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MetalHead

Posted

Is it normal for Skilltree to be spawning workbenches (all tiers) ?

 

[Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

imthenewguy

Posted

17 minutes ago, MetalHead said:

Is it normal for Skilltree to be spawning workbenches (all tiers) ?

 

[Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed

Should only spawn once, but respawns it if something kills the entity.

It's used for the mobile workbench skill. If that skill is disabled, they won't spawn.

  • Like 1
Krusnyik

Posted

Good day. Will there be a lang file? I would like to translate the plugin into my native language.

imthenewguy

Posted

There is a lang file.

tacman1981

Posted

1 minute ago, SlayersRust said:

Needs update for forced wipe ❤️

i got that update from discord server

SlayersRust

Posted

19 minutes ago, tacman1981 said:

i got that update from discord server

Ah just found it there as well thank you mate! ❤️

  • Like 1
RoyalPvE5x

Posted

Somebody also has this error after the jungle update?

Screenshot_2025-05-01-22-15-15-37_40deb401b9ffe8e1df2f1cc5ba480b12.jpg

OneCubixMeterofAltosd

Posted

9 minutes ago, RoyalPvE5x said:

Somebody also has this error after the jungle update?

Screenshot_2025-05-01-22-15-15-37_40deb401b9ffe8e1df2f1cc5ba480b12.jpg

No because we are running the updated version of the plugin.

  • Like 1
RoyalPvE5x

Posted

53 minutes ago, OneCubixMeterofAltosd said:

No because we are running the updated version of the plugin.

WellI this is what I got after the updated file

imthenewguy

Posted

I had it scheduled for 4am my time. Apparently they wiped at 3am? lol

 

thegdog

Posted (edited)

hey, can we get a skill for item crafting quality chance?  unless im blind and its already a thing XD

Edited by thegdog
imthenewguy

Posted

A skill will be added to the next release which will set the minimum quality per level.

SugarHunny

Posted

suggestion

 

add an ability that lets you use custom MSG, Thompson,  mp5, etc(smaller automatic pistol ammo weapons) with shield

 

add an ability that removes the speed reduction with heavier armor

 

Thank you so much for an awesome plugin.

imthenewguy

Posted (edited)

34 minutes ago, SugarHunny said:

suggestion

 

add an ability that lets you use custom MSG, Thompson,  mp5, etc(smaller automatic pistol ammo weapons) with shield

 

add an ability that removes the speed reduction with heavier armor

 

Thank you so much for an awesome plugin.

Not sure if its possible to mount a 2 handed weapon with the shield but ill look into it.

I do have a perk for the shield coming out that will allow damage to be reflected back at the attacker when hitting the shield.

Ill take a peak at the speed.

Edited by imthenewguy
copcopekcro

Posted

Hello ...
One fast question .
Can we have more perks in tier 4 slots ?

imthenewguy

Posted

2 hours ago, copcopekcro said:

Hello ...
One fast question .
Can we have more perks in tier 4 slots ?

Nah its 1 perk only.

  • Like 1
copcopekcro

Posted

49 minutes ago, imthenewguy said:

Nah its 1 perk only.

Ok,thank you ..
Didnt use long time plugin , iam finnaly back on it !
If i remeber correctly,before we could chose what level player need to be so he can unlock some perk ...
But now i see only prestige level in cfg :
"Efficient Recycling": {
          "Permission required to show this node": null,
          "Minimum prestige required to unlock this node": 0,
So now only with prestige levels i can block it or ?

Secretary_of_Education

Posted

is it possible to add, in the pouch buff, the implementation of gather and retrieve, like for the backpack plugin?

Brigid Kildare

Posted

image.png.53228c333b690b34df5b8d98202727f6.png

My server keeps crashing during startup right at this point.

imthenewguy

Posted

12 hours ago, Brigid Kildare said:

image.png.53228c333b690b34df5b8d98202727f6.png

My server keeps crashing during startup right at this point.

That "Tracking 0 required nodes." is the last message that my plugin sends as part of the OnServerInitialized hook, which means my plugin finishes its initialization without issues.

It seems like another plugin that is running the same hook after Skill Tree may be causing the issue.

Bones64Z

Posted

Would it be possible to write a hook of sorts to save the progression to a MySQL database, so I can display this on our website?

imthenewguy

Posted

5 hours ago, Bones64Z said:

Would it be possible to write a hook of sorts to save the progression to a MySQL database, so I can display this on our website?

No plans to do that myself but there is a HookMethod that someone can use to get the player info.

       [HookMethod("GetSkillTreeData")]
       public object GetSkillTreeData()
       {
           var sTStats = new Dictionary<ulong, (string Name, double XP, int PrestigeLevel, int CurrentLevel, double XPDebt)>();
           var dataFiles = Directory.GetFiles(NewDirectory, "*.json", SearchOption.TopDirectoryOnly);

           foreach (var file in dataFiles)
           {
               try
               {
                   var playerId = Path.GetFileNameWithoutExtension(file);
                   if (!ulong.TryParse(playerId, out ulong playerID))
                   {
                       continue;
                   }

                   var playerInfo = LoadPlayerData(playerId);

                   if (playerInfo != null)
                   {
                       sTStats[playerID] = (
                           playerInfo.name,
                           playerInfo.xp,
                           playerInfo.prestige_level,
                           playerInfo.current_level,
                           playerInfo.xp_debt
                        );
                   }
               }
               catch (Exception ex)
               {
                   PrintWarning($"Exception while processing file {file}: {ex.Message}");
               }
           }
           return sTStats;
       }

 

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