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Message added by Mevent,

Thanks for your interest in my plugin!

If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

Thanks!

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Recommended Comments



Nick Las

Posted

1 hour ago, Mevent said:

Keeping statistics can be disabled in the config 🙂

Sure, my bad. Tho that doesn't seem to be the problem

Mevent

Posted

13 hours ago, Nick Las said:

Sure, my bad. Tho that doesn't seem to be the problem

Why?

Alien

Posted

On 4/30/2023 at 5:09 AM, Hoss the Farmer said:

does anyone know how to fix the issue of double clans tags i use betterchat.

and i get double clan tags in global chat.

Came here for this! Any update? 

Hoss the Farmer

Posted

2 hours ago, Alien said:

Came here for this! Any update? 

no sadly. not yet. he did say he was looking into it. but havent gotten anything since then. hopefully he is still looking into it

Mevent

Posted

On 5/15/2023 at 7:03 PM, Alien said:

Came here for this! Any update? 

Can you PM me to try to figure out your problem?

Alien

Posted

On 5/15/2023 at 2:10 PM, Hoss the Farmer said:

no sadly. not yet. he did say he was looking into it. but havent gotten anything since then. hopefully he is still looking into it

Found config property for it. Works as expected now ) 
 set 

"Clan tag in player name": false,

 

Alien

Posted

On 5/18/2023 at 3:12 PM, Mevent said:

Can you PM me to try to figure out your problem?

Hey, thanks for reaching out, Mevent. Overlooked config setting as was keen to try plugin ). All works now.

  • Love 1
scarecr0w12

Posted (edited)

I got this plugin but it seems that it is not compatible with the Imperium Addon from Umod like the Umod Clans plugin is. Is there something that can be done to correct this? I get this error now when imperium attempts to load, only after upgrading to this plugin, from the umod clans plugin:

 

(10:58:26) | Failed to initialize plugin 'Imperium v2.2.4' (InvalidCastException: Cannot cast Newtonsoft.Json.Linq.JObject to Newtonsoft.Json.Linq.JToken.)
  at Newtonsoft.Json.Linq.Extensions.Convert[T,U] (T token) [0x0008a] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Linq.Extensions.Value[T,U] (System.Collections.Generic.IEnumerable`1[T] value) [0x0000b] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Linq.Extensions.Value[U] (System.Collections.Generic.IEnumerable`1[T] value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Oxide.Plugins.Imperium+FactionManager.SyncAllWithClans () [0x0006e] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.Setup () [0x0012d] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.Loaded () [0x002fa] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00238] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <23ba99f131254889867c71f0bd137b1d>:0

 

Edited by scarecr0w12
Mevent

Posted

17 minutes ago, scarecr0w12 said:

I got this plugin but it seems that it is not compatible with the Imperium Addon from Umod like the Umod Clans plugin is. Is there something that can be done to correct this? I get this error now when imperium attempts to load, only after upgrading to this plugin, from the umod clans plugin:

 

(10:58:26) | Failed to initialize plugin 'Imperium v2.2.4' (InvalidCastException: Cannot cast Newtonsoft.Json.Linq.JObject to Newtonsoft.Json.Linq.JToken.)
  at Newtonsoft.Json.Linq.Extensions.Convert[T,U] (T token) [0x0008a] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Linq.Extensions.Value[T,U] (System.Collections.Generic.IEnumerable`1[T] value) [0x0000b] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Linq.Extensions.Value[U] (System.Collections.Generic.IEnumerable`1[T] value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Oxide.Plugins.Imperium+FactionManager.SyncAllWithClans () [0x0006e] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.Setup () [0x0012d] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.Loaded () [0x002fa] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.Imperium.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00238] in <5a54fdaa550141babf7711a4abe6192f>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <23ba99f131254889867c71f0bd137b1d>:0

 

Hi! Create a support ticket and I will try to solve the problem 🙂

scarecr0w12

Posted

Just now, Mevent said:

