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On 2/4/2022 at 6:21 AM, Batenka said:

"Resources Gathered" can you break down into separate categories? collected stone, collected wood ....

I would love the addition of this as well. I'd like to be able to assign ranks to my players like Lumberjacks, Miners, Gatherers..

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This is bugging me to shit now. 

      "PrintToChat": true,
      "Admin": true,
      "OptOut": true,
      "Changed": true,

OptOut is always set to true, i removed permissions, deleted ALL playerrank files + addon. re-added the plugin and still it sets me to OptOut True... only way to remove it is to enable the permission to opt out and opt out sets it to false but soon as i leave the server and come back it sets it back to true. in game "Admin Stats Allowed:"

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Hello, here is what is written to the console:
'PlayerRanks v2.1.9' is using deprecated hook 'OnBalanceChanged', which will stop working on Friday, 01 July 2022. Please ask the author to update to 'OnEconomicsBalanceUpdated'

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Hi,
Thanks for that. I've already made the change so it'll be included in the next update.
Thanks again. 👍

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Hello,

Please, is it possible to put the Rust team ID in the SQL database the same way it does for the clan ?

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Thank you 🙂

For context, here is what I'm doing for my server thanks to your plugin and the players love it:
https://www.rustyburger.co.uk/statistics/

Once there are the team IDs I plan to generate a random backgound color for each team to apply to its members rows.

Edited by RustyB
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50 minutes ago, Legene said:

Hello. How can I make this type of information appear in the chat?image.png.92a39661efc9424885ca8e08aa641a98.png

"useTimedTopList": true,

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17 minutes ago, Steenamaroo said:

@Legene- GUI transparency is an option in the configuration file.

And how i can set it? I had in past on my server, and after a update dissapeared.

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in server/oxide/config/PlayerRanks.json, in the GUI section, you should see GuiTransparency.
The default is 0.9. If you want it fully transparent you'd set that to 0.0, save the file, then reload PlayerRanks plugin.

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19 minutes ago, Light Hammer said:

Is the "TimedTopList" timer in minutes or seconds?

It's in minutes.

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This just started happening after todays Rust update. Bit weird as it all seems to be working fine, and it does report SQL has saved (and I've verified it is saving). Always says it can't connect though.

 


08/04/2022 17:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:52:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 17:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:52:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 17:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:22:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:22:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:22:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 17:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:22:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 17:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:52:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 16:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:52:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 16:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:22:27 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:22:27 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:22:24 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 16:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:22:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.

 

Curious if it's just me 🙂

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Hi,
Did you use the .wipe command?
I identified an issue that causes the save loop to run twice rather than once after using .wipe, which would result in your issue.
One attempt fails and one succeeds.

If that's what it is it's safe enough to ignore and it'll be fixed in the next update.

The issue would also disappear the next time you restart the server, or reload the plugin.

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Ok no worries, I didn't use the wipe command, but it did wipe overnight due to the server wipe etc. I'll give it a reload and see what happens. Not a big deal as it definitely still seems to be working.

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Has anyone ever successfully used the wipe on death feature?
We wanted to try it out and shake it up because otherwise the same people with no lives have so many stats that others can never keep up.

But since trying it out I keep getting lots of odd errors occasionally in console and it sometimes will clear the players name from the data file and I have to unload then manually replace their name to fix it.

Can't figure out for sure what's causing it but on a fresh wipe the issues persisted so I think we are just gonna tank the wipe after death idea unless someone knows what I might be doing wrong?

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Hey Jbird.
I'll give it a test shortly and see if I can find out what's happening. 👍

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