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Annunaki

Posted

Do you have any suggestion for the NPCs that spawn? When they kill a player, they go crazy still shooting the dead player whilst waving their guns around in the air etc etc

Fruster

Posted

9 hours ago, Annunaki said:

Do you have any suggestion for the NPCs that spawn? When they kill a player, they go crazy still shooting the dead player whilst waving their guns around in the air etc etc

i will check it and try to fix it

unvaxedsavage

Posted

Hey does anyone know if this has config options for a PvP Dome? Im using dynamic PvP and zonemanager

nashslash

Posted

51 minutes ago, unvaxedsavage said:

Hey does anyone know if this has config options for a PvP Dome? Im using dynamic PvP and zonemanager

use the config in dynamic pvp to add a dome ... as soon as the locked creates spawn so will a dome

 

    "Hackable Crate Event": {
      "Enable Event": true,
      "Enable PVP Delay": true,
      "PVP Delay Time": 10.0,
      "Enable Domes": true,
      "Domes Darkness": 8,

unvaxedsavage

Posted

2 hours ago, nashslash said:

use the config in dynamic pvp to add a dome ... as soon as the locked creates spawn so will a dome

 

    "Hackable Crate Event": {
      "Enable Event": true,
      "Enable PVP Delay": true,
      "PVP Delay Time": 10.0,
      "Enable Domes": true,
      "Domes Darkness": 8,

I see this is possible- but this would make the hackable crates else where on the server have a dome as well. In this particular scenario this would not work and pvp domes would be created where not needed. Is there another way to accomplish the pvp dome without using the hackable crate event?

DocNorris

Posted

Hi, can you make it so a jet plane fires a rocket at the cargo plane, making it look like the plane is being shot down

Fruster

Posted

4 hours ago, DocNorris said:

Hi, can you make it so a jet plane fires a rocket at the cargo plane, making it look like the plane is being shot down

it would be interesting, but I don't quite know how to implement it, maybe someday I'll do it

Kapco411

Posted

Just a suggestion,  if you layer the sound used for the plane crash with different crash sounds, and a slight delay between them, it will be much louder and can be heard from a further distance.

  • Like 1
Annunaki

Posted

How do we set each crash zone site?

 

I thought maybe the command would be something like /setcrashzonecenter 1, /setcrashzonecenter 2, /setcrashzonecenter 3 etc etc

 

Cheers

Annunaki

Posted

ahh nvm figured it out

/cpc_add_crashzone 0 250

 

0 being zone number 250 being radius

  • Like 1
Annunaki

Posted (edited)

@Fruster

Is there a way to spread out the Fireballs further apart? I have 5 NPC spawn and most of the time at least 3 of them are killed by the Fireballs.

Edited by Annunaki
Butters

Posted (edited)

Is it possible to edit the crash explosion sound? Have drones in my server that sound like atomic bombs going off from across the map when they crash but when cargo planes crash you only hear it within a square 😅

Tried looking at the config and the .cs but couldnt find anything sound related. Cheers in advance!

Edited by Butters
  • Like 1
Fruster

Posted

1 hour ago, Butters said:

Is it possible to edit the crash explosion sound? Have drones in my server that sound like atomic bombs going off from across the map when they crash but when cargo planes crash you only hear it within a square 😅

Tried looking at the config and the .cs but couldnt find anything sound related. Cheers in advance!

Hey there! Thanks for the suggestion, maybe later i will add this feature

  • Love 1
marc wadmore

Posted

I see for adjusting the crate loot the config is sudgesting SimpleLootTable  will this work or could be made to work with   lootable gui & stacksize plugin 

Thanks 

Fruster

Posted

52 minutes ago, marc wadmore said:

I see for adjusting the crate loot the config is sudgesting SimpleLootTable  will this work or could be made to work with   lootable gui & stacksize plugin 

Thanks 

Hey! to configure loot you can only use SimpleLootTable. I’m not sure about compatibility with Stacksize, but it should work

  • Like 1
killswitchzero

Posted

I have Cargo Plane Crash on both my servers, its working just fine on one but not the other, I made some config changes to the one that isnt working but also validated the json/updated/updated Oxide a few times but still getting this: Failed to call hook 'callcargoplane' on plugin 'CargoPlaneCrash v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.findTarget () [0x00012] in :0 at Oxide.Plugins.CargoPlaneCrash.startEvent () [0x00021] in :0 at Oxide.Plugins.CargoPlaneCrash.callcargoplane (Oxide.Core.Libraries.Covalence.IPlayer iplayer) [0x00029] in :0 at Oxide.Plugins.CargoPlaneCrash.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00491] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Fruster

Posted

12 minutes ago, killswitchzero said:

I have Cargo Plane Crash on both my servers, its working just fine on one but not the other, I made some config changes to the one that isnt working but also validated the json/updated/updated Oxide a few times but still getting this: Failed to call hook 'callcargoplane' on plugin 'CargoPlaneCrash v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.findTarget () [0x00012] in :0 at Oxide.Plugins.CargoPlaneCrash.startEvent () [0x00021] in :0 at Oxide.Plugins.CargoPlaneCrash.callcargoplane (Oxide.Core.Libraries.Covalence.IPlayer iplayer) [0x00029] in :0 at Oxide.Plugins.CargoPlaneCrash.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00491] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Hey! please make a support request, we’ll try to solve this problem

PistOffBastd

Posted

Fruster, next time you do a little work on it, could you add to the chat announcement the grid info?  It would help greatly, running one of the few remaining Hardcore Servers, But they do have their current grid info to navigate with.

Fruster

Posted

2 hours ago, PistOffBastd said:

Fruster, next time you do a little work on it, could you add to the chat announcement the grid info?  It would help greatly, running one of the few remaining Hardcore Servers, But they do have their current grid info to navigate with.

Hey! something like the cargo plane crashed, coordinates of the crash site G18?

PistOffBastd

Posted

That'll do it, nuthin fancy, and thank you for what you do.

  • Love 1
Jorge Anso

Posted

Is there a way to see the duration of the event on the map marker?

Fruster

Posted

2 hours ago, Jorge Anso said:

Is there a way to see the duration of the event on the map marker?

Hey, there’s no such option yet, maybe I’ll add it later

Jorge Anso

Posted

that would be great. since many times my boxes disappear when I'm waiting for the coldown

killswitchzero

Posted

Our NPC's arent attacking since the update, is it NPC Spawn that I need to check on or ? Cheers

Fruster

Posted

6 hours ago, killswitchzero said:

Our NPC's arent attacking since the update, is it NPC Spawn that I need to check on or ? Cheers

Hey! I will check this soon

  • Love 1

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