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Do the jet packs have durability? If they dont, is this something you can add? similar to how a scuba tank has a timer until its done, the jet pack ultimately would have a timer before its useless and they need another

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also... does it take damage? would be pretty funny to shoot them out of air and they ragdoll across sky

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4 hours ago, chovah said:

Do the jet packs have durability? If they dont, is this something you can add? similar to how a scuba tank has a timer until its done, the jet pack ultimately would have a timer before its useless and they need another

I can, but right now the subject for the jetpack is gloves. To make the strength will have to replace them with a kilt for example. If you are satisfied with this, write, I will add it.

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4 hours ago, chovah said:

also... does it take damage? would be pretty funny to shoot them out of air and they ragdoll across sky

Only the player who flies on the jetpack gets damage.

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ah gotcha... i was just picturing hitting the tank of the jetpack, and it explodes mid air being hilarious

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It seems like SAM sites have 0 chance at hitting a player when they have a jet pack on, is there any way to make them more vulnerable?

I enabled "Increased missile speed and SamSite attack radius by jetpack": false,"

But it doesn't seem to make much of a difference.

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On 2/27/2022 at 8:15 AM, Covfefe said:

What should I set this to for the most damage?


  "Collision acceleration threshold": 1.0,

As many as you want) For example 100

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On 3/6/2022 at 11:54 PM, Covfefe said:

What does this mean?

  "Collision acceleration threshold": 1.0,

The minimum acceleration at which damage will be inflicted on the player. If you increace in, then small collisions will not be perceived

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9 hours ago, Adem said:

The minimum acceleration at which damage will be inflicted on the player. If you increace in, then small collisions will not be perceived

Thank you, I understand now. Do you know what acceleration rust uses to take fall damage?

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Everytime a player collides into something and gets hurt, can you make it play these 2 sounds? A lot of players don't even notice when they get hurt because it's silent.

        const string prefab_hurt = "assets/bundled/prefabs/fx/player/gutshot_scream.prefab";
        const string prefab_scream = "assets/bundled/prefabs/fx/player/beartrap_scream.prefab";

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On 3/31/2022 at 8:17 AM, Covfefe said:

Everytime a player collides into something and gets hurt, can you make it play these 2 sounds? A lot of players don't even notice when they get hurt because it's silent.

        const string prefab_hurt = "assets/bundled/prefabs/fx/player/gutshot_scream.prefab";
        const string prefab_scream = "assets/bundled/prefabs/fx/player/beartrap_scream.prefab";

Good idea! I'll do it!

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image.thumb.png.9675a9d6db951084895ca36edab1a6ee.pngHey I just purchased the plugin , Just doing some testing and if you run out of fuel I get stuck in this position until you add more fuel lol I tried to take off the gloves , teleport , and nothing will free me until i put fuel in 

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Is it possible to disable that item in certain regions?

 

It have some zonemanager related settings in config , but I don't know what they do.

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I just wanted to say that this is a great plugin! I just bought it and I am testing it out on my PvE Rust server.

I was wondering if there is a way to add the JetPacks to a vending machine so that players can by them with scrap?

Thanks again!  😉

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On 7/2/2022 at 1:35 PM, Doctros said:

I just wanted to say that this is a great plugin! I just bought it and I am testing it out on my PvE Rust server.

I was wondering if there is a way to add the JetPacks to a vending machine so that players can by them with scrap?

Thanks again!  😉

You can simply give out a custom jetpack item to players. There are plugins that create custom vending machines

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It doesn't populate containers if you are using betterloot, might I suggest changing hook to OnLootEntity for a resolve for this.

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On 8/14/2022 at 1:11 AM, Dubs said:

It doesn't populate containers if you are using betterloot, might I suggest changing hook to OnLootEntity for a resolve for this.

I fixed this in the latest versions. Write me again if it didn't help

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59 minutes ago, byond1991 said:

so can't wear anything while using jetpack?

 

By default, the jetpack is gloves. That is, it cannot be worn together with other gloves or hazmat

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2 minutes ago, Dinivas1991 said:

hi does this plugin work with any loot plugins if so which ones i use magicloot on my server 

Yes it works with all plugins. If there are any problems, just create a ticket and we will solve it

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On 2/15/2022 at 8:11 AM, bobbybaker82 said:

It seems like SAM sites have 0 chance at hitting a player when they have a jet pack on, is there any way to make them more vulnerable?

I enabled "Increased missile speed and SamSite attack radius by jetpack": false,"

But it doesn't seem to make much of a difference.

I have same situation.

SAM site is not working for ant-jetpack system, because it is too slow to shoot the player even if "Increased missile speed and SamSite attack radius by jetpack": opsion is enable.

I think if SAM site has homing system, it can work for ant-jetpack, but I haven't found plugin which SAM is working as horming.

I don't have another idea for anti-jetpack, to set low "Thrust" or to set high "Fuel consumption"? No it is not good idea beucase If I set these option, players don't want to use jetpack. 

 

 

 

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On 5/24/2022 at 4:15 AM, DocNorris said:

image.thumb.png.9675a9d6db951084895ca36edab1a6ee.pngHey I just purchased the plugin , Just doing some testing and if you run out of fuel I get stuck in this position until you add more fuel lol I tried to take off the gloves , teleport , and nothing will free me until i put fuel in 

Same issue here, is there a workaround that players can use to get free from this situation when it occurs for when they do not have fuel on them? They cannot un-equip the jetpack

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