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Adem

Posted

23 minutes ago, SlayersRust said:

The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table!

What does this mean? Does it mean it will automatically pull from my alpha loot loot tables per whatever crate? I don't wanna create a custom loot table config for all the crates in this plugin. It should just automatically pull from my alpha loot tables for each crate correct?

For this to work, you just need to enable this option for all the crates: "Allow the AlphaLoot plugin to spawn items in this crate"
Just use the search and enable it for all the crates in the config.

SlayersRust

Posted

1 hour ago, Adem said:

For this to work, you just need to enable this option for all the crates: "Allow the AlphaLoot plugin to spawn items in this crate"
Just use the search and enable it for all the crates in the config.

Will my config file wipe or just update? Do I need to redo all lines or only a few lines of config?

Adem

Posted

1 hour ago, SlayersRust said:

Will my config file wipe or just update? Do I need to redo all lines or only a few lines of config?

The config will be updated automatically, don't worry.
You only need to turn on AlphaLoot.

Billstmaxx

Posted

Anyone having problems killing the turrets on the sputnik?

seems since the last update there not destroyable

  • Like 1
Adem

Posted

On 3/26/2024 at 8:36 AM, Billstmaxx said:

Anyone having problems killing the turrets on the sputnik?

seems since the last update there not destroyable

Hi. There were no more similar complaints. Check if this is related to the TruePve settings. or just send me your sputnik and TruePVE configs

MichuX

Posted

Hello!

After last update there are no borders and name on markers.

Do I need to do something?

image.png.b13ae2c8d2f8db97c82b00abcf56e11d.png

Adem

Posted

40 minutes ago, MichuX said:

Hello!

After last update there are no borders and name on markers.

Do I need to do something?

image.png.b13ae2c8d2f8db97c82b00abcf56e11d.png

Fixed in the latest update

  • Love 1
SlayersRust

Posted

How do I remove all the Mines from the events? Do you have a config example for this?

Watcher

Posted

4 hours ago, SlayersRust said:

How do I remove all the Mines from the events? Do you have a config example for this?

I think you must remove the mine locations in:
"Locations of mines": [ ]

Robis

Posted

This plugin gets updates way to often.... When it will be a final update ? 🙂

  • Confused 1
aimacak

Posted

1 hour ago, Robis said:

This plugin gets updates way to often.... When it will be a final update ? 🙂

those. Is it better not to react to bugs and not add anything?

Adem

Posted

19 minutes ago, aimacak said:

those. Is it better not to react to bugs and not add anything?

 

1 hour ago, Robis said:

This plugin gets updates way to often.... When it will be a final update ? 🙂

Frequent updates are due to the fact that the plugin has recently been completely redesigned. This caused new bugs, but it makes it much easier and faster for me to edit the code and add new things that customers ask for.

  • Like 1
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Watcher

Posted

Also Facepunch change a lot in their RUST game, therefore the plugin makers must anticipate on those changes every Rust update.

  • Like 2
Robis

Posted

6 hours ago, Adem said:

 

Frequent updates are due to the fact that the plugin has recently been completely redesigned. This caused new bugs, but it makes it much easier and faster for me to edit the code and add new things that customers ask for.

Ohhhh thats pain in the ass mate... i made my sputnik very simple, just 1 sputnik by random timer 3600-7200 I use also simple marker no vending or other stuff just red empty square and thats it.... Dont understand why need so many stuff in to it. i dont even use turrets, just npcs and land mines, no need also helicopter, for BIG event i use convoy plugin, 1x bradley 1x heli, 1x loot crate car. thats it.... Simple stuff always best! 

Adem

Posted

15 hours ago, Robis said:

Ohhhh thats pain in the ass mate... i made my sputnik very simple, just 1 sputnik by random timer 3600-7200 I use also simple marker no vending or other stuff just red empty square and thats it.... Dont understand why need so many stuff in to it. i dont even use turrets, just npcs and land mines, no need also helicopter, for BIG event i use convoy plugin, 1x bradley 1x heli, 1x loot crate car. thats it.... Simple stuff always best! 

If you are satisfied with the current version, you can ignore updates and update the plugin, for example, once a month at global wipe.

Robis

Posted

9 hours ago, Adem said:

If you are satisfied with the current version, you can ignore updates and update the plugin, for example, once a month at global wipe.

Yeah thanks for advice, anoing for me to update only because i have edit self plugin every time you update it 🙂 My server very huge and cant just drop anything i see... So if i can make self your plugin work as i want only for my server build, i wont ask you to do it 🙂 I doing my self.

Watcher

Posted

Thursdays wipe May 2th problem!
Error while compiling Sputnik: 'LootContainer' does not contain a definition for 'FirstLooted' and no accessible extension method 'FirstLooted' accepting a first argument of type 'LootContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 1315, Pos: 61
Just to inform you Adem.

  • Like 1
Adem

Posted

2 minutes ago, Watcher said:

Thursdays wipe May 2th problem!
Error while compiling Sputnik: 'LootContainer' does not contain a definition for 'FirstLooted' and no accessible extension method 'FirstLooted' accepting a first argument of type 'LootContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 1315, Pos: 61
Just to inform you Adem.

Thank you. This will be fixed after the release of the game update

  • Like 1
Robis

Posted (edited)

@Adem Today after updates, sputnik wont work, i tested it in staging server. Sputnik - Failed to compile: 'LootContainer' does not contain a definition for 'FirstLooted' and no accessible extension method 'FirstLooted' accepting a first argument of type 'LootContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 1340, Pos: 61

Can you prepare plugin for updates ?

Edited by Robis
  • Like 1
Adem

Posted

1 minute ago, Robis said:

@Adem Today after updates, sputnik wont work, i tested it in staging server. MonumentAddons - Failed to compile: 'BuildingBlock.BlockFlags' does not contain a definition for 'CanDemolish' | Line: 4061, Pos: 79

Can you prepare plugin for updates ?

Hi. The update will be released after the game update

Robis

Posted

2 minutes ago, Adem said:

Hi. The update will be released after the game update

Thank you, i just write to everyone to make sure no one will forget... Got same issue like for 5 more plugins... Some of them critically important, and server cant go with out them working at all 🙂

  • Like 1
Komorebi

Posted

Failed to call hook 'CanHelicopterTarget' on plugin 'Sputnik v1.4.3' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.Sputnik.CanHelicopterTarget (PatrolHelicopterAI heli, BasePlayer player) [0x00013] in <396c5482c0744add87fbcf692122c028>:0 
  at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00917] in <396c5482c0744add87fbcf692122c028>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 

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