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34 minutes ago, m0iises19 said:

Why do the F15s attack the ship as soon as they appear? Wouldn't it be better to give some time for the players to be inside the ship and see the attack?

Hi! The delay between cargo spawn and aircraft departure will be added within an hour)

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Hi,

I set the timer for f15 to 5 mins. When the event starts it marks the location on map for 5 mins (with no cargo) then cargo spawns immediately as f15s attack.

Would be much better if cargo spawned n sat for the duratio0n before the f15 attacked on their timer.

also can you add the f15 radar ping msg etc to be editable in lang file.

thanks

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31 minutes ago, geekyplaster said:

maybe me but after update seems the same 😞

 

Send your config pls

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44 minutes ago, geekyplaster said:

maybe me but after update seems the same 😞

 

Uploaded the update. Thank you for noticing this bug

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26 minutes ago, Adem said:

Uploaded the update. Thank you for noticing this bug

Many Thanks all working fine now 🙂

 

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one of the doors when the ship is sunk, it is not possible to put a load of C4.

is the only one that does not have a fingerprint reader.

bug.png

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another question, is there any way to get NPC`S out before the ship sinks?

for example, I have the ship to sink after 30 min with the F15, in that time, can there be NPC`s so that those who arrive before have an entertainment before sinking?

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16 hours ago, m0iises19 said:

one of the doors when the ship is sunk, it is not possible to put a load of C4.

is the only one that does not have a fingerprint reader.

bug.png

Fixed

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16 hours ago, m0iises19 said:

another failure

bug2.png

Unfortunately, I can't fix it because it's a cargo prefab problem. If you are in the hold of an ordinary cargo and destroy it, you will get the same error.
I have tried many ways, but unfortunately it is not possible

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16 hours ago, m0iises19 said:

another question, is there any way to get NPC`S out before the ship sinks?

for example, I have the ship to sink after 30 min with the F15, in that time, can there be NPC`s so that those who arrive before have an entertainment before sinking?

I was thinking of making this cargo ordinary (with loot and NPCs), but I decided that it would be too easy for players to get loot from an immovable cargo.

I can add the ability to place static NPCs and crates on this ship. Will this suit you?

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2 hours ago, Adem said:

I was thinking of making this cargo ordinary (with loot and NPCs), but I decided that it would be too easy for players to get loot from an immovable cargo.

I can add the ability to place static NPCs and crates on this ship. Will this suit you?

It would be with NPC and some boxes but not (lockcrate), some military boxes and little else, but mostly NPCs, so that the players are distracted before the ship sinks.

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les dossier faut les placer ou svp par ce que moi il y a rien qui fonctionne depuis l'hier soir merci

 

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4 minutes ago, kratos said:

les dossier faut les placer ou svp par ce que moi il y a rien qui fonctionne depuis l'hier soir merci

 

You need to move the contents of the oxide/data folder to the oxide/data folder on your server. If you need help, text to me in the discord(adem9554), I will help you

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11 minutes ago, planeat said:

Hi! This Plugin support auto custom spawn?

Hello! The event works automatically. What do you mean by custom?

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Can you make the loot better by default?

Especially the one behind blue and red doors.

I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and

crates behind locked doors are not worth the work.

Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy.

I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work.

I would appreciate if you would do some touching-up the loot in general.

Thank you.

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So I tested the plugin as a player together with a mate.

The loot is really not worth the struggle.

This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers.

I did not take the ore cause it is not worth it too.

Here's some things that we found out:

1. Divers are too hard to see which makes it very hard to fight them

2. Divers hit even though the spear has not even arrived (seems like a bug)

3. Loot is not worth the struggle

4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g.

5. Same for the oil barrels

6. Diesel barrels should be takeable instead of only being decoration

We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets.

Otherwise this would not have worked.

We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.

20230808192741_1.jpg

Edited by Kleementin
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Loot farm and barge are locations with a small amount of loot and little protection. I made them for servers with a little online. The main location is ship. there's a lot of loot on it.

You can simply replace the boxes in the location config, for example, with elite ones.

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You can adjust the number of NPCs/submarines/sharks. If you think the event is too complicated, just delete a few presets

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