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Running latest version.

Error is: 

 Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58

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No worries guys, he'll fix it. The hooks changed with the new bikes coming in and a lot of vehicle related plugins are getting fixed.

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relax. hold breath 🙂 he will fix it fast. never been problems before. 

 

 

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5 minutes ago, Katze said:

rust is no rust anymore without skill tree xD

I know 😄 I cant magin how i was playng it before without it 😄

 

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Im the new guy is from Australia, so it's ~4am for him at the moment. There is a fix that was made by another community member on Discord if you've previously verified your purchase with him.

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'I don't know who you are, I don't know what you want. If you're looking for ransome I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career, skills that make me a nightmare for people like you. If you fix skilltree now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't.. I will look for you.. I will find you. and I will kiss you..'

Edited by Butters
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1 minute ago, ChristopherS said:

Im the new guy is from Australia, so it's ~4am for him at the moment. There is a fix that was made by another community member on Discord if you've previously verified your purchase with him.

which discord?

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10 minutes ago, ChristopherS said:

I'm the new guy's Discord server 🙂

found it 🙂 cheers

Edited by Butters
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3 minutes ago, Butters said:

can't seem to find the link for it anywhere 😞 no notepad in skilltree either

its bottom of Skilltree page 😉

image.png.df962854258b1062898ea131918c27a0.png

Edited by Andres S
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just comment-out  those 3 lines in code:

// if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return;

Kind regards, 

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43 minutes ago, sema42 said:

just comment-out  those 3 lines in code:

// if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return;

Kind regards, 

Thank you. There are 3 instances of that code, do we comment out all of them?

EDIT: Ah yes, I see that's what you meant. Sorry. 🙂

Edited by PPlank
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skill tree seems to be broken due to todays update, any ETA on fix/update?

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// if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return;
I've searched for this line but can't find it.

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19 minutes ago, Nstahg8r said:

skill tree seems to be broken due to todays update, any ETA on fix/update?

Have a look on his Discord Server.

There is an update in the #SkillTree channel 😉

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58 minutes ago, imthenewguy said:

All updated. Sorry guys.

Sometimes people has to do more important things than waiting on a facepunch update to see if all plugins work fine. At the end we are all humans.

So don't need to say sorry for it.

You do an amazing job and we all really appreciate it.

Thanks alot for it. 👍

Edited by Duke23er
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