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Also getting an NRE when running CallAdminUI

Failed to call hook 'ADUI' on plugin 'PlayerRanks v2.1.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.PlayerRanks.ADUI (ConsoleSystem+Arg arg) [0x00007] in <1d4977a6c6ac466483a2c52f3a43041e>:0 
  at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01baf] in <1d4977a6c6ac466483a2c52f3a43041e>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

 

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Are you manually typing a command or clicking the admin button in main UI?

Thanks.

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Is it possible to give permission for the received statuses? Or give group

Edited by Alexey
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Don't do that. 🙂

Use the main /pr command, or whatever your alias is, then click the Admin button.

Edited by Steenamaroo
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Is it possible to add a feature to reset playtime tracking on map reset? I only want to see playtime per map. I am using PlaytimeTracker

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Hi,

I don't think Playtime Tracker offers API for reset/wipe but I'll take a look and make sure.

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19 hours ago, milkmoron said:

Is it possible to add a feature to reset playtime tracking on map reset? I only want to see playtime per map. I am using PlaytimeTracker

It's a feature that has been asked for a lot on PlayTimeTracker but have never been implemented.

I just delete .../oxide/data/PTTracker/playtime_data.json on every wipe while the server is offline.

Alternatively you might be able to use a wipe-plugin to delete the file on map change, but it can be tricky as PTT has to be unloaded when the file is deleted.

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I have one player who gets his playerranksdb.TimePlayed set back to 00:00:00:00.  It has happened to him twice now and I am not sure why.  We cannot figure out what actions he may be taking to cause this; but once it occurs I have no clue what it was previously so his time is lost.

SO far only one player this has occurred to that I know of; it could have happened to others but they did not complain.

Anyone else have this very rare random issue?

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Hey,

I absolutely love this plugin and my players do to. Just two questions.

1. I am using it without mysql, players pop sometimes go to around 300. Is it better to switch to a local mysql or does it not really matter for performance?

2. I have useIntenseOptions turned on, does it really have a big performance impact or not?

Thanks!

Regards,

Rodney

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Hi Rodeny

1: No, it makes no difference.
The option to save to MySQL is in addition to the regular save and is only there for people who who want to publish to web.
The local data file is stored and used regardless.

2: To be honest, I don't know. i just made them optional from day one but I've no reason to think there's any problem with using them.

Edited by Steenamaroo
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this plugin does not work properly. Please help.

whenever I Press the "Top 1 Players" Button.I am getting this error.

 

Quote

(14:06:58) | Failed to call hook 'LBUI' on plugin 'PlayerRanks v2.1.4' (InvalidOperationException: Sequence contains no elements)

at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at Oxide.Plugins.PlayerRanks.CallTopOne (BasePlayer player, System.String button, System.Boolean clan) [0x004b3] in <cc9fd38eb136451892ea838c15042ac0>:0

at Oxide.Plugins.PlayerRanks.LBUI (ConsoleSystem+Arg arg) [0x0006f] in <cc9fd38eb136451892ea838c15042ac0>:0

at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01016] in <cc9fd38eb136451892ea838c15042ac0>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

 

111.png

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Looks like there are no records to display and I missed a check for that.
It will right itself as soon as someone gets a stat on the board.

I'll put a fix in the next update.
Thanks.

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You've excluded them all from statistics with the 'ExcludedFromStats' permission.

Revoke that from default group.

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25 minutes ago, Yağmur Aksoy said:

Why are game hours not working? Where am I making a mistake?

3123123.png

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Playtimetracker installed?

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Steenamaroo , I love your plugin!

It has allowed me to add stats to my site and it looks great: http://www.rustyburger.co.uk/statistics/
But as you can see I have players that kills each others while being in the same team to get ahead in the ranking.
And I'd like to avoid having the players to use Clans as it's not as user friendly as the ingame team system.

Would there be away to update the plugin so that it uses the team information from the vanilla team system?

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