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Covfefe

Posted (edited)

Can we get an option to enable fall damage? I don't want players cheating off of high places and not die

Edited by Covfefe
  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

Thanks guys 🤙

1589517379

Posted

On 8/22/2021 at 9:42 AM, bmgjet said:

斯坦格人正在为我死于秋天的伤害。
我刚来一个激增来解决这个问题。
不得不改变这一
点。所以只有摔伤才被抓到。

 

        private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
        {
            var player = entity.ToPlayer();
            if (player == null) return null;

            if (!Jumpers.ContainsKey(player)) Jumpers.Add(player, false);
            if (info.damageTypes.GetMajorityDamageType() == Rust.DamageType.Fall && Jumpers[player])
            {
                return true;
            }
            return null;
        }


然后增加到这个,因为秋季时间是大约1.6秒与默认设置。
 

            ServerMgr.Instance.Invoke(() =>
                {
                    UndoDoubleJump(player);
                }, 1.75f);

 

Double jump often gets stuck in one place

1589517379

Posted

On 8/22/2021 at 9:42 AM, bmgjet said:

斯坦格人正在为我死于秋天的伤害。
我刚来一个激增来解决这个问题。
不得不改变这一
点。所以只有摔伤才被抓到。

 

        private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
        {
            var player = entity.ToPlayer();
            if (player == null) return null;

            if (!Jumpers.ContainsKey(player)) Jumpers.Add(player, false);
            if (info.damageTypes.GetMajorityDamageType() == Rust.DamageType.Fall && Jumpers[player])
            {
                return true;
            }
            return null;
        }


然后增加到这个,因为秋季时间是大约1.6秒与默认设置。
 

            ServerMgr.Instance.Invoke(() =>
                {
                    UndoDoubleJump(player);
                }, 1.75f);

 

我可以添加一个断断续续的命令

Atope89

Posted

no, is normal info.

Covfefe

Posted

4 hours ago, DAVID MARTIN said:

it doesn't work for me

works for me

Chit Show

Posted

(19:49:39) | [Double Jump] Shit worked False

(19:49:39) | [Double Jump] Shit worked False

(19:49:45) | [Double Jump] Shit worked False

(19:49:50) | [Double Jump] Shit worked False

(19:49:55) | [Double Jump] Shit worked False

(19:50:00) | [Double Jump] Shit worked False

(19:50:03) | [Double Jump] Shit worked False

(19:50:05) | [Double Jump] Shit worked False

(19:50:11) | [Double Jump] Shit worked False

  • Haha 1
Chit Show

Posted

Nvm, just seen the update.

  • Like 1
Züzuroth

Posted

Any chance you could add a toggle comand (like /jump), so players can toggle it off if they don’t want to use it? ^^

MrLiquid

Posted

Love your plugin, I use it with EpicLoot, however the plugin has nasty hook times, any chance you could improve the code to perform nicer on busy servers?

Thank you muchly

image.png.bda79d8283659ed99f7594e458ceafb9.png

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

Hey there, I'll look into it! Thanks for reporting.

SlayersRust

Posted

Is there a way to stop the extreme being pulled into the ground after the max height of the Double Jump is reached? I'd like players to be able to jump very high off say a cliff then just fall downwards at normal speed not get dragged full speed into the ground. That way players can double jump into my paraglider plugin and more things. Thank you

SlayersRust

Posted

Could you add blocking of double jump during CombatBlock from NoEscape plugin? 

because players are able to jump and shoot other players on combat but not take any damage while they are in the air. 

SlayersRust

Posted

With the NEW EAC changes will their be any issues with false bans from EAC?

SlayersRust

Posted

can you see if you can fix the double jump fall damage

cause soon as i hit the ground my health drains fast and i still have a little bit of time left on my double jump

CTStudios

Posted

2037.24s / 1 GB
 

On 8/26/2023 at 9:14 PM, MrLiquid said:

Love your plugin, I use it with EpicLoot, however the plugin has nasty hook times, any chance you could improve the code to perform nicer on busy servers?

Thank you muchly

image.png.bda79d8283659ed99f7594e458ceafb9.png
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