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CUSTOMER SUPPORT 

For support or to report any issues with the plugin ASAP,  create a ticket on our Discord server.

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JeffG

Posted

On 10/8/2023 at 9:27 AM, Iftebinjan said:

Hey, can you please open a ticket or contact me on discord. I didnt understood you.

Does This Prevent Turrets Damaging players i am going to buy this if i can still have turrets hurt players like raidBases?

OldRusty

Posted

looks like plugin has broken after latest update for me, players don't take damage from NPC's then NPC's just drop dead after a few moments even if they haven't been shot. Also cant destroy Radiable bases

FandangoChristmas

Posted (edited)

I just bought this to replace a free plugin that is not very intuitive, and Im liking it so far, good job!!

Edited by FandangoChristmas
FandangoChristmas

Posted

A quick question on setting this up. I use DynamicPvP for PvP zones , so the only way for pvp to happen in these zones is to have SimplePVE set to use zonemanager and to make the zones pvp, but this messes with all my public player safe zones that use no decay and no damage or nodecay, but then it makes these zones PVP when they are meant to be PVE. Is there a good way to exclude certain zones from being pvp?

Topotun

Posted

Hello! 
Please add compability with plugin Arena Tournament

Iftebinjan

Posted

On 11/5/2023 at 4:23 PM, Topotun said:

Hello! 
Please add compability with plugin Arena Tournament

Hey, Sorry for late replays as my finals going on!
if you have ZoneManager plugin then just make a zone in that Arena Tournament area & it will be pvp zone

humboldt.scott420

Posted

at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00031] in :0
at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in :0
at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in :0
at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00566] in <c2bd4ce3b43d4e56945b202  this error start when "Player can loot other player in PVP Zones": false  is set to true also I noticed this only protects players corpses can you have it protect their entities as well this would be a nice replacement for prevent looting

Iftebinjan

Posted

6 hours ago, humboldt.scott420 said:

at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00031] in :0
at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in :0
at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in :0
at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00566] in <c2bd4ce3b43d4e56945b202  this error start when "Player can loot other player in PVP Zones": false  is set to true also I noticed this only protects players corpses can you have it protect their entities as well this would be a nice replacement for prevent looting

Can you open a ticket pls, and give me ur config file as well. Thanks

  • Like 1
humboldt.scott420

Posted

Napalm does not seem to hurt players is there a way to turn this on or can you add this feature.

humboldt.scott420

Posted

Great support 😂 BRO I just want to know if we can turn on Napalm damage to the players sorry but we're counting on this to replace TruePVE.

Iftebinjan

Posted

7 minutes ago, humboldt.scott420 said:

Great support 😂 BRO I just want to know if we can turn on Napalm damage to the players sorry but we're counting on this to replace TruePVE.

Hey, I understand ur issue, but Napalm damage can use to grief other players bases and body. I will see what i can do in next update.

Join discord for faster support.

humboldt.scott420

Posted

16 minutes ago, Iftebinjan said:

Hey, I understand ur issue, but Napalm damage can use to grief other players bases and body. I will see what i can do in next update.

Join discord for faster support.

Ok i will thank you

humboldt.scott420

Posted (edited)

Okay, I should have clarified. Napalm from helicopters and Bradleys does not cause pain or damage to players. Also, campfires and barbecues seem unaffected even with the setting turned off. I've noticed that player SAM sites target other players, and they even managed to kill one of my teammates. Can you help fix these issues I would also like to add that I am not hating on this plug-in whatsoever I actually love it and would like it to get even better.

Edited by humboldt.scott420
JeffG

Posted

Can i use this with raid bases and can i use this with raid npcs so npcs still raid and can turrets  still hurt npcs just not players?

 

10245445874

Posted

It cannot kill an armed helicopter! The armed helicopter has already caught fire, it can penetrate walls on the map! Just don't explode!

Iftebinjan

Posted

4 hours ago, 10245445874 said:

It cannot kill an armed helicopter! The armed helicopter has already caught fire, it can penetrate walls on the map! Just don't explode!

Which version you are using? any more info?

Iftebinjan

Posted

On 11/22/2023 at 3:02 PM, humboldt.scott420 said:

Okay, I should have clarified. Napalm from helicopters and Bradleys does not cause pain or damage to players. Also, campfires and barbecues seem unaffected even with the setting turned off. I've noticed that player SAM sites target other players, and they even managed to kill one of my teammates. Can you help fix these issues I would also like to add that I am not hating on this plug-in whatsoever I actually love it and would like it to get even better.

Soon there will be new update. Hope to fix them soon.

Kk

Posted

Players can damage their teammates by closing their buildings and dealing damage

1.png

Kk

Posted

Players can damage their teammates by closing their buildings and dealing damage

humboldt.scott420

Posted

Disable Friendly Fire ? I'm curious how do I replicate this what do I do exactly to damage my teammate.

Iftebinjan

Posted

5 hours ago, Kk said:

Players can damage their teammates by closing their buildings and dealing damage

Can you open a support ticket on this page or in my discord pls. I think this probably have authorize to toolcupboard to deal damages on teammates building. In last few updates added, if any building or entity is his tc authorized area. then anyone with tc authorized can damage it

Iftebinjan

Posted

57 minutes ago, humboldt.scott420 said:

Disable Friendly Fire ? I'm curious how do I replicate this what do I do exactly to damage my teammate.

Can you check ur ticket, is your problem fixed on the last update?

humboldt.scott420

Posted

[ Bug Report ]  If a player places a turret and then Sync with a computer station they can kill players.

Iftebinjan

Posted

7 minutes ago, humboldt.scott420 said:

[ Bug Report ]  If a player places a turret and then Sync with a computer station they can kill players.

Checking

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