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Ryrzy

Posted (edited)

del

Edited by Ryrzy
Perilous_Outlaw

Posted

for anyone using Bradley Guards. Turn off the health of the brad, and in the crate section disable the bradley crate spawn. 

  • Like 1
MoutMoutTV

Posted

 

hello,

Would it be possible to modify the damage of the bradley's weapons according to its tiers ? 😀


 

Krungh Crow

Posted

yes that is possible with scaling damage 🙂
will be added in one of the future updates allong with eco/SR rewards support

  • Like 1
MoutMoutTV

Posted

sorry to bother you again. 🙂  the possibility of having a custom booty. like the custom helicopter tiers plugin ? 

Krungh Crow

Posted

like lootprofiles ?

MoutMoutTV

Posted

 

how this for example. and modifiable for each tiers

CUSTOM.png

Krungh Crow

Posted

that is wat adding more crates does but i can understand what you are pointing out

MoutMoutTV

Posted

 

the problem knows that when it takes 80 to 100 rocket to kill a tank a vanilla loot on my PVE server seems very small despite all the 50 crates that fall 🙂

  • Like 1
DeutscherRitterPlatz

Posted (edited)

We have a few ideas for this plugin.
As MoutMoutTV has already written, we would also be in favor of a Custom Loot Table.

Idea 1: GibsHotDelay "Harvest Cooldown In Seconds"
GibsHotDelay this can be used to determine how long the Gibs is hot and unminable.

Idea 2: Kill Rewards "ServerRewards & Economics"
Would be useful for a PvE server with an economy system.

Idea 3 Tiers display
Would it be possible to show what kind of tank it is?
Maybe a floating text above the tank or it would be possible if you could use the TargetHealthHUD plugin for Tiers display.

Example of the configuration with the ideas:

{
  "Main config": {
    "Debug": false,
    "Chat Prefix": "[<color=yellow>Bradley Tiers</color>]",
    "Use GUIAnnouncement": false,
    "Include Vanilla Bradley": false,
    "Economics - Enabled": true,
    "ServerRewards - Enabled": false,
  },
  "Easy Bradley": {
    "Bradley Health": 4000,
    "Bradley Max Fire Range": 120,
    "Bradley Throttle Responce": 1.0,
    "Bradley GibsHotDelay" 480.0,
    "Bradley Max crates after kill": 5,
    "Bradley Kill Reward Points after kill": 1000,
    "Bradley Kill Economics after kill": 1000,
    "Bradley Custom Loot Table - Enabled": false,
    "Custom Loot Table": [
            {
              "Item ID": 1110385766,
              "Item Short Name": "metal.plate.torso",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false
            }
          ]
  },
  "Medium Bradley": {
    "Bradley Health": 8000,
    "Bradley Max Fire Range": 150,
    "Bradley Throttle Responce": 1.0,
    "Bradley GibsHotDelay" 480.0,
    "Bradley Max crates after kill": 7,
    "Bradley Kill Reward Points after kill": 1000,
    "Bradley Kill Economics after kill": 1000,
    "Bradley Custom Loot Table - Enabled": false,
    "Custom Loot Table": [
            {
              "Item ID": 1110385766,
              "Item Short Name": "metal.plate.torso",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false
            }
          ]
  },
  "Hard Bradley": {
    "Bradley Health": 15000,
    "Bradley Max Fire Range": 150,
    "Bradley Throttle Responce": 1.0,
        "Bradley GibsHotDelay" 480.0,
    "Bradley Max crