-66 you don't need to create references for out operators anymore: Door door; if (!DOORLOOC(player, out door)) You can just do: if (!DOORLOOC(player, out var door)) Or: if (!DOORLOOC(player, out Door door)) On line 82-89 you do not need the else return since it's a void and therefore does not return anything. You also have no code after the statement so your return here is redundant. You also need to fix your net.ID to access the value properly as we did above: if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); } else { return; } It should be: if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); }
  8. Death

    Upgrades Locked??

    Have you by change restarted your client since purchasing these skins?
  9. I wouldn't call this a conflict, as Chest Stacks does not intend for your storage containers to be moving. While either plugin could fix this, I wouldn't approach it as a bug but instead as a feature request to have these plugins be compatible. I'll tag the authors to see if they want to achieve such compatibility. @supreme @jtedal
  10. The service record has been removed from your account.
  11. Another update has been released to address a few reported issues, such as wishlists displaying an error for users with special characters in their names and wishlists showing duplicate files for some users. We appreciate all the feedback and bug reports as we continue polishing and improving our wishlist system!
  12. Death

    After restart issue

    @_senyaa
  13. @_senyaa
  14. You'll need a plugin to set them individually due to the lack of convars, but a simple way to achieve this without one is by changing resource density. This will basically allow more resources to spawn in the same area, thus making them more dense. spawn.max_density <value> (Default: 1) spawn.min_density <value> (Default: 0.5)
  15. @Pwenill any update on this?
  16. You were given permission to use their logos, right? If not you'll need to remove them from your post.
  17. We've released an update to address the issue. I apologize for the delay.
  18. I've not forgotten. We're still looking into this!
  19. Thanks for reaching out. We'll have a look at this as soon as possible!
  20. Absolutely. We're working on Stripe integration and expect it to be ready within the next 2 months.
  21. The update is now live! Added Remove button to wishlist page Fixed files in a bundle not being removed from wishlist after purchase Few design tweaks for better visuals
  22. Working on this now.
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