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Hello, before I just used the simple remove tool from umod so players can remove parts of their base. However, I bought this to help them build but I think its hard to remove things that you can only reach with a hammer. If I build a wall 2 stacks high, I can't hit it with the hammer as jumping and swinging doesn't work. Or even having to remove the roof, I would have to build up there, just so I can get close enough to hit it with a hammer. 

The umod /remove tool just lets you point and click, is it possible to implement this into your tool?

Thank you

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On 8/22/2022 at 10:20 AM, Namsaknoi said:

Hello, before I just used the simple remove tool from umod so players can remove parts of their base. However, I bought this to help them build but I think its hard to remove things that you can only reach with a hammer. If I build a wall 2 stacks high, I can't hit it with the hammer as jumping and swinging doesn't work. Or even having to remove the roof, I would have to build up there, just so I can get close enough to hit it with a hammer. 

The umod /remove tool just lets you point and click, is it possible to implement this into your tool?

Thank you

Hi, You can use to remove Garrys Mod Tool Gun.

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anyway to ensure a removed item is given back at 100%? Below is what I have. -- I should note I tried Use Percent: true and percent value 100.0 but it did not work either. Any help would be appreciated 🙂

    "Return Item": true,
    "Returnable Item Percentage": 100.0,
    "Can friends remove? (Friends)": true,
    "Can clanmates remove? (Clans)": true,
    "Can teammates remove?": true,
    "Remove by cupboard? (those who are authorized in the cupboard can remove)": false,
    "Remove container with items?": true,
    "Condition Settings": {
      "Default (from game)": true,
      "Use percent?": false,
      "Percent (value)": 0.0

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On 10/8/2022 at 10:57 AM, Sveervoox said:

anyway to ensure a removed item is given back at 100%? Below is what I have. -- I should note I tried Use Percent: true and percent value 100.0 but it did not work either. Any help would be appreciated 🙂

    "Return Item": true,
    "Returnable Item Percentage": 100.0,
    "Can friends remove? (Friends)": true,
    "Can clanmates remove? (Clans)": true,
    "Can teammates remove?": true,
    "Remove by cupboard? (those who are authorized in the cupboard can remove)": false,
    "Remove container with items?": true,
    "Condition Settings": {
      "Default (from game)": true,
      "Use percent?": false,
      "Percent (value)": 0.0

You need to disable a condition

    "Condition Settings": {
      "Default (from game)": false,
      "Use percent?": false,
      "Percent (value)": 0.0

 

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12 minutes ago, [TAP] Pouncer012 said:

Our cooldown is set to 0 and we still get the message "Unable to remove after 10 hours. Not sure how to overcome this.

After changing the config of the plugin, you must download its config to the server and reload the plugin (oxide.reload BuildTools) - have you done this?

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12 minutes ago, Mevent said:

After changing the config of the plugin, you must download its config to the server and reload the plugin (oxide.reload BuildTools) - have you done this?

Yes we have. I'll do it again. I change the config in Visual Studio Code and it saves to the Config file INSIDE the Oxide/config folder. Then we did o.reload BuildTools and watched it unload and reload. Still can't. But trying again.

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6 minutes ago, [TAP] Pouncer012 said:

Yes we have. I'll do it again. I change the config in Visual Studio Code and it saves to the Config file INSIDE the Oxide/config folder. Then we did o.reload BuildTools and watched it unload and reload. Still can't. But trying again.

I have done this same thing and it worked for me 
after resetting the plugin maybe the permissions ?

 

Edited by Nukes
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4 minutes ago, Nukes said:

I have done this same thing and it worked for me 
after resetting the plugin maybe the permissions ?

 

Well just tried permissions, says already has permission.

I can confirm the config is still set to default, we even just went through our 4 pm Central server restart, checked again, still disabled with "0".

Still getting the error.

So I decided to remove the plugin and config. Reinsert them, ONLY changed the time from 30 seconds to 120. Reloaded, timer now shows 120 not 30. Still getting the error of can't remove after 10 hours.

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26 minutes ago, [TAP] Pouncer012 said:

 

Well just tried permissions, says already has permission.

I can confirm the config is still set to default, we even just went through our 4 pm Central server restart, checked again, still disabled with "0".

Still getting the error.

So I decided to remove the plugin and config. Reinsert them, ONLY changed the time from 30 seconds to 120. Reloaded, timer now shows 120 not 30. Still getting the error of can't remove after 10 hours.

Check the plugin version

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27 minutes ago, [TAP] Pouncer012 said:

 

Well just tried permissions, says already has permission.

I can confirm the config is still set to default, we even just went through our 4 pm Central server restart, checked again, still disabled with "0".

Still getting the error.

So I decided to remove the plugin and config. Reinsert them, ONLY changed the time from 30 seconds to 120. Reloaded, timer now shows 120 not 30. Still getting the error of can't remove after 10 hours.

And check which plugin is reporting this limit (you may have another remove plugin installed)

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How can i Switch the Upgrade stuff we you in the video with out open chat or inventar. it doesnt work. 

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How can i Switch the Upgrade stuff we you in the video with out open chat or inventar. it doesnt work. 

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10 hours ago, Nevs said:

How can i Switch the Upgrade stuff we you in the video with out open chat or inventar. it doesnt work. 

Hi! You can bind the "up" command to a button and use that. For example, "bind u up"

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On 12/7/2021 at 1:57 PM, thepiercedweirdo said:

Oh. One other thing to check. For removal. Do you have/can you add ownership of entity?

I had a remove plugin that depended on TC and it didn't work out well for players using quarries and pump jacks.
They would need to surround every possible spot a TC could be placed.
If they missed a spot another player could walk up and place their own TC and walk away with that players pump/quarry. Same thing can happen to highwalls.
Right now I'm using virtual quarries. But I'd like to be covered if that changes in the future.

I would also love to see ownership of entity also.

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26 minutes ago, Elite Gaming 5X said:

Doesn't work with latest rust update, thanks! 

Fixed in v1.5.6

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Hé ember! Remek plugin!

Kérdés azonban, hogyan érhetem el a menüt, ha az építési terv vagy a kalapács úgy van felszerelve, ahogy a videódban bemutattad?

Kösz!

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Just now, 玲莫丶酷 said:

I want to ask, how does it work? Switch to Blueprint Auto Activation? Then how to upgrade?

Don't enter commands, right?

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