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Klaxxon

Posted

On 9/27/2025 at 10:06 AM, LKF_Ashes said:

Sorry, I'm relatively new to this, I'm doing this in the RCON? Also is there a way to just grant this to everyone globally, like even if people log in for the first time?

You seem pretty new. Nothing wrong with that, we were all there at one point. I would recommend searching for SrtBull on Youtube and consume as much of his content as you can. You will learn alot!

https://www.youtube.com/@srtbull

orizonov

Posted

hi, please tell me what the problem is. I've tried to figure it out based on the logs when this plugin error occurs.

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.SkillTree+Awareness.AddType (BaseEntity entity) [0x00167] in <356614d0da594a758d62dfe1cab917a3>:0 
  at Oxide.Plugins.SkillTree+Awareness.FindNearby () [0x0002e] in <356614d0da594a758d62dfe1cab917a3>:0 
  at Oxide.Plugins.SkillTree+Awareness.FixedUpdate () [0x0004a] in <356614d0da594a758d62dfe1cab917a3>:0

 

The server kicks people out for a reason

disconnecting: Exception (cs:135163): NullReferenceException: Object reference not set to an instance of an object. Client.%4c223d990cf5f5e638bb26d31803487de234c645 (%5b15799a8ecdad1646b0ada919b56e8e0c7f8489 %6496ed9b8f397cf91ca074875ceb7a289dc5ea17, System.Int64 %ff475082fcda791cf97e197781f4fa38d6585f81) (at <00000000000000000000000000000000>:0) Client.%7736907eba28329597de4837f1d77eb4a16086d6 (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) Client.%95a8431be122f354d89a725e49ce57b788c1e9ee (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) %7b7b31efc18b33db934935eda373f1631b1d3630.%648792985795ae82ac06ee2d6d8f21c4025c63c6 (%0397e1ab942a786572a11878f966468cb66bda09 %160ef7babcc77b1ed29001a172df456e3f64028f) (at <00000000000000000000000000000000>:0) %0ca75a3cd4ccebccdbf485120559c457df708f43.%a06718feb44e4946efefb2996d53a170c917fbfe () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %7b7b31efc18b33db934935eda373f1631b1d3630:%648792985795ae82ac06ee2d6d8f21c4025c63c6(%0397e1ab942a786572a11878f966468cb66bda09) %0ca75a3cd4ccebccdbf485120559c457df708f43:%a06718feb44e4946efefb2996d53a170c917fbfe() Client:Update() 

  • Curator
imthenewguy

Posted

11 hours ago, orizonov said:

hi, please tell me what the problem is. I've tried to figure it out based on the logs when this plugin error occurs.

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.SkillTree+Awareness.AddType (BaseEntity entity) [0x00167] in <356614d0da594a758d62dfe1cab917a3>:0 
  at Oxide.Plugins.SkillTree+Awareness.FindNearby () [0x0002e] in <356614d0da594a758d62dfe1cab917a3>:0 
  at Oxide.Plugins.SkillTree+Awareness.FixedUpdate () [0x0004a] in <356614d0da594a758d62dfe1cab917a3>:0

 

The server kicks people out for a reason

disconnecting: Exception (cs:135163): NullReferenceException: Object reference not set to an instance of an object. Client.%4c223d990cf5f5e638bb26d31803487de234c645 (%5b15799a8ecdad1646b0ada919b56e8e0c7f8489 %6496ed9b8f397cf91ca074875ceb7a289dc5ea17, System.Int64 %ff475082fcda791cf97e197781f4fa38d6585f81) (at <00000000000000000000000000000000>:0) Client.%7736907eba28329597de4837f1d77eb4a16086d6 (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) Client.%95a8431be122f354d89a725e49ce57b788c1e9ee (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) %7b7b31efc18b33db934935eda373f1631b1d3630.%648792985795ae82ac06ee2d6d8f21c4025c63c6 (%0397e1ab942a786572a11878f966468cb66bda09 %160ef7babcc77b1ed29001a172df456e3f64028f) (at <00000000000000000000000000000000>:0) %0ca75a3cd4ccebccdbf485120559c457df708f43.%a06718feb44e4946efefb2996d53a170c917fbfe () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %7b7b31efc18b33db934935eda373f1631b1d3630:%648792985795ae82ac06ee2d6d8f21c4025c63c6(%0397e1ab942a786572a11878f966468cb66bda09) %0ca75a3cd4ccebccdbf485120559c457df708f43:%a06718feb44e4946efefb2996d53a170c917fbfe() Client:Update() 

Try resetting your config.

