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RR_Tappi

Posted (edited)

Yes, I'll do that now too, because simple PVE spits out errors in the console from the start, but it actually worked... what a pity, a real pity... because simple PVE has exactly what I need... I don't need anything more. PVE/PVP display... set when PvP should be... well, I'll just switch again

There is nothing worse for me than doing everything in the config files, a panel like this is extremely better

Edited by RR_Tappi
  • Like 1
OneCubixMeterofAltosd

Posted (edited)

24 minutes ago, RR_Tappi said:

Yes, I'll do that now too, because simple PVE spits out errors in the console from the start, but it actually worked... what a pity, a real pity... because simple PVE has exactly what I need... I don't need anything more. PVE/PVP display... set when PvP should be... well, I'll just switch again

There is nothing worse for me than doing everything in the config files, a panel like this is extremely better

Agreed - I feel like I should have just worked through the challenges with TruePVE and not paid this guy any money. It doesnt help when we know exactly what day wipe is every month and there is no updates done to coincide with them. A real pain in the ace. Especially since other players tried to help get an update done and the author liked the post but didnt do the update. lazy. 

Edited by RickJamesBitch
RR_Tappi

Posted

Well, it's working again for me. I deleted everything from simplePVE and just reloaded it onto the server. One ad is still missing, but otherwise it's working again

M.James2233

Posted

can you create your own rules? Rockets seem to do no damage to animals!

Iftebinjan

Posted

10 hours ago, RR_Tappi said:

Unfortunately, our server had to be reinstalled. Now SimplePVE no longer works, but could this be due to the Rust update?


This is what is displayed in the console:

(23:33:58) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully

(23:34:02) | SimplePVE was compiled successfully in 2042ms

(23:34:02) | Unloaded plugin SimplePVE v1.2.7 by Ifte

(23:34:02) | ExType: JsonSerializationException

(23:34:02) | Could not initialize plugin 'SimplePVE v1.2.7' (ArgumentException: Could not cast or convert from System.String to Oxide.Core.VersionNumber.)

at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0

(23:34:02) | No previous version to rollback plugin: SimplePVE

Hey, pls remove the old config file that should fix this issue.

Yaan

Posted

bees aren't doing any damage to players.

FandangoChristmas

Posted (edited)

I noticed today that animals are not taking damage from each other or from players while in zones. I have my zones excluded in the config on my pve server for this purpose, but today they seem like its not working anymore. I'm using this on newest Carbon prod and game update. EDIT: The fix for me was to go into the UI and change it to not use Zonemanager. Kinda strange it stopped detecting the zones added to the exclude list in the config. Once I set the plugin to not use Zonemanager, then my excluded zones dont give any problems..

Edited by FandangoChristmas
Bones64Z

Posted

I'm moving over from TruePve. I had the option to allow NPC's to kill each other, ie, NPC can hurt NPC, is it possible to add something like this.

Also, I used Abandoned Bases, so I don't really want the players bases to be raidable during PVP sessions.

Might be easier to create a ruleset editor similar to the one we have for editing the PVE rules. 

miniMe_rust

Posted (edited)

1 hour ago, Bones64Z said:

I'm moving over from TruePve. I had the option to allow NPC's to kill each other, ie, NPC can hurt NPC, is it possible to add something like this.

Also, I used Abandoned Bases, so I don't really want the players bases to be raidable during PVP sessions.

Might be easier to create a ruleset editor similar to the one we have for editing the PVE rules. 

Hi there, why don't you simply unload the Abandoned Bases plugin when PvP begins, and load it back in when PvP is over? Can be achieved easily in the config.

Valid point for the enhancements to the rule editor.

Edited by miniMe_rust
Bones64Z

Posted

47 minutes ago, miniMe_rust said:

Hi there, why don't you simply unload the Abandoned Bases plugin when PvP begins, and load it back in when PvP is over? Can be achieved easily in the config.

Valid point for the enhancements to the rule editor.

That's the issue, I want bases to be protected during PVP, only players killing players allowed.

Iftebinjan

Posted

4 hours ago, Bones64Z said:

That's the issue, I want bases to be protected during PVP, only players killing players allowed.

When the pvp time begins, you can use the Public Hooks to make it possible to make only player kill player possible without raids

Bones64Z

Posted

13 hours ago, Iftebinjan said:

When the pvp time begins, you can use the Public Hooks to make it possible to make only player kill player possible without raids

I have no clue on how to do that. Any pointers would be appreciated.

