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EventManager 2.2.14

$21.95 $15.95
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MuB-Studios

Posted

23 minutes ago, Wajeeh Agbariya said:

with the new random start, 

When it picks an event to start is it fully random and can run the same event twice in a row or does it cycle through all of the events while picking a random event?

Added
That it cannot happen that the same event starts twice in a row

  • Like 1
FandangoChristmas

Posted

I'm really liking the newer additions to this! Is there any way in the future we can have more than 6 times added in a day for a event? There is no way to scroll the list, and it covers the button as well when you add that may times.

Wajeeh Agbariya

Posted

4 hours ago, MuB-Studios said:

Added
That it cannot happen that the same event starts twice in a row

Thank you for doing that but my recommendation would be to have all the list go through before it can pick the same event again

so for example if you have 10 events it would go through all 10 events at random and then go through them all once again but making sure you dont repeat the same event twice before going through all of the 10 events.

like this:

Rotation 1:

2, 4, 5, 1, 7, 8, 3, 10, 6, 9

Rotation 2: 
3, 6, 9, 5, 2, 10, 1, 4, 8, 7

 

  • Like 1
BILLY

Posted

 

Good morning,

How do we do example I want the cargo vent to pass every two. ! I have to do as in the picture (em 2).

Thanks

 

em 2.JPG

em 1.JPG

MuB-Studios

Posted

29 minutes ago, BILLY said:

 

Good morning,

How do we do example I want the cargo vent to pass every two. ! I have to do as in the picture (em 2).

Thanks

 

em 2.JPG

em 1.JPG

Yes, exactly. However, the event will also start without players being online. But that is up to you

MuB-Studios

Posted

8 hours ago, Wajeeh Agbariya said:

Thank you for doing that but my recommendation would be to have all the list go through before it can pick the same event again

so for example if you have 10 events it would go through all 10 events at random and then go through them all once again but making sure you dont repeat the same event twice before going through all of the 10 events.

like this:

Rotation 1:

2, 4, 5, 1, 7, 8, 3, 10, 6, 9

Rotation 2: 
3, 6, 9, 5, 2, 10, 1, 4, 8, 7

 

I understood that, but now I have it that way.  No event runs twice, which means he always chooses it randomly.  Since there are some who do not own all events

MuB-Studios

Posted

9 hours ago, FandangoChristmas said:

I'm really liking the newer additions to this! Is there any way in the future we can have more than 6 times added in a day for a event? There is no way to scroll the list, and it covers the button as well when you add that may times.

We'll take a look and there will be an update

  • Like 1
FandangoChristmas

Posted

9 hours ago, MuB-Studios said:

We'll take a look and there will be an update

Thank you, that would be appreciated! One question with the facepunch event handling.  Does this Event Manager disable the default FP events from running and handle them by itself, or do I have to find a way to stop the default cargo/ch47/airdrop before using this to control them? 

  • Like 1
FandangoChristmas

Posted (edited)

Good day, I have been testing these new FP events that were added. I changed the airdrop to use my FancyDrop command, and that works well. However the CargoShip event and CH47 events seem buggy. When the cargoship event starts, it will start on land, and be clipping through the map as it goes towards water sometimes. Sometimes the NPC are floating in the air above the ship, and or the ship is missing cargo containers. The CH47 event appears on my map when it starts, but when I arrive there, there is a Tugboat in its place, and it makes me glitch out on the map and teleport to a random map spot automatically, then I cannot move until I log out and back into the game. EDIT: I just looked into this command, and I found this command I will try in its place instead. "spawn ch47scientists.entity"

Edited by FandangoChristmas
  • Like 1
KingdomGoat

Posted

On 8/30/2023 at 11:21 AM, FandangoChristmas said:

Good day, I have been testing these new FP events that were added. I changed the airdrop to use my FancyDrop command, and that works well. However the CargoShip event and CH47 events seem buggy. When the cargoship event starts, it will start on land, and be clipping through the map as it goes towards water sometimes. Sometimes the NPC are floating in the air above the ship, and or the ship is missing cargo containers. The CH47 event appears on my map when it starts, but when I arrive there, there is a Tugboat in its place, and it makes me glitch out on the map and teleport to a random map spot automatically, then I cannot move until I log out and back into the game. EDIT: I just looked into this command, and I found this command I will try in its place instead. "spawn ch47scientists.entity"

Same thing happens to me.

