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baconwrappedjake

Posted

Ooooookay! i did see it in the config then, and must have misunderstood. (i do that ALOT) ill go back and tinker. 

only look into the request if its a light lift. it definitely would open up for some...unique enchants, though.

Being able to set up custom /announce weapons would be both useless AND hilariously desirable.

Thanks again!

  • Haha 1
Wave

Posted

 

Hello, could you give me the opportunity to translate this into another language?
image.png.95ec59e8a8a401dfee99af9ca01524b1.pngimage.png.8dad76b02ab761f4af778c3f7ee4557f.pngimage.png.6d43f3b2e6ea6c1a0173ecaa95ce69f8.png

imthenewguy

Posted

It should all be in the lang files.

Wave

Posted

18 hours ago, imthenewguy said:

It should all be in the lang files.

 

unfortunately this is not in the lang file. I already translated everything that was there, but it still remained in English

imthenewguy

Posted

3 hours ago, Wave said:

 

unfortunately this is not in the lang file. I already translated everything that was there, but it still remained in English

Added 🙂

 

Wave

Posted (edited)

17 hours ago, imthenewguy said:

Добавлен🙂

 

I'll check later and post
ty anyway 
p.s. yes, it work, thx!

Edited by Wave
Fusion 3.64

Posted

Error while compiling: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead

Ray Dalbec

Posted

1 hour ago, thepiercedweirdo said:

Error while compiling: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead

same thing for me on 1.1.6

Namsaknoi

Posted

Yea, when you click download, it downloads 1.1.5 still not his latest version 1.1.6 - I am sure he will fix it when he wakes up.

imthenewguy

Posted

Clear your cache and download it again. It is 1.1.6

DySFunction

Posted (edited)

hello i bought your other plugin item perks.   is this like an upgrade to that or does it do completely different things? i wanted to buy skill tree, and i saw that there was a bundle for epic loot but not item perks. should i have gotten this instead of item perks?  anyone have a similar thing?

  

Edited by DySFunction
imthenewguy

Posted

The best way to differentiate them is:

EpicLoot focuses more around obtaining multiple of the same items to unlock set bonuses, where as ItemPerks will roll any perk and assign it to the equipment itself with its own value. It is not affected at all by the other pieces.

The only reason ItemPerks isn't bundled with SkillTree is because I can't create more than 1 bundle for SkillTree.

DySFunction

Posted (edited)

is it ok to run both of these plugins? im pretty impressed with all your stuff an wanna get a few

edit:  i found out you can on the item perks discussion page.  

 

 

Edited by DySFunction
J2

Posted

Can you provide a magnification setting, otherwise, when a 2x server triggers a skill(like InstantMining), it will be calculated at 1x

imthenewguy

Posted

8 hours ago, J2 said:

Can you provide a magnification setting, otherwise, when a 2x server triggers a skill(like InstantMining), it will be calculated at 1x

You can use SkillTree to handle the server multplier, and the plugin will work from that.

Nakotix

Posted

Heya, is there a way to make this work with custom loot. i only want selected NPC's (from Botrespawn) to have the ability to drop Epic loot. 

Malkizid

Posted (edited)

Hi there, loving the plugin all our players are having a great time with it. Zero complaints on functionality or gameplay.
However there is one small issue, our players love to reskin their gear, when they do reskin an epic item the bonus is lost. 

Edit: This is an issue of course is with the Skinner plugin we use, vanilla/player owned skins done on the repair bench, reskin the Epicloot  items fine without issue.

Might anyone have a work around for using EpicLoot with Skinner?
Does Epic Loot change the item ID ?  If so I'm guessing skinner changes it back and causes the item to lose its EL bonuses.



 

Edited by Malkizid
DySFunction

Posted

i use this as well, but i use skinbox, same thing happens

 

  • Confused 1
imthenewguy

Posted

EpicLoot works with Skinbox if you are up to date.

Skinner doesnt have support. They should be able to transfer the item.name to the new item when reskinned.

  • Like 1
DySFunction

Posted

thank you sir, i would imagine its just me =D  when i get home from work tonight i will fix it up.  this happens to me with "item perks" also . is it that same kinda deal ?  i run both mods and its... awesome really.

imthenewguy

Posted

ItemPerks hasn't had the patch yet from memory.

DySFunction

Posted

@malkizid it was an error on my part =D happens a lot 

Malkizid

Posted

No problem @DySFunction well I'm glad you got it sorted out anyway. I guess this plugin business is at least a bit of a learning curve for us all haha!
Keep up the good work.

 

  • Like 1
J2

Posted (edited)

copy problem
1. Use Stack Modifier
2. Use Skin Box
3. After you enchant a hammer, and then change the skin back to the default, you can stack the hammer.
4. All stacked hammers will have this enchanting effect
5. Recycle the grenade to get more Epic Scrap

My server's player use hammer to show me

image.png

image (1).png

image (2).png

image (3).png

image (4).png

image (5).png

Edited by J2
imthenewguy

Posted

4 minutes ago, J2 said:

copy problem
1. Use Stack Modifier
2. Use Skin Box
3. After you enchant a hammer, and then change the skin back to the default, you can stack the hammer.
4. All stacked hammers will have this enchanting effect
5. Recycle the grenade to get more Epic Scrap

My server's player use hammer to show me

image.png

image (1).png

image (2).png

image (3).png

image (4).png

image (5).png

That is an issue with the stack plugin you are using. If using a stacks plugin, it should be preventing stacking based on the item.name attribute. I recommend using Stack Modifier by the mad genius Khan.

 

You can also set the following config value to true: "Use EpicLoot to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]"

This will throw up endless conflict errors in your console though, so not ideal.

  • Like 1

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