Jump to content
Message added by Mercury,

Help is needed? Do you have a question or suggestion?

Join my Discord to get in touch: https://discord.gg/YeFtJnnFeW

1 Screenshot

Recommended Comments



Sokol

Posted

Good afternoon! The plugin is ok, but the /pinfo statistics command does not work on behalf of the player!

Mercury

Posted

On 9/28/2023 at 10:26 PM, Sokol said:

Good afternoon! The plugin is ok, but the /pinfo statistics command does not work on behalf of the player!

Because you are using merged chat systems

Reder

Posted

Hello! Does anyone else have to restart the plugin after an update because it can't find the saved permissions

 

Mercury

Posted

38 minutes ago, Reder said:

Hello! Does anyone else have to restart the plugin after an update because it can't find the saved permissions

 

Hi, can you describe in more detail what happened to you?

Reder

Posted

Since I updated the plugin since then ,if I restart my server it does not load the data from SQL ( players complain that it does not work e.g. Nightvision) Reload the plugin then it loads the data and everyone works with the purchased licenses 

 

Mercury

Posted

1 hour ago, Reder said:

Since I updated the plugin since then ,if I restart my server it does not load the data from SQL ( players complain that it does not work e.g. Nightvision) Reload the plugin then it loads the data and everyone works with the purchased licenses 

 

Hmm, there may be many different options for problems. Let's look for it gradually, can you send me the logs of your server and tell me if you have received any notifications in the console?
Have you downloaded all the images?
Reload the plugin and see if it gives out any messages?

Reder

Posted

If I reload everything is ok no error.

 

11.png

Mercury

Posted

6 hours ago, Reder said:

If I reload everything is ok no error.

 

11.png

Hmm, send your configuration and server logs, I'll check it out.

AaronL

Posted

I think I need this plugin, I'm currently using timedperms but it won't grant player permissions until the player has never joined the server, is this plugin able to grant player permissions if the player has never joined the server?

Mercury

Posted

17 hours ago, AaronL said:

I think I need this plugin, I'm currently using timedperms but it won't grant player permissions until the player has never joined the server, is this plugin able to grant player permissions if the player has never joined the server?

Hi, yes, of course you can grant permissions and groups to players even who haven't been on your server yet. You will also be able to transfer all groups and player permissions from your old TimedPermissions plugin.

SunShine ツ

Posted

Hi,

I am currently using Timed Permissions together with Permission Status and Simple Status.

Will IQPermissions work together with Permission Status and Simple Status? I will not use MySQL on the server.

Mercury

Posted

5 hours ago, SunShine ツ said:

Hi,

I am currently using Timed Permissions together with Permission Status and Simple Status.

Will IQPermissions work together with Permission Status and Simple Status? I will not use MySQL on the server.

If the developers of these plugins have made a bundle with IQPermissions, then everything will work, you need to clarify this with the developers

十七

Posted

Failed to call hook 'OnPlayerConnected' on plugin 'IQPermissions v1.8.32' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.IQPermissions.SetupAutoPrivilages (BasePlayer player) [0x00011] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.IQPermissions.OnPlayerConnected (BasePlayer player) [0x00020] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.IQPermissions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e9b] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0


Recently updated server, ran into this problem. Is it just me?

Mercury

Posted

5 hours ago, 十七 said:

Failed to call hook 'OnPlayerConnected' on plugin 'IQPermissions v1.8.32' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.IQPermissions.SetupAutoPrivilages (BasePlayer player) [0x00011] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.IQPermissions.OnPlayerConnected (BasePlayer player) [0x00020] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.IQPermissions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e9b] in <9c02718b2e834ac9995b932613412e9a>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0


Recently updated server, ran into this problem. Is it just me?

Check your configuration for the presence of "null" in the parameters

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2

User Feedback

1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.4k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.