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  • Update details
    v1.0.11
    Released
    Download size47.73 kB
    Total versions13
    Time between versions 43 days
    Typical update pace About every 37 days
    Freshness 16 days ago

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Forbidden Lands Rust

Posted

1 hour ago, Waddie said:

hi if a player collects a legendary item can the item the be put into a vending machine for them to sell   also will it work in shop by mevent as in can i make a sell back section for the players to sell them on    

also whats the difference between this one legandry and normal item perks plugin   or do you have to have both    

 

thank

it says in the description that you need the item perks
without item perks you cannot give any perks to your legendary items
the perks from them come from item perks

and yes using the skin id and name you can let them sell directly to shop from mevent

  • Like 1
0g.Ghost.7373

Posted (edited)

3 hours ago, Waddie said:

hi if a player collects a legendary item can the item the be put into a vending machine for them to sell   also will it work in shop by mevent as in can i make a sell back section for the players to sell them on    

also whats the difference between this one legandry and normal item perks plugin   or do you have to have both    

 

thank

You need both. And yes a player can put ones they find in vending machines. For the Shop, you would have to use the command to give them the item. Selling back, I believe you could just add the item with name  for them to sell back.

Edited by 0g.Ghost.7373
  • Like 1
Deicide

Posted

6 hours ago, Waddie said:

hi if a player collects a legendary item can the item the be put into a vending machine for them to sell   also will it work in shop by mevent as in can i make a sell back section for the players to sell them on    

also whats the difference between this one legandry and normal item perks plugin   or do you have to have both    

 

thank

check out the plugin Custom Item Vending also by im the new guy

  • Love 1
imthenewguy

Posted

7 hours ago, Waddie said:

hi if a player collects a legendary item can the item the be put into a vending machine for them to sell   also will it work in shop by mevent as in can i make a sell back section for the players to sell them on    

also whats the difference between this one legandry and normal item perks plugin   or do you have to have both    

 

thank

Im actually not sure how the default vending machine system works now. I designed a plugin a while ago that allows for custom items to be sold in vending machines called CustomItemVending, but the changes to the vending machine may allow them to work now.

I don't own shop by Mevent. You would need to ask him if it supports the item.text field. If it does, then you could list the item, as long as you formatted it's text field, name etc correctly.

Item Perks is required for Item Perks Legendary items. Legendary items allows you to create static item Perks items with set assortments of buffs and values, along with custom names.

  • Love 1
illknown

Posted

yeah just add a skin to them

Forbidden Lands Rust

Posted

8 hours ago, imthenewguy said:

Im actually not sure how the default vending machine system works now. I designed a plugin a while ago that allows for custom items to be sold in vending machines called CustomItemVending, but the changes to the vending machine may allow them to work now.

I don't own shop by Mevent. You would need to ask him if it supports the item.text field. If it does, then you could list the item, as long as you formatted it's text field, name etc correctly.

Item Perks is required for Item Perks Legendary items. Legendary items allows you to create static item Perks items with set assortments of buffs and values, along with custom names.

It does not support item.txt i own the plugin myself only thing is allow to sell to /shop with the skin id and custom name that would work selling to players will not work 

  • Love 1
Waddie

Posted

hi i purchased the above along with the custom vending   im getting crazy spawn in the console and when ifound the first legendary item in a barrel i got kicked from the server    help please    no install 

 

 

[Item Perks] Added 282 items to loot table.
[Item Perks] Set max perks to 3
[CustomItemVending] Added 53 currencies from ItemPerks
[Item Perks] Loaded Perks:1.0.34 by imthenewguy
- Academic
- Angler
- Attractive
- BeastBane
- BeastWard
- BlastMine
- Builder
- Butcher
- ComponentLuck
- Deforest
- Durable
- ElectronicsLuck
- Elemental
- Environmentalist
- Fabricate
- FallDamage
- FishingLuck
- FlakJacket
- Forager
- HealShare
- Horticulture
- IronStomach
- Lead
- LineStrength
- Lumberjack
- Manufacture
- MeleeWard
- MiningLuck
- Pharmaceutical
- Paramedic
- Prepper
- Prospector
- Regeneration
- Reinforced
- RockCycler
- Sated
- Scavenger
- ScientistBane
- ScientistWard
- SharkBane
- SharkWard
- SkinningLuck
- Smasher
- Smelter
- Tanner
- Thrifty
- TreePlanter
- UncannyDodge
- Vampiric
- WoodcuttingLuck
- BradleyDamage
- HeliDamage
- Thorns
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0
  at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0
  at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0                                                                    5kb/s in, 34kb/s out
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0
  at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0                                                                    5kb/s in, 35kb/s out
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0
  at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0                                                                    4kb/s in, 17kb/s out
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0
  at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x00018] in <c04712fd112a440785db92c13ca91eb0>:0
  at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0
  at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x0004f] in <c04712fd112a440785db92c13ca91eb0>:0
  at WorldItem.Pickup (BaseEntity+RPCMessage msg) [0x000d4] in <c04712fd112a440785db92c13ca91eb0>:0
  at WorldItem.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <c04712fd112a440785db92c13ca91eb0>:0

Waddie

Posted

i have removed both plugins items plus legendary just reintalled items perks and as soon as i find an items and try pick it up i get kicked  

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0  by imthenewguy
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0012f] in <c04712fd112a440785db92c13ca91eb0>:0 , 4kb/s out
  at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <c04712fd112a

imthenewguy

Posted

36 minutes ago, Waddie said:

i have removed both plugins items plus legendary just reintalled items perks and as soon as i find an items and try pick it up i get kicked  

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0  by imthenewguy
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item)
  at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0012f] in <c04712fd112a440785db92c13ca91eb0>:0 , 4kb/s out
  at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <c04712fd112a

Hey mate, reboot your server and do not reload ItemPerks or Legendary items. Make config changes between reloads. Its a weird thing that happens when the plugin uses a stack plugin and there isn't a way to fix it unfortunately. It will work flawlessly if not reloaded.

  • Love 1
Forbidden Lands Rust

Posted

6 minutes ago, imthenewguy said:

Hey mate, reboot your server and do not reload ItemPerks or Legendary items. Make config changes between reloads. Its a weird thing that happens when the plugin uses a stack plugin and there isn't a way to fix it unfortunately. It will work flawlessly if not reloaded.

my work around that is
make config changes and upload them
copy plugins to other folder
delete them from server
upload them again to server

takes 10 sec players do not even notice it

  • Love 1

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