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doublee313

Posted

I have a question...

We use Huntsman plugin and this. I'm trying to get it to not spawn the Huntsman when using the bow.

I don't see a way to exclude chickens in the Huntsman.....

If you can help point me in a direction to adjust...Thank you 🙂

imthenewguy

Posted

9 hours ago, doublee313 said:

I have a question...

We use Huntsman plugin and this. I'm trying to get it to not spawn the Huntsman when using the bow.

I don't see a way to exclude chickens in the Huntsman.....

If you can help point me in a direction to adjust...Thank you 🙂

Hi mate, do you have a link to the plugin?

doublee313

Posted

Yes here you go. 

 

imthenewguy

Posted (edited)

On 6/22/2021 at 2:05 PM, doublee313 said:

Yes here you go. 

 

I updated the plugin and added a simple API call to see if the killed entity is part of the entities spawned with the bow.

You can adjust the code in the HuntsMan plugin so it matches the attached image, and it SHOULD ignore the chickens (untested).

Edited by imthenewguy
doublee313

Posted

Thx i will test in a few hours. Thank you for doing this. 

Krungh Crow

Posted

cheers releasing updates for backtothewild and huntsman later today 🙂

 

  • Love 1
Krungh Crow

Posted (edited)

                    if (animal is Chicken)
                    {

                        if (ChickenBow != null && ChickenBow.Call<bool>("IsSpawnedChicken",animal.net.ID) == true)
                        {
                            BlockSpawn = true;
                        }
                        else
                        {
                            BlockSpawn = false;
                        }
                    }

                    if (BlockSpawn)
                    {
                        Puts($"{info.InitiatorPlayer.displayName} shot down a ChickenBow Chicken and a HuntsMan was skipped");
                        return;
                    }

had to do it diffrently

and added this under my variables

bool BlockSpawn;

uploading the Huntsman patch now and make sure to reload ChickenBow too

Edited by Krungh Crow
  • Like 2
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Krungh Crow

Posted (edited)

Ye if not reloaded chickenbow it uses the native ids not the ones from mono ?

Edited by Krungh Crow
doublee313

Posted

My admin was testing and says "heya and lol now the huntsman spawns with almost every chicken from the bow"

Looking into more...

SlyvestorStone

Posted

I would rather not do this plugin based around a separate FREE plugin.

I dont want to purchase something then have it changed all around just to fit a free plugin and 1 guys needs.

I would ask you to go to the Huntsman author and have them fix their free plugin.

 

This plugin should not have to bend over backwards to fit that plugin.

I dont use it and i purchased this, i will never use the huntsman free plugin.

I would like to continue using this one i paid for.

 

@doublee313 you need to take this up with the author of that free plugin.

doublee313

Posted (edited)

Ok, i understand. I'm just reporting as others might also run into this issue. Thank you.

Also, i don't see a problem asking a dev to help. They work together and make things work.

Edited by doublee313
TheMoonBunny

Posted (edited)

As far as my understanding goes about plugins, it is that most servers will use multiple free and payed ones together. If these don't work together it is in both devs interests to find a solution for the plugins to work. In other words: reports about possible issues of plugins messing up eachother will help each dev understand the problem and work it out.

Edited by TheMoonBunny
imthenewguy

Posted

It's generally simple enough to get a plugin working together, as long as there are valid hooks or APIs to work with.

 

Make sure you have the latest version of both as Krungh Crow patched it the Huntsman to work with this.

TheMoonBunny

Posted

We are updated to the latest version. However it is still doing the spawn chicken with bow --> kill chicken --> Huntsman spawns. This happens for example out 5 spawned chickens you get 3 Huntsman. I just have tested it again.

Krungh Crow

Posted (edited)

 

1 hour ago, TheMoonBunny said:

We are updated to the latest version. However it is still doing the spawn chicken with bow --> kill chicken --> Huntsman spawns. This happens for example out 5 spawned chickens you get 3 Huntsman. I just have tested it again.

ye somehow huntsman has to be reloaded the ID´s are not catching 

Edited by Krungh Crow
  • Like 1
SlyvestorStone

Posted

When hunting and the Huntsman cought you killing Game outside hunting season it will come after you

Optional dependencies :

Rustkits

Features :

A set chance spawning a HuntsMan when hunting for Game (animals) (any vallue between 0-1)

Can assign a kit or a hardcoded outfit.

Compatible with NPCKits (NPCKits will not override Huntsman NPC outfits/kits)

Setup roam/spawn/damage and health of the HuntsMan.

Options to make the Hunter drop his backpack (loottable included)

Compatible with the ChickenBow plugin to disable a huntsman spawning when killing those chickens(make sure to reload ChickenBow after updating HuntsMan)

 

^^ quote from the huntsman plugin page.

The plugin has spelling errors in its description and itself claims to be compatible...................

nuff said

Krungh Crow

Posted

and what are you pointing out ?

  • Like 1
CeLL

Posted

Ignore them, Krungh. Apparently they are upset that you and newguy worked together like adults and made the two plugins work better together. 🤪

  • Love 1
manpower1226

Posted

Hello, after I installed this plug-in, I can't find the place to receive the task? Does this plug-in need to be used with other plug-ins?

 

imthenewguy

Posted

Task is active so long as you have the permissions

 

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