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ThePitereq

Posted

On 8/28/2023 at 9:02 PM, TheRiddledNote said:

hey pitereq, would you consider adding more configuration to bradley, such as this?
image.thumb.png.3aa1457cd9f30f4fb5c7f17412d0a7b6.png

hey. Most of the options is present but can look and add few of them as well if they will seem to be good and not impact peformance.

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TheRiddledNote

Posted

On 8/29/2023 at 9:10 PM, ThePitereq said:

hey. Most of the options is present but can look and add few of them as well if they will seem to be good and not impact peformance.

really looking forward to this, i really want to have as much options for bradley before buying the plug in as the AI on bradley apc is not too smart to be quite honest. 

Boosee

Posted

I can’t create 5 configurations of loot and type of tanks, I would like to make 5 tanks of different difficulty types with different loot presets, could you please send me a ready-made config where 5 loot and tank presets were created, thanks in advance

ThePitereq

Posted

On 9/26/2023 at 9:58 PM, Boosee said:

I can’t create 5 configurations of loot and type of tanks, I would like to make 5 tanks of different difficulty types with different loot presets, could you please send me a ready-made config where 5 loot and tank presets were created, thanks in advance

RoadBradley.json this should work but not sure

Boosee

Posted

[22:01:56]Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <2321de408d954f82bb52d789a183b1f9>:0

at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <2321de408d954f82bb52d789a183b1f9>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d6c86c8d80194fdcb3c8f9ef51229cb4>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0

IHazQuestion

Posted

Same:

07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <7d6252ca0ad34060951392ff6571a656>:0 
  at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <7d6252ca0ad34060951392ff6571a656>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 
07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object)

Come on man, this has been happening since October and no fix?

ThePitereq

Posted

19 hours ago, IHazQuestion said:

Same:

07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <7d6252ca0ad34060951392ff6571a656>:0 
  at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <7d6252ca0ad34060951392ff6571a656>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 
07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object)

Come on man, this has been happening since October and no fix?

Hey, sorry. I check the comments page only if there is new one.
For bug reports there is an support page which is checked by me every max 3 days. (except rare events)

Do you know when this error happen? Randomly, or there is an tank on the map?

Craft

Posted

TooManyBradleys   No language code

EllieCat

Posted

Can players not attack the automatic removal function for a certain period of time after summoning?

My players often summon tanks without attacking.😓

EllieCat

Posted

9 minutes ago, EllieCat said:

Can players not attack the automatic removal function for a certain period of time after summoning?

My players often summon tanks without attacking.😓

There is also a bug where if a player is behind a fence, the tank will not attack the player and will only stop in place to be attacked by the player.

ThePitereq

Posted

21 hours ago, EllieCat said:

Can players not attack the automatic removal function for a certain period of time after summoning?

My players often summon tanks without attacking.😓

surry but i dnon't understand in 100% what you mean. There is automatic time that tank gets removed if noone attacked it. 

 

20 hours ago, EllieCat said:

There is also a bug where if a player is behind a fence, the tank will not attack the player and will only stop in place to be attacked by the player.


Tank uses his own raycast to check if player is visible, there is some problems with stopping curreently, but working on fix for this. 🙂

EllieCat

Posted

55 minutes ago, ThePitereq said:

surry but i dnon't understand in 100% what you mean. There is automatic time that tank gets removed if noone attacked it. 

 


Tank uses his own raycast to check if player is visible, there is some problems with stopping curreently, but working on fix for this. 🙂

Can you add a setting that allows tanks to attack without seeing the player as long as they are within range?

ThePitereq

Posted

32 minutes ago, EllieCat said:

Can you add a setting that allows tanks to attack without seeing the player as long as they are within range?

sure!

EllieCat

Posted

20 hours ago, ThePitereq said:

sure!

When will it be updated?🤨

ThePitereq

Posted

31 minutes ago, EllieCat said:

When will it be updated?🤨

Idk tbh, currently have a lot of work being done + whole system of RoadBradley is being remade which makes me diffucult to make another changes for older versions.

EllieCat

Posted

4 hours ago, ThePitereq said:

Idk tbh, currently have a lot of work being done + whole system of RoadBradley is being remade which makes me diffucult to make another changes for older versions.

Oh, okay. Looking forward to your new version!🥰

SlayersRust

Posted (edited)

Will this Plugin work with the "Convoy" plugin?

Would I have to remove the Convoy config option to not destroy vehicle or things in front of it or can I leave this as is?