  • Like 1
MuB-Studios

Posted

@FandangoChristmas @KingdomGoat
"I just wanted to let you know that I've identified the issue with the Facepunch Events and am actively working on a solution. I sincerely apologize for the fact that the Facepunch events are not functioning at 100% currently. Please understand that I'm doing everything I can to resolve the problem as quickly as possible."

  • Like 3
Kobani

Posted (edited)

 

Occurs with version 2.9.0. Monitors Chinook arriving late at the oil platforms.

Bradley Guards also has problems with the Chinook, it spawns outside the map and when it finally arrives it just flies against the building when the event manager is installed.

With version 2..6.0 the Chinook works without problems.

 

Edited by Kobani
  • Like 1
Gold Mysterious

Posted

Hi

There seem to be a issues with this. 

When players do a Defendable Home event, it seem to stop CH47 from spawning at the end of waves. There was meant to be a locked crated drop by CH47 at the end of the last wave. When I unloaded EventManager 2..9.0 it spawn one in at end. 

When I load the EventManager 2..9.0 It seem to spawn the locked crated right at the comer of the edge of the map rather than being drop onto the base. Can you fix this please.

Also notice there no Heli Refuel event  on the event list.

Many Thanks

  • Like 1
Kobani

Posted

8 minutes ago, Gold Mysterious said:

Hi

There seem to be a issues with this. 

When players do a Defendable Home event, it seem to stop CH47 from spawning at the end of waves. There was meant to be a locked crated drop by CH47 at the end of the last wave. When I unloaded EventManager 2..9.0 it spawn one in at end. 

When I load the EventManager 2..9.0 It seem to spawn the locked crated right at the comer of the edge of the map rather than being drop onto the base. Can you fix this please.

Also notice there no Heli Refuel event  on the event list.

Many Thanks

similar problem as mine, try version 2..6.0 which works for me. I hope it will be fixed soon.

  • Like 1
dustyhansen

Posted

How do we add events that are not included?

MuB-Studios

Posted

If I haven't added events yet, please write me some. I'll add these

  • Like 1
Flint Monkey

Posted

8 hours ago, MuB-Studios said:

If I haven't added events yet, please write me some. I'll add these

There are several customizable event plugins, like RaceTrack (https://chaoscode.io/resources/racetrack.74/) which allow you to create your own customized version of events. I'd love the ability to add these via a config file (right now I am reaching out to devs for hooks and then modifying the EventManager.cs to include them). 

Flint Monkey

Posted

On 10/14/2023 at 8:27 AM, Flint Monkey said:

There are several customizable event plugins, like RaceTrack (https://chaoscode.io/resources/racetrack.74/) which allow you to create your own customized version of events. I'd love the ability to add these via a config file (right now I am reaching out to devs for hooks and then modifying the EventManager.cs to include them). 

Ignore the above re: event hooks. I need those for a different plugin. For RaceTrack, the command is "race start".

Mbesailor

Posted

Afternoon, just wondering, is Static time server time of rust, or time of host server.

MuB-Studios

Posted

4 minutes ago, Mbesailor said:

Afternoon, just wondering, is Static time server time of rust, or time of host server.

The time is always taken by the host
Static is then every hour at 12:30, 1:30 p.m. etc

Mbesailor

Posted

Sorry to bother, is there a way that i can add an event that is not listed in the GU panel, for example Heavy Oil Rig Event and others.

MuB-Studios

Posted

12 minutes ago, Mbesailor said:

Sorry to bother, is there a way that i can add an event that is not listed in the GU panel, for example Heavy Oil Rig Event and others.

I will release a new version at the end of this week where possible

  • Like 1
Flint Monkey

Posted

2 hours ago, Mbesailor said:

Sorry to bother, is there a way that i can add an event that is not listed in the GU panel, for example Heavy Oil Rig Event and others.

If you know enough c# to be dangerous, there is a way to add it to the the plugin code itself. You can copy the section from another event and replace that with a new name, color and the command that starts the event.

With that said, @MuB-Studios is very good at updating the plugin regularly to add additional events.

dustyhansen

Posted

It doesn't look like this is working at all for standard events (heli, cargo, chinook, airdrops, etc.). I set it up to do one of these events every 30 minutes and it just wasn't happening. Also, is it supposed to disable the default events? Because I don't think it does.

Also, it's not really "random" start when an event starts every 30 minutes. It would be more useful if you could set each event to start between a range of time, for example, have heli come out randomly between every 60-90 minutes, have airdrops happen between every 30 to 45 minutes, etc.

The Automated Events plugin on umod seems to do a good job of this (but currently has no maintainer), so that is what I am using for now for these standard events, until this plugin works correctly.

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