Hi! Create a support ticket and I will try to solve the problem 🙂

Yup, just sent a message to your support account

Mevent

Posted

2 minutes ago, scarecr0w12 said:

Yup, just sent a message to your support account

I meant the request on the "Support" page of the plugin (https://codefling.com/plugins/clans?tab=support) 🙂 image.thumb.png.a516c1c297f2f049a1d1df6e63200675.png

scarecr0w12

Posted

3 minutes ago, Mevent said:

I meant the request on the "Support" page of the plugin (https://codefling.com/plugins/clans?tab=support) 🙂 image.thumb.png.a516c1c297f2f049a1d1df6e63200675.png

Ah, got it, Sorry, new to the site still XD

CDNCasanova

Posted

Having trouble renaming a Clan. It was previous, "DarkBrotherhood", so I tried to rename it to, "Dark Brotherhood" but now it just displays as "Dark", and then trying to search the tag, it says it doesn't exist.

CDNCasanova

Posted

Having trouble renaming a Clan. It was previous, "DarkBrotherhood", so I tried to rename it to, "Dark Brotherhood" but now it just displays as "Dark", and then trying to search the tag, it says it doesn't exist.

MeventSupport

Posted

Hi! This is definitely a bug. I added to the ToDo list to fix it. 

Aucier

Posted

Seems the update has broken this mod and may need a update.

  • Like 2
IlIDestroyerIlI

Posted

update broke the plugin. 
Error while compiling: Clans.cs(2376,23): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference?

  • Like 3
MeventSupport

Posted

21 hours ago, Aucier said:

Seems the update has broken this mod and may need a update.

It is necessary to install ImageLibrary version 2.0.62,

MeventSupport

Posted

21 hours ago, IlIDestroyerIlI said:

update broke the plugin. 
Error while compiling: Clans.cs(2376,23): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference?

It is necessary to install ImageLibrary version 2.0.62

CarbonVanillaRust

Posted (edited)

Hi there,

Are you thinking of removing all covalence references from the plugin? It makes things more confusing. BasePlayer is all you need.
Also, it would be nice if you could provide a version of the plugin without the TESTING compiler symbols in the future.

Kind regards

Edited by CarbonVanillaRust
MeventSupport

Posted

On 8/4/2023 at 7:37 PM, CarbonVanillaRust said:

Hi there,

Are you thinking of removing all covalence references from the plugin? It makes things more confusing. BasePlayer is all you need.
Also, it would be nice if you could provide a version of the plugin without the TESTING compiler symbols in the future.

Kind regards

Hi! TESTING is needed for debugging mode. When something happens in the plugin (an error of some kind) - you can enable TESTING mode and trace where exactly the error occurs. And fix it. So, I won't remove it🙃

GamingHQ

Posted

On 8/4/2023 at 6:37 PM, CarbonVanillaRust said:

Hi there,

Are you thinking of removing all covalence references from the plugin? It makes things more confusing. BasePlayer is all you need.
Also, it would be nice if you could provide a version of the plugin without the TESTING compiler symbols in the future.

Kind regards

Carbon is nothing more than a badly forked version of oxide.

CarbonVanillaRust

Posted

4 minutes ago, GamingHQ said:

Carbon is nothing more than a badly forked version of oxide.

You've proven in one sentence that you don't know anything about Git and coding.🤣🤣🤣🤣🤣🤣🤣

CarbonVanillaRust

Posted

19 minutes ago, MeventSupport said:

Hi! TESTING is needed for debugging mode. When something happens in the plugin (an error of some kind) - you can enable TESTING mode and trace where exactly the error occurs. And fix it. So, I won't remove it🙃

Thank you for your quick reply. I will have to do it myself then. Are you interested in a version without covalence because you marked your plugin as Carbon compatible (yes, it works with Carbon)?

GamingHQ

Posted

12 minutes ago, CarbonVanillaRust said:

You've proven in one sentence that you don't know anything about Git and coding.🤣🤣🤣🤣🤣🤣🤣

says the one that gets toxic when they send in bug reports. Git gut and get manners

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