Devs

Posted

Good afternoon, if you give a player 500,000 xp with the givexp command, then at some prestige levels he is credited several times less, although the notification says that 500,000 was issued

  • Curator
imthenewguy

Posted

"Usage: givexp <player> <amount> <optional: ignore modifiers [default: false]>"

Did you use the ignore modifiers parameter?
 

  • Love 1
SugarHunny

Posted

  "XP settings": {
    "XP Loss settings": {
      "Allow players to lose xp when they die?": true,
      "Allow players to go into xp debt if they lose more xp than their level would allow?": false,
      "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfTotalXp",
      "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0,
      "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": {

        "Scientist": 1.0,
 

I am trying to make it so that all experience is lost when players die. But it's not working correctly.  Any insight or help would be amazing:) 

  • Curator
imthenewguy

Posted

2 hours ago, SugarHunny said:

  "XP settings": {
    "XP Loss settings": {
      "Allow players to lose xp when they die?": true,
      "Allow players to go into xp debt if they lose more xp than their level would allow?": false,
      "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfTotalXp",
      "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0,
      "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": {

        "Scientist": 1.0,
 

I am trying to make it so that all experience is lost when players die. But it's not working correctly.  Any insight or help would be amazing:) 

Make sure all values like scientist, heli, pvp, cold etc are set to 1.0. Also make sure you arent at the level start of your xp, or that you have xp debt enabled.

Rockefeller

Posted

Good morning.   I just updated to the latest version 1.7 and I noticed there is now mouse scrolling to show skills that are out of frame.  IMO this looks janky, how do I set it so everything is show without having to scroll the mouse to see it?

  • Like 1
Grumpy Old Man

Posted

Is it just me ? missing the right side of the menue page 

image.png.7d01f9af41f60d05d3168a004959b66c.png

Rockefeller

Posted

43 minutes ago, Grumpy Old Man said:

Is it just me ? missing the right side of the menue page 

image.png.7d01f9af41f60d05d3168a004959b66c.png

Same issue Im having in the comment above you.  You have to mouse scroll to see them.  Id rather them all just fit in one frame.

  • Like 1
Rockefeller

Posted

Also what does scale the exp based on scale of entity mean?  Added with new update.

tacman1981

Posted

1 hour ago, Rockefeller said:

Also what does scale the exp based on scale of entity mean?  Added with new update.

it seems like a compatibility addition for the entity scaling plugin

  • Curator
imthenewguy

Posted (edited)

4 hours ago, Grumpy Old Man said:

Is it just me ? missing the right side of the menue page 

image.png.7d01f9af41f60d05d3168a004959b66c.png

 

3 hours ago, Rockefeller said:

Same issue Im having in the comment above you.  You have to mouse scroll to see them.  Id rather them all just fit in one frame.

You can change the size and spacing of the skills in the config now as well, which will fit the nodes into frame.

"Space between each node in the UI"

"Side of each node in the UI"

 

The idea behind this is you can now have an unlimited amount of skills on each row, and you can have up to 100 rows of skills.

3 hours ago, Rockefeller said:

Also what does scale the exp based on scale of entity mean?  Added with new update.

I released a plugin called Scaled Collectables. This change means you can scale the xp gained based on the scale of the entity. For example, if it's 2x bigger, you  get 2x xp.

Edited by imthenewguy
SugarHunny

Posted

20 hours ago, imthenewguy said:

Make sure all values like scientist, heli, pvp, cold etc are set to 1.0. Also make sure you arent at the level start of your xp, or that you have xp debt enabled.

We have them all set at 1.0. 

xp debt is at false

and the experience isn't at the beginning of the level

It is taking away the experience for that level, but not for levels beyond that. Our goal is to have them go from level 57 to 0 when they die, but it's going from level 57 with 649 experience to level 57 with 1 experience after death. 

 

We have it set to PercentageOfTotalXp as well.

  • Curator
imthenewguy

Posted

27 minutes ago, SugarHunny said:

We have them all set at 1.0. 

xp debt is at false

and the experience isn't at the beginning of the level

It is taking away the experience for that level, but not for levels beyond that. Our goal is to have them go from level 57 to 0 when they die, but it's going from level 57 with 649 experience to level 57 with 1 experience after death. 

 

We have it set to PercentageOfTotalXp as well.

It can't go lower than their current level. The system doesn't allow for negative leveling. You would need to use the xp debt system to handle that.

 

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