-
Posts
16 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Alphamaid's Achievements
-
Hi I had sand a log file with error by PM. Please check your inbox of PM.
-
Hi I got an error on console. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.IQSphereEvent.SpawnLaserAlarm () [0x001c4] in <726950d21e6d4e1e9075edf8bc0e327a>:0 at Oxide.Plugins.IQSphereEvent+<SpawnedEventElements>c__Iterator2.MoveNext () [0x0012c] in <726950d21e6d4e1e9075edf8bc0e327a>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0 IQSphereEvent.json
-
OK, I understood how test do I the plugin. the plugin is working. Please close this ticket.
-
It looks like the plugin is not working. these message was shown up on cosole. [IQSphereEvent] Time out waiting for API #373 And if I put start command , it return back same message "The sound is still initialized by the plugin, try again later" and nothing happen. I didn't chage confg from default.
-
I have same situation. SAM site is not working for ant-jetpack system, because it is too slow to shoot the player even if "Increased missile speed and SamSite attack radius by jetpack": opsion is enable. I think if SAM site has homing system, it can work for ant-jetpack, but I haven't found plugin which SAM is working as horming. I don't have another idea for anti-jetpack, to set low "Thrust" or to set high "Fuel consumption"? No it is not good idea beucase If I set these option, players don't want to use jetpack.
-
Hi Could you change npc will roam around hacking create and air drop? because I had tested a few npc types, and group of NPCs went to air cargo and they didn't attack players who approach hacking create and air drops. It looks like so easy NPC event for getting items. And I had tested with option "Forcibly immobilize an NPC": true, but NPCs had never move and never change direction, players killed just only with sniper rifle and players can get items.
-
I had tested with new version, and new version plugin was not stoped. So I think the problem was fixted it. Thank you for updating.
-
sure, I will test with new version and feedback to you. Please wait to close this ticket until I feedback somethig to you.
-
For now, this map is on my server. https://rustmaps.com/map/4250_511863551
-
Everyday the plugin was stoped with error. NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <0b31faaf1c50461d95c83ac166a20393>:0 at Oxide.Plugins.ArmoredTrain+Train.DefineSpawnPosition () [0x000e8] in <9f6b26c2f8dc4114a43eac12e791ac92>:0 at Oxide.Plugins.ArmoredTrain+Train+<CreateTrainCorountine>c__Iterator0.MoveNext () [0x0005b] in <9f6b26c2f8dc4114a43eac12e791ac92>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0bfaaf1c50461d95c83ac166a20393>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.Train:CreateTrain(TrainConfig) Oxide.Plugins.<StartEventCorountine>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I didn’t change config file which I sand to you.
-
Config file on my server is this. ArmoredTrain.json
-
Hi Yesterday and today, Armored Train plugin was stoped with error. How can I fix it? at Oxide.Plugins.ArmoredTrain+Train.DefineSpawnPosition () [0x000e8] in <428563387f1642c2819dbe27fe1b8bf4>:0 at Oxide.Plugins.ArmoredTrain+Train+<CreateTrainCorountine>c__Iterator0.MoveNext () [0x0005b] in <428563387f1642c2819dbe27fe1b8bf4>:0