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Scalbox

Posted

34 minutes ago, Scalbox said:

You need to enable code placement and enable entity.

Example
UltimateLocker_AutoLock_5.webp.b19ed5410f4d04dfd1db8fb03e68788c.webp

In a few days I will also put a video on how it works.
If you have any difficulties, open a ticket on my discord: https://discord.gg/yryp3MjkF8

Scalbox

Posted

3 hours ago, 0g.Ghost.7373 said:

All good.  Not sure what was up but after removing the config and having a new one made 2 times, the auto close button finally showed up.

Still dislike having to input the code after placing a door and lock. But thats fine.

Problem solved?

0g.Ghost.7373

Posted

On the UI, everything but Streamer and Guest Code is set to Yes..

I have perms set to allow.

Still, when I place a lock, it then adds the lock with the code from the UI. I then have to enter that code to use the door.

I have went over everything, not sure what I am missing.

Scalbox

Posted

1 hour ago, 0g.Ghost.7373 said:

On the UI, everything but Streamer and Guest Code is set to Yes..

I have perms set to allow.

Still, when I place a lock, it then adds the lock with the code from the UI. I then have to enter that code to use the door.

I have went over everything, not sure what I am missing.

Open a support ticket.
Can you send me a video?

Scalbox

Posted

50 minutes ago, Scalbox said:

Open a support ticket.
Can you send me a video?

Maybe I found the cause, I'm releasing an update.
Let me know if everything works after this update.

Scalbox

Posted

2 hours ago, 0g.Ghost.7373 said:

On the UI, everything but Streamer and Guest Code is set to Yes..

I have perms set to allow.

Still, when I place a lock, it then adds the lock with the code from the UI. I then have to enter that code to use the door.

I have went over everything, not sure what I am missing.

Plugin updated: 1.0.9

Let me know if everything works after this update.

Scalbox

Posted

11 hours ago, 0g.Ghost.7373 said:

On the UI, everything but Streamer and Guest Code is set to Yes..

I have perms set to allow.

Still, when I place a lock, it then adds the lock with the code from the UI. I then have to enter that code to use the door.

I have went over everything, not sure what I am missing.

any news?

0g.Ghost.7373

Posted

Sorry just had time to sit down and check. The current version fixed my issue. Thank you!

  • Like 1
Scalbox

Posted

39 minutes ago, 0g.Ghost.7373 said:

Sorry just had time to sit down and check. The current version fixed my issue. Thank you!

perfect

Perfectangel01

Posted (edited)

I have removed Tuna Can Lamps from config and turned: "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false,
    "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false

I dont want locks on those and half the deco (that I removed) in the config. I removed them all, yet it is still placing locks.

I do have it set to auto place locks, (Pve server and half the people forget, then get upset when someone takes their crap, so I make them auto place)

Edited by Perfectangel01
Scalbox

Posted

8 minutes ago, Perfectangel01 said:

I have removed Tuna Can Lamps from config and turned: "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false,
    "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false

I dont want locks on those and half the deco (that I removed) in the config. I removed them all, yet it is still placing locks.

I do have it set to auto place locks, (Pve server and half the people forget, then get upset when someone takes their crap, so I make them auto place)

Hi
The setting you have set, only applies to people who have never used the plugin, so for people who have already used it, they will have to change the configuration manually via the /autolock command.

I am not clear what the problem is, you must enable the property to true for "other lockable entities" and players who have used the plugin before this change, will have to change the setting manually.

These are settings that the plugin uses, for the first use by a player.

I am not clear what the problem is

  • Like 1
Perfectangel01

Posted

2 minutes ago, Scalbox said:

Hi
The setting you have set, only applies to people who have never used the plugin, so for people who have already used it, they will have to change the configuration manually via the /autolock command.

I am not clear what the problem is, you must enable the property to true for "other lockable entities" and players who have used the plugin before this change, will have to change the setting manually.

These are settings that the plugin uses, for the first use by a player.

I am not clear what the problem is

This actually makes perfect sense. It was doing it for me but not my team mate (Tester) because he came in after me.

Scalbox

Posted

1 minute ago, Perfectangel01 said:

This actually makes perfect sense. It was doing it for me but not my team mate (Tester) because he came in after me.

exactly, those are the basic settings for the first use.
If you want to force the change for all players, then you have to unload the plugin, delete the data file and restart the plugin.
But in this case the players will lose their settings and the basic settings you have set will be taken

3DSHROOM

Posted

Why are the DisableCodeLockEffects and DisableCodeLockEffectsIfInNoClipOrVanish configuration options commented out in the code?

I would like to disable the code lock effects.

Scalbox

Posted

5 minutes ago, 3DSHROOM said:

Why are the DisableCodeLockEffects and DisableCodeLockEffectsIfInNoClipOrVanish configuration options commented out in the code?

I would like to disable the code lock effects.

Why I haven't been implemented yet

Grumpy_old_man

Posted

would it be possible on next update to be able to set the door closer to lowes 1 seconds ? Minimum 5 its sometimes long. 

 

Thank you 

Scalbox

Posted

24 minutes ago, Grumpy_old_man said:

would it be possible on next update to be able to set the door closer to lowes 1 seconds ? Minimum 5 its sometimes long. 

 

Thank you 

hi
you can decide the minimum and maximum, from the configuration

"Minimum Closing Delay Time. (Default: 10 seconds)": 10,

"Maximum Closing Delay Time. (Default: 60 seconds)": 60,

"Default Closing Delay Time. (Default: 30 seconds)": 30

image.png.e75f0b7e9c566a683836f77aa2a22c4b.png

  • Love 1
Grumpy_old_man

Posted

10 hours ago, Scalbox said:

hi
you can decide the minimum and maximum, from the configuration

"Minimum Closing Delay Time. (Default: 10 seconds)": 10,

"Maximum Closing Delay Time. (Default: 60 seconds)": 60,

"Default Closing Delay Time. (Default: 30 seconds)": 30

image.png.e75f0b7e9c566a683836f77aa2a22c4b.png

ohhh wow thank you  🙂  haha that work 

Nevs

Posted

i miss the Auto Closing Settings.  and he say me i dont have permission  but i set all for players and i test it with all rights on /closer no permission thats a bit weird.  got anyone a idea ? 

Scalbox

Posted

21 minutes ago, Nevs said:

i miss the Auto Closing Settings.  and he say me i dont have permission  but i set all for players and i test it with all rights on /closer no permission thats a bit weird.  got anyone a idea ? 

send your config file

 

Scalbox

Posted

21 minutes ago, Nevs said:

i miss the Auto Closing Settings.  and he say me i dont have permission  but i set all for players and i test it with all rights on /closer no permission thats a bit weird.  got anyone a idea ? 

you must enable autoclosing in the config file. at least 1 of theseimage.png.b7a7197c9a8690fb4448d4dd12e540b4.png

Scalbox

Posted

Enable automatic closing of .....

rode85

Posted

I don't see wood shudders as an option on the store page?

Scalbox

Posted

1 hour ago, rode85 said:

I don't see wood shudders as an option on the store page?

legacy wood shelter does not currently support codelocks, only keylocks

TheEye

Posted

I think you misread what this Person was asking!!!! I believe he mean't "Wood Shutters" !!!!! I could tell them that there is another Mod out there. That does address the Locking of the "Wood Shutters" I believe it's by Umod.

So maybe you could FIX that for them????

  • Like 1

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