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imthenewguy

Posted

6 hours ago, z0z1ch said:

Hello!
Is it possible to configure different amounts of skill points for different user groups in the plugin?
Example. Regular players have access to a maximum of 30 skill points, and VIP players have 50.

Yeah you can set the base limit of the plugin to 30 skill points, and then add permission based overrides that allow for higher values via the config.

Here is an example:

    "Modified max skill points based on permissions [must be higher than default]": {
      "vip": 350,
      "nolimit": 0
    },

 

  • Like 1
pinoysaboteur

Posted (edited)

@imthenewguy where do i go to move the hud just a lil bit higher? thanks!

image.png.4eab6d83a0ff075a2b12f51f47249e3c.png

 

Edited by pinoysaboteur
Steven Kane

Posted

Hey, been getting this error and keeps saying skilltree failed to find your playerdata. Already tried wiping the data, and downloading a fresh copy of the plugin, any ideas?

Skilltree-error.png

imthenewguy

Posted

3 hours ago, Steven Kane said:

Hey, been getting this error and keeps saying skilltree failed to find your playerdata. Already tried wiping the data, and downloading a fresh copy of the plugin, any ideas?

Skilltree-error.png

Try deleting the config and reloading the plugin, see if that works.

ThatAwkwardDJttv

Posted (edited)

Hello! I have users reporting they are unable to use the speed boost on the attack heli after enabling, using and dying. It appears to only impact the attack heli, speed boost remains for the others post death.

Edited by ThatAwkwardDJttv
imthenewguy

Posted

5 hours ago, ThatAwkwardDJttv said:

Hello! I have users reporting they are unable to use the speed boost on the attack heli after enabling, using and dying. It appears to only impact the attack heli, speed boost remains for the others post death.

The speed boost on heli doesn't need enabling; its automatic. I have a new update that I'll be releasing soon. Can't remember if I tinkered with the heli in that one already. If not, we can probably do some testing to find out what the issue is.

  • Like 1
Hawkhill

Posted (edited)

All playerdata are reset.... how do i get the data from old skilltree into new version?
Edit: Got the answer for the problem.... just had to rename the backuped skilltree datafile into SkillTree.json
All good now.

Edited by Hawkhill
copcopekcro

Posted

Hey... 
I have one problem with exp ...
When i kill bot from botrespawn plugin i always get 100 exp..
"ScientistNormal": 50.0,
"TunnelDweller": 50.0,
"UnderwaterDweller": 50.0,
"ScientistHeavy": 50.0,
"Scarecrow": 50.0,
"default_botrespawn": 50.0,

Selah

Posted (edited)

Deleted. Solved the issue. 

Edited by Selah
jaybee3

Posted

Is there a perm for the Team tree? I'm getting the following when trying to add manually and PermissionsManager isn't detecting it.

Perhaps a Server Restart is needed to resolve?

image.png.681a329bcc8a3fb65b965f11e4c9b4e8.png

pinoysaboteur

Posted (edited)

hey anyone have issue with NO CHARCOAL, when Skill Tree and Skills by mevent is loaded together.

 

Edited by pinoysaboteur
Shneid

Posted

Hi, since the update, I've been getting this error in console. It happens each time before someone chats:

Failed to call hook 'OnBetterChat' on plugin 'SkillTree v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: format)
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00003] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at Oxide.Plugins.SkillTree.OnBetterChat (System.Collections.Generic.Dictionary`2[TKey,TValue] data) [0x0011d] in <f91e785340344ad9ad432b5fdb8f28c9>:0 
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0888b] in <f91e785340344ad9ad432b5fdb8f28c9>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0 

 

Does it have something to do with the prestige system?

imthenewguy

Posted

36 minutes ago, Shneid said:

Hi, since the update, I've been getting this error in console. It happens each time before someone chats:

Failed to call hook 'OnBetterChat' on plugin 'SkillTree v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: format)
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00003] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at Oxide.Plugins.SkillTree.OnBetterChat (System.Collections.Generic.Dictionary`2[TKey,TValue] data) [0x0011d] in <f91e785340344ad9ad432b5fdb8f28c9>:0 
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0888b] in <f91e785340344ad9ad432b5fdb8f28c9>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0 

 

Does it have something to do with the prestige system?

I would say its because your better chat settings is set to null in the config for levels. I have fixed it on my beta version, but waiting for a few more bugs to appear before I publish it. Join my discord if you want early access to it to test.

  • Like 1
killswitchzero

Posted

I uploaded the new version on todays force, and all my players have lost their levels, what could've happened?

ChristopherS

Posted

5 hours ago, killswitchzero said:

I uploaded the new version on todays force, and all my players have lost their levels, what could've happened?

The new version converts the big player data file into individual player files. There should be a backup in your data folder though.

Make a copy of that backup file,
Unload the plugin,
Rename the backup file to SkillTree.json,
Reload the plugin and it should automatically convert that for you.

  • Like 1
Stark

Posted

Question @imthenewguy is this caused by the new Skill Tree for work benches? 

[Skill Tree] Spawned: workbench1.deployed

[Skill Tree] Spawned: workbench2.deployed

[Skill Tree] Spawned: workbench3.deployed

 

Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag. 

ChristopherS

Posted

1 minute ago, Stark said:

Question @imthenewguy is this caused by the new Skill Tree for work benches? 

[Skill Tree] Spawned: workbench1.deployed

[Skill Tree] Spawned: workbench2.deployed

[Skill Tree] Spawned: workbench3.deployed

 

Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag. 

I've noticed entities under the map at 0,0,0 many times in the past. It could be to do with many things. You can use the command "ent kill" in your F1 console to remove these until the cause can be found though.

Stark

Posted

I can't get near it. It's cause serious lag issue -- also if it's something from the plugin that's needed I don't wanna kill it. But I found one invisible in mid air on one map and underneath a different map. 

I'm not sure if that's cause the first map was "trash" or what

ChristopherS

Posted (edited)

9 minutes ago, Stark said:

I can't get near it. It's cause serious lag issue -- also if it's something from the plugin that's needed I don't wanna kill it. But I found one invisible in mid air on one map and underneath a different map. 

I'm not sure if that's cause the first map was "trash" or what

You'll need to teleport there to remove them or it'll cause issues for players on the surface 😞

EDIT: This shouldn't break any plugins at all.

Edited by ChristopherS
SlayersRust

Posted

9 hours ago, Stark said:

Question @imthenewguy is this caused by the new Skill Tree for work benches? 

[Skill Tree] Spawned: workbench1.deployed

[Skill Tree] Spawned: workbench2.deployed

[Skill Tree] Spawned: workbench3.deployed

 

Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag. 

Open a support ticket, I hope this dev fixes this. Its not really feasible to go delete these all the time under the map across my 10 servers.

imthenewguy

Posted (edited)

These are deleted when the plugin is unloaded.

Just confirmed this is working on my server as intended.

Edited by imthenewguy
Watcher

Posted

6 hours ago, imthenewguy said:

These are deleted when the plugin is unloaded.

Just confirmed this is working on my server as intended.

Do we need them or can you just remove them?

imthenewguy

Posted

They are needed for the team skill

  • Like 1
Watcher

Posted

28 minutes ago, imthenewguy said:

They are needed for the team skill

Craftman Aura  😉

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