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Ok, understood and then the ultimate for woodcutting is toggleable in config for the xp gains.

Craft xp is capped too right? LIke C4s for 30s don't give much more than others?

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In the config we have XP from crafting set as 0.25. We took a sample and got this. We do have bonus to XP but the craft time doesn't add up. Bandana versus C4 for example gives the same XP.

Item		Default Time	XP (No Bonus)	XP (25% craft speed)		
AK		45 sec		15,52 XP	11.73
Facemask	45 sec		15,52 XP	11.73
Metal Torso	45 sec		15,52 XP	11.73

C4		30 sec 		10,46 XP	7.92
SAR		15 sec		10,46 XP	7.92
Hoodie		15 sec		10,46 XP	7.92	
bandana mask	7,5 sec		10,46 XP	7.92

rocket		10 sec 		3,71 XP		2.86
HV rocket	5 sec 		3,71 XP		2.86

Bandage		1,3 sec		2,03 XP		1.61


 

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Is there a way to have those with the admin permission not appear in the scoreboard? I couldn't see a relevant setting in the config.

Edit: Removed another question. Should have read the whole thing.

Edited by Muktuk
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3 hours ago, imthenewguy said:

Yeah, like I said, crafting xp is based on time spent, not the type of item you are crafting.

I get the point on modifiers to craft speed, I'm trying to illustrate it's not just time spent as a factor though. C4, SAR and Bandana all have different craft times (time spent crafting?) but receive the same xp amounts.

I spend 7.5 seconds crafting a Bandana I get the same amount of XP (10.46) as I do crafting a C4, which takes 22.5 seconds longer. at 30 seconds

I spend 10 seconds crafting a rocket (that's 2.5 seconds more than a bandana) I get 3.71 xp (less XP)

In both cases time spent on a Bandana was less than a rocket or C4 and they still received the same or less xp. Regardless of if there is a modifier to craft speed or not. I can craft 4 bandanas at 10.46 XP each (41.84 total) for the same time it takes me to craft a single C4 at 10.46 XP. In this case time spent is the same, but XP is different and as such your statement doesn't hold true.

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52 minutes ago, jaybee3 said:

I get the point on modifiers to craft speed, I'm trying to illustrate it's not just time spent as a factor though. C4, SAR and Bandana all have different craft times (time spent crafting?) but receive the same xp amounts.

I spend 7.5 seconds crafting a Bandana I get the same amount of XP (10.46) as I do crafting a C4, which takes 22.5 seconds longer. at 30 seconds

I spend 10 seconds crafting a rocket (that's 2.5 seconds more than a bandana) I get 3.71 xp (less XP)

In both cases time spent on a Bandana was less than a rocket or C4 and they still received the same or less xp. Regardless of if there is a modifier to craft speed or not. I can craft 4 bandanas at 10.46 XP each (41.84 total) for the same time it takes me to craft a single C4 at 10.46 XP. In this case time spent is the same, but XP is different and as such your statement doesn't hold true.

Ahh I understand what you are saying. Sounds like it's not behaving as intended. I'll do se testing on my server and see what I can find.

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On 10/13/2022 at 5:17 PM, imthenewguy said:

Ahh I understand what you are saying. Sounds like it's not behaving as intended. I'll do se testing on my server and see what I can find.

Save you some analysis we worked it out so it's the WB 1/2/3 effect, because you get that bonus craft speed from having a higher tier workbench, your Tier 1 items are much better return when you have a WB3 installed.

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2 hours ago, jaybee3 said:

Save you some analysis we worked it out so it's the WB 1/2/3 effect, because you get that bonus craft speed from having a higher tier workbench, your Tier 1 items are much better return when you have a WB3 installed.

Ahh I see it. Have fixed it for the next release.

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I have another sugguestion for improvement of the skilltree.
It wouild be nice to have an option for each skill to change how many skillpoints you need to unlock a skill and even how many points each level of a skill will cost.
If i for example have a very powerful skill, i could configure it to cost 10 skillpoints to unlock instead of just 1.

