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CUSTOMER SUPPORT 

For support or to report any issues with the plugin ASAP,  create a ticket on our Discord server.

Please allow at least 48 hours for response on site tickets as we all live in different time zones.  Not available during weekends.

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miniMe_rust

Posted

Hi @Iftebinjan, regarding preventLooting it would be a nice addition to be able to exclude certain containers, e.g. small boxes, from that protection so that you can actually share items with other players. The way it is handled now appears to overshoot the target, and will drive players to use other plugins and not use the built-in features. Pretty sure that this is not intended. Other than that your plugin works great for me - did not hear a single complaint so far.

Cursed

Posted

Could u add a possibility to prevend damage to horses and cars?

BetterDeadThanZed

Posted

I bought this on another site, but I'm not getting a response from the ticket system there.

I am testing the Water Patrol plugin. When I shoot the water patrol RHIB's, I get a message that PVE is enabled on the server. I've also gotten this message sometimes on NPC's from the Harbor Event plugin.

I'm attaching a screenshot. I shot an NPC from BotReSpawn and I got the message about PVE.

20240620104221_1.jpg

tamwilson1979

Posted

i seen your message with the pve mod about horses and cars damage  if you install Vehicle License mod you can set cars and horses for no damage but be aware doing that will stop horses from producing manure as i use that mod on my server mate

Snaplatack

Posted

Any way to add the ability to set the PVE/PVP toggles status per zone rather than all zones?

Iftebinjan

Posted

On 6/21/2024 at 9:11 PM, Snaplatack said:

Any way to add the ability to set the PVE/PVP toggles status per zone rather than all zones?

You can use "Exclude Zone IDs From Rules" in the config, just put the zone id on the list and should work

hid333

Posted

I created a zone in the survival arena venue and set its ID to a disabled SimplePvE zone, but it didn't work, so I gave up and turned it off.
But now that the update is here, I'm trying to delete the settings file and see if it will work properly with default settings,
but even when I enter the PvP zone, the icon doesn't change to PvP,
and when I leave the zone, a chat message appears saying it has switched to PvE.

Also, I can't pick up the backpack I dropped,
and neither can my team members.
I have it set to be possible to pick up in the settings,
but is it working properly for other people...?

Iftebinjan

Posted

23 hours ago, hid333 said:

I created a zone in the survival arena venue and set its ID to a disabled SimplePvE zone, but it didn't work, so I gave up and turned it off.
But now that the update is here, I'm trying to delete the settings file and see if it will work properly with default settings,
but even when I enter the PvP zone, the icon doesn't change to PvP,
and when I leave the zone, a chat message appears saying it has switched to PvE.

Also, I can't pick up the backpack I dropped,
and neither can my team members.
I have it set to be possible to pick up in the settings,
but is it working properly for other people...?

Thats weird, Can you check if you are using multiple zone in same place.

TuxGeek

Posted

I am getting this error on an oxide server.

Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
[Skill Tree] Saving player data for 1 players.
[Skill Tree] Finished saving player data.
Saved 201,557 ents, cache(0.18), write(0.08), disk(0.05).
Saving complete
Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

Iftebinjan

Posted

3 hours ago, TuxGeek said:

I am getting this error on an oxide server.

Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
[Skill Tree] Saving player data for 1 players.
[Skill Tree] Finished saving player data.
Saved 201,557 ents, cache(0.18), write(0.08), disk(0.05).
Saving complete
Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

You need to remove previous config of simplepve and reload the plugin again

miniMe_rust

Posted

Just checking the update plugin - kudos to Iftebinjan ❤️

  "Loot Protection Excluded Entitys": [
    "mailbox.deployed",
    "dropbox.deployed"
  ],

In the config you can now specify loot container to exclude from loot protection. I will give it a spin and see how it is received by my players. Only downside is that again parts of the configuration are hidden in the oxide/config/SimplePVE.json file.. No problem if you know where to look, but could be a hurdle for less savvy users. Thanks for a great plugin. 🙂

  • Like 1
rfizzle

Posted

Would love to be able to pass a variable to the `simplepve` command to force a state of PVE, like `simplepve on` and `simplepve off` or `simplepve pve` and `simplepve pvp`

Iftebinjan

Posted

6 hours ago, rfizzle said:

Would love to be able to pass a variable to the `simplepve` command to force a state of PVE, like `simplepve on` and `simplepve off` or `simplepve pve` and `simplepve pvp`

Great, thing will add this.

  • Like 1
humboldt.scott420

Posted

If i wanted to run PVP 12 to 12 how would i set this up plz help..

Iftebinjan

Posted

17 hours ago, humboldt.scott420 said:

If i wanted to run PVP 12 to 12 how would i set this up plz help..

You mean sunday 12 to monday 12? or something?

humboldt.scott420

Posted

We just found out that this is actually hiding and overlaying almost all the custom status effects BalanceBar,WipeStatus & more

Iftebinjan

Posted

7 hours ago, humboldt.scott420 said:

Every friday 12 morning to 12 midnight

You can use weekday schedules and select Friday 12 to 23:59

Iftebinjan

Posted

On 7/12/2024 at 8:18 AM, humboldt.scott420 said:

We just found out that this is actually hiding and overlaying almost all the custom status effects BalanceBar,WipeStatus & more

will be adding support with SimpleStatus on the update 

 

X9RUST

Posted

How do I set each relic as a PVP zone?

Iftebinjan

Posted

9 hours ago, X9RUST said:

How do I set each relic as a PVP zone?

Do you have any zone around them? Are you using zonemanager plugin?

Nubenegra

Posted

Hello, could you tell me how I can remove the sign that I marked or where I can configure it so that it appears under PVE, thanks.

Pantallazo.png

FandangoChristmas

Posted (edited)

Good day! I love this plugin, hands down the best PVE plugin. Could we get a timer for the frequency on the message for pve enabled and when pvp starts in the status area like shown in the picture in the post above? EDIT: Nevermind, I was just changing some settings in the config and found it near the bottom. Ignore the above message.

Edited by FandangoChristmas
  • Like 1
Iftebinjan

Posted (edited)

1 hour ago, Nubenegra said:

Hello, could you tell me how I can remove the sign that I marked or where I can configure it so that it appears under PVE, thanks.

Pantallazo.png

Sorry its not changeable right now on this update. I will add an option on the next update. 

You can disable this from the config

Edited by Iftebinjan

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