Cursed

Posted

On 3/26/2025 at 6:02 PM, Iftebinjan said:

When the pvp time begins, you can use the Public Hooks to make it possible to make only player kill player possible without raids

Hello , i have a problem , i set up zone manager and simplepve , when a person enters zone with pvp , image become red PVP instead of green PVE (it's ok ) it works , the problem which i have , that turrets don't shoot in PVP zones , they start shooting just when i write /simplepve off  , but not when a player enters zone with PVP . How i can fix it?

Iftebinjan

Posted (edited)

9 hours ago, Cursed said:

Hello , i have a problem , i set up zone manager and simplepve , when a person enters zone with pvp , image become red PVP instead of green PVE (it's ok ) it works , the problem which i have , that turrets don't shoot in PVP zones , they start shooting just when i write /simplepve off  , but not when a player enters zone with PVP . How i can fix it?

Hey, when you create a zone it automatically turns to pvp zone, I will test the Turrets in the PVP zone, hopefully a update coming soon with fixes

if you want it pve add this zoneid to config Exclude list

Edited by Iftebinjan
Cursed

Posted

On 3/28/2025 at 6:13 PM, Iftebinjan said:

Hey, when you create a zone it automatically turns to pvp zone, I will test the Turrets in the PVP zone, hopefully a update coming soon with fixes

if you want it pve add this zoneid to config Exclude list

No no , i want turrets ot attack in pvp zones , if you can check please and fix it , cause turrets don't shoot in pvp zones.

Sephisticate

Posted

@Iftebinjan Do you have any plans to do a feature update any time soon? I was wondering if adding Vehicle Handling would be a good idea. For example:

Toggles for preventing the looting of owned vehicles

Toggles for preventing entry/pushing an owned vehicle

Toggles for allowing teammates full access to owned vehicles.

I realize there are plugins are sort of accomplish this but I would like to bake it into SimplePVE to keep pve functions together, and by theme - simple.

Thanks!

  • Like 1
Iftebinjan

Posted

4 minutes ago, Sephisticate said:

@Iftebinjan Do you have any plans to do a feature update any time soon? I was wondering if adding Vehicle Handling would be a good idea. For example:

Toggles for preventing the looting of owned vehicles

Toggles for preventing entry/pushing an owned vehicle

Toggles for allowing teammates full access to owned vehicles.

I realize there are plugins are sort of accomplish this but I would like to bake it into SimplePVE to keep pve functions together, and by theme - simple.

Thanks!

I have this beta version running which is downloadable from discord verified channel for testing purposes.

  • Like 2
FandangoChristmas

Posted

A player pointed out to  me today that does RaidableBases everyday, that sometimes he gets this message when using rockets on the base. "pve is enable on this server damage was blocked".  It doesn't say it all the time, he has had it happen a couple times.

FandangoChristmas

Posted

Some players just reported that players are destroying their chicken coops while PVE is active. I just tested, and they do take dmg from players. The beehives are not taking dmg I do know.

Iftebinjan

Posted

17 hours ago, FandangoChristmas said:

Some players just reported that players are destroying their chicken coops while PVE is active. I just tested, and they do take dmg from players. The beehives are not taking dmg I do know.

Checking..

  • Like 2
FandangoChristmas

Posted

12 minutes ago, Iftebinjan said:

Checking..

Thanks for checking the coops! It seemed fine last month, but this month the coops can be damaged by other players. Also saw that weird thing I posted above with RaidableBases saying the rocket cannot do dmg because it Is a pve server. That only happened a few times. It could be a issue with RaidableBases itself as well.

Grumpy_old_man

Posted

5 hours ago, Iftebinjan said:

Checking..

same here,  please say other players destroying their chicken

Grumpy_old_man

Posted

and also, SamSite shooting players using the JectPack. 
it was not doing this before.  

hid333

Posted

A warning also appears when attacking the walls of a PvE raidable base; is there a setting to suppress this?
The damage itself is still being dealt with with only a warning.
Controlling in the zone is a hassle, so I'd like to only prevent warnings from being issued for raidable bases.

Grumpy_old_man

Posted

Sam Still shooting at players who are using jetpacks.

is it something that can be look at  ?

 

image.png

Capture d’écran 2025-04-12 105702.png

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