 

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6 hours ago, Hawkhill said:

I have another sugguestion for improvement of the skilltree.
It wouild be nice to have an option for each skill to change how many skillpoints you need to unlock a skill and even how many points each level of a skill will cost.
If i for example have a very powerful skill, i could configure it to cost 10 skillpoints to unlock instead of just 1.

 

As a workaround. you could just put it on like level 5 of one of your skills (so they have to spend 5 points) and have every level award nothing and the final one reward the perm for the skill?

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Toggle the Pouch Incon on/off does not work

The pouch is still there on screen even if you turn it off in player Settings.

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Tested it on my server and it works fine. Button removes when respeccing, turns off when disabling it via the hud, appears when enabling it.

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no good reloading the plugin as its still the same.

Ive tested this numerous times.From the player menu when u turn it off it disapears but when u exit skill tree /st - it is still on screen 

 

 

 

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13 hours ago, TomHud said:

no good reloading the plugin as its still the same.

Ive tested this numerous times.From the player menu when u turn it off it disapears but when u exit skill tree /st - it is still on screen 

 

 

 

Have you tried to load up a local test server with just Skill Tree as the only plugin and then test? I've been able to locate plugin conflicts in the past by using this method when I've been experiencing issues that others have not. 

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Is it possible to turn off skill buffs while players are in a specific Zone (ID using Zone Manager)? We run a PvE server, but recently added a PvP arena to blow off steam and it would be great to not have HP regen and the PVP attack buffs while players are in the Arena zone.

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Hi.
Im trying to set up a system where donators and discord users get increased xp gain.
Plan is to give  +5% xp if your either a donator or member of my discord, and +10% if they are both.
Would this settings be correct? And just give the players skilltree.vip5 or skilltree.vip10 permission?

"Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": {
      "vip5": 1.05,
      "vip10": 1.10

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2 hours ago, Hawkhill said:

Hi.
Im trying to set up a system where donators and discord users get increased xp gain.
Plan is to give  +5% xp if your either a donator or member of my discord, and +10% if they are both.
Would this settings be correct? And just give the players skilltree.vip5 or skilltree.vip10 permission?

"Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": {
      "vip5": 1.05,
      "vip10": 1.10

Ya that looks right. It will prioritize any additional xp gain on top of that, IE for rested xp or nighttime gathering etc.

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the update including xp for using swipe cards. also works with cards when the doors dont open. i think this is a big problem.

 

example   giving xp for red card when the red card doesnt open the green door, over and over again with no durability loss. highly exploitable at default values

Edited by tacman1981
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4 hours ago, tacman1981 said:

the update including xp for using swipe cards. also works with cards when the doors dont open. i think this is a big problem.

 

example   giving xp for red card when the red card doesnt open the green door, over and over again with no durability loss. highly exploitable at default values

Have you tested this? You only gain xp when swiping on a powered reader, and swiping on a powered reader seems to always reduce the cards durability.

Edit: Oh you are referring to the no durability loss perk. Yeah I can see how that would be an issue xD. Will be fixed in the next patch. Added a delay for the xp reward to check for card durability loss. If durability is lost, we award the xp. This means that players with the durability perk don't get xp from swiping.

Edited by imthenewguy
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10 hours ago, imthenewguy said:

Have you tested this? You only gain xp when swiping on a powered reader, and swiping on a powered reader seems to always reduce the cards durability.

Edit: Oh you are referring to the no durability loss perk. Yeah I can see how that would be an issue xD. Will be fixed in the next patch. Added a delay for the xp reward to check for card durability loss. If durability is lost, we award the xp. This means that players with the durability perk don't get xp from swiping.

what im trying to explain, while not being very good at it. its giving xp for the card used and not the reader. the best way to check is to take a red card to launch site and use it in the green slot, while the door is not opening, the xp is being given for using a red. now i have obviously lowered xp for using cards. it might be better to give xp for opening puzzle doors instead of for swiping a card.

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Ahh that makes sense.

I have adjusted it so it waits for 1 second and checks to see if the card lost durability. If it did, it awards the xp.

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