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Survival Arena 1.0.22

$19.99
   (5 reviews)

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greenbean

Posted

Hello, I saw these questions asked back in 2022 but haven't seen any updates on it, could you please confirm if:

 

- Players can join as a Team or 

  • If already part of a team, they will still be in team when they join

- Is there a spectator mode/area?

Thank you

imthenewguy

Posted

8 hours ago, greenbean said:

Hello, I saw these questions asked back in 2022 but haven't seen any updates on it, could you please confirm if:

 

- Players can join as a Team or 

  • If already part of a team, they will still be in team when they join

- Is there a spectator mode/area?

Thank you

Spectator mode was too cumbersome to implement unfortunately.

The config options allow for disbanding/readding of teams when a player joins/leaves, but if you are running any other team management plugins like clans etc then this won't work.

greenbean

Posted

5 hours ago, imthenewguy said:

Spectator mode was too cumbersome to implement unfortunately.

The config options allow for disbanding/readding of teams when a player joins/leaves, but if you are running any other team management plugins like clans etc then this won't work.

Sweet, thank you!

Magnumk

Posted

Is there a way to set default heightmod for the default settings?

Magnumk

Posted

I've set "Announce in chat when a player joins an event?": false,  in EventHelper and "Announce when a player joins the event?": false, in SurvivalArena but I still gets messages in chat, have I missed something?

imthenewguy

Posted

Which lang entry is it showing when it happens?

Hiehgmod is set via the data or via command. It changes for each arena.

Magnumk

Posted

@imthenewguy in English, I will test to enable and then disable again (I don’t think I’ve done that) 

So I need to disable in both EventHelper and Arena?

So there is a parameter that I can set so that manually started event by voting have a pre configured Hiehgmod?

imthenewguy

Posted

No, I mean what message are you trying to prevent specifically, so I know what part of the code to look at.

Magnumk

Posted (edited)

These messages, I want to reduce the global chat messages to not spam the chat for people that isn’t participating.

"JoinAnnounce": "{0} joined the event [<color=#ffb6>

"SAJointAnnounceMsg_1": "<color=#00fff7>{0}</color>>
"SAJointAnnounceMsg_2": "<color=#00fff7>{0}</color>>
"SAJointAnnounceMsg_3": "Oh no, <color=#00fff7>{0}<>
 

Maybe you can take a look at these as well:

"SurvivalArenaStartingBeginIn": "Game will start in>
"Cancelled": "Survival Arena has been cancelled due>
"AnnounceWinner": "{0} has won the event!",

 

 

Edited by Magnumk
boofhead187

Posted

Does this work with the /kits plugin ? e.g predefined kits for players to spawn with and just run around killing each other ?
Also does it work with ServerRewards or Economics to award currency or can it reward configured items ?

imthenewguy

Posted

6 minutes ago, boofhead187 said:

Does this work with the /kits plugin ? e.g predefined kits for players to spawn with and just run around killing each other ?
Also does it work with ServerRewards or Economics to award currency or can it reward configured items ?

The plugin is a battle royal style plugin where players need to find weapons and armor to eliminate each other. Kits make that redundant.
It does support commands on start, which is a list of commands that will fire off for for each player in the arena, so this could technically be used to give the players items when the game begins.

    "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [
      "inventory.giveto {id} nightvisiongoggles"
    ],

It supports economics, server rewards, skill tree and item prizes for winning, and item prizes for participation prizes (if enabled).

 

boofhead187

Posted

Ok, well I'm not really looking at battle royal, I wanted to have specified kits e.g primitive, pistols, rifles and when the arena starts it randomly gives all players in the area one of those kits, in essence dictating the type of fighting that will occur for that arena.  Can the command on starts accommodate this ?

imthenewguy

Posted

Not something this plugin was designed to handle, sorry.

 

  • Like 1
GooberGrape

Posted

so i installed the event plugin, is there anything else in that plugin you need to do so it starts automatically hands free on a timer??

imthenewguy

Posted

So long as you have EventHelper, you are good.

 

  • Like 1
Stark

Posted

Hey @imthenewguy do you just have the trailer/showcase videos for the arena events? 

I want to use them and show them on my discord so my players can see it in action and have a better understanding/idea and sign up for the events. 

Thanks.

imthenewguy

Posted

On 9/13/2024 at 3:49 AM, Stark said:

Hey @imthenewguy do you just have the trailer/showcase videos for the arena events? 

I want to use them and show them on my discord so my players can see it in action and have a better understanding/idea and sign up for the events. 

Thanks.

I have videos for all of them on the front page of each plugin page.

 

Stark

Posted

On 9/15/2024 at 1:27 AM, imthenewguy said:

I have videos for all of them on the front page of each plugin page.

 

Yes, but it also has the "how to config" in the same video.

However, I no longer need this. Due to circumstances. Nothing against you. Thanks. 

chovah

Posted

is there any "fanfare" type thing for the winner so its more obvious then just being sent back home? like 5-10 seconds of audio while still on the island, confetti bursts, fireworks, etc etc?

chovah

Posted

Just now, chovah said:

is there any "fanfare" type thing for the winner so its more obvious then just being sent back home? like 5-10 seconds of audio while still on the island, confetti bursts, fireworks, etc etc?

even an all server message "Winner of the Survival Event with X kills : Chovah!"  

chovah

Posted

this is how I set my "prizes" but only the economics part works... winner doesnt get any of the items in the list. 

"Prize settings": {

    "How many prizes should the player receive per claim?": 4,

    "Prizes": [

      {

        "shortname": "explosives",

        "min_quantity": 100,

        "max_quantity": 100,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      },

      {

        "shortname": "rifle.ak.diver",

        "min_quantity": 1,

        "max_quantity": 1,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      },

      {

        "shortname": "rifle.l96",

        "min_quantity": 1,

        "max_quantity": 1,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      }

    ],

    "Economic dollars for winning a match [requires: Economics]": {

      "min_amount": 1000,

      "max_amount": 1000

    },

chovah

Posted

13 minutes ago, chovah said:

even an all server message "Winner of the Survival Event with X kills : Chovah!"  

Also a /survivalranks would be cool to keep track of wins, kills, etc

imthenewguy

Posted

2 hours ago, chovah said:

this is how I set my "prizes" but only the economics part works... winner doesnt get any of the items in the list. 

"Prize settings": {

    "How many prizes should the player receive per claim?": 4,

    "Prizes": [

      {

        "shortname": "explosives",

        "min_quantity": 100,

        "max_quantity": 100,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      },

      {

        "shortname": "rifle.ak.diver",

        "min_quantity": 1,

        "max_quantity": 1,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      },

      {

        "shortname": "rifle.l96",

        "min_quantity": 1,

        "max_quantity": 1,

        "skin": 0,

        "displayName": null,

        "dropWeight": 100

      }

    ],

    "Economic dollars for winning a match [requires: Economics]": {

      "min_amount": 1000,

      "max_amount": 1000

    },

 

Type /sprize to get the rewards.

chovah

Posted

23 hours ago, imthenewguy said:

 

Type /sprize to get the rewards.

Appreciate it. Now the problem(sort of problem) is that I have a prize pool of 5 items, and set it to give 5 prizes per win. But its picking a random item x 5... so they are getting 1 item 4 times, and 1 other random. Any way for it to be more specific?

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