Also what does Bag Respawns mean? Does this just add some bags related to the event nearby? Or block players bags if they have placed them themselves near the event?

What currency do I right if I want to use RP from Economics plugin to purchase and remove the scrap. I only want it to cost RP Economics.

    "Hard": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, 0 to disable)": 7200,
      "Purchases - Max Daily (in seconds, 0 to disable)": 1,
      "Purchases - Time To Kill (in seconds, 0 to disable)": 600,
      "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600,
      "Purchases - Limit Loot To Team": true,
      "Purchases - Limit Target To Team": true,
      "Purchases - Limit Damage To Team": true,
      "Purchases - Kill Announce Enabled": true,
      "Purchases - Announce Kill To Fighters Only": true,
      "Purchases - Required Items": [
        {
          "Shortname": "scrap",
          "Amount": 1000,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "currency",
          "Amount": 1500,
          "Skin": 0,
          "Display Name": "{0}$"
        }
      ]
    },

Does this option make the Physical Bradley itself larger in appearance? "      "Tank Options - Model Scale": 0.7," ?

How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color

Edited by SlayersRust
Swedish Chef

Posted

2 hours ago, SlayersRust said:

work with the "Convoy" plugin?

its been a while.. so i dont know exacts.. but i had RoadBradleys on the monument roads and convoy on the ring road. they had nothing to do with each other and worked fine that way.. no idea what happens on the same road tho

SlayersRust

Posted

1 hour ago, Swedish Chef said:

its been a while.. so i dont know exacts.. but i had RoadBradleys on the monument roads and convoy on the ring road. they had nothing to do with each other and worked fine that way.. no idea what happens on the same road tho

This is a smart way to set it up

ThePitereq

Posted

6 hours ago, SlayersRust said:

Will this Plugin work with the "Convoy" plugin?

Would I have to remove the Convoy config option to not destroy vehicle or things in front of it or can I leave this as is?

Also what does Bag Respawns mean? Does this just add some bags related to the event nearby? Or block players bags if they have placed them themselves near the event?

What currency do I right if I want to use RP from Economics plugin to purchase and remove the scrap. I only want it to cost RP Economics.

    "Hard": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, 0 to disable)": 7200,
      "Purchases - Max Daily (in seconds, 0 to disable)": 1,
      "Purchases - Time To Kill (in seconds, 0 to disable)": 600,
      "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600,
      "Purchases - Limit Loot To Team": true,
      "Purchases - Limit Target To Team": true,
      "Purchases - Limit Damage To Team": true,
      "Purchases - Kill Announce Enabled": true,
      "Purchases - Announce Kill To Fighters Only": true,
      "Purchases - Required Items": [
        {
          "Shortname": "scrap",
          "Amount": 1000,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "currency",
          "Amount": 1500,
          "Skin": 0,
          "Display Name": "{0}$"
        }
      ]
    },

Does this option make the Physical Bradley itself larger in appearance? "      "Tank Options - Model Scale": 0.7," ?

How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color

DIdn't got any report that plugin doesn't work with Convoy, althrough i didn't recommend setting same road for both events.


Bag respawn means that if you name your bag with phrase BRADLEY it will become a fast respawn point that if you die you get respawned instantly there without item dropping.

You can just remove whole scrap section and leave only currency, you can do also on the opposite way by adidng more items.

Does this option make the Physical Bradley itself larger in appearance? Yes

How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color. Language file

SlayersRust

Posted

11 minutes ago, ThePitereq said:

DIdn't got any report that plugin doesn't work with Convoy, althrough i didn't recommend setting same road for both events.


Bag respawn means that if you name your bag with phrase BRADLEY it will become a fast respawn point that if you die you get respawned instantly there without item dropping.

You can just remove whole scrap section and leave only currency, you can do also on the opposite way by adidng more items.

Does this option make the Physical Bradley itself larger in appearance? Yes

How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color. Language file

Thank you so much for the detailed help! Love the plugin so far

liuyan1220

Posted

The daily maximum purchase is invalid, and the maximum number of purchases is set, which doesn't work.

ThePitereq

Posted

On 4/7/2024 at 5:20 AM, liuyan1220 said:

The daily maximum purchase is invalid, and the maximum number of purchases is set, which doesn't work.

What's wrong exactly? Limit doesn't work or what?

Viktorvill

Posted

Hello!
I get this error:

Error while compiling RoadBradley: Member 'RoadBradley.CuiHandler' cannot be accessed with an instance reference; qualify it with a type name instead | Line: 2459, Pos: 57

Wolf

Posted

Yes, the latest version does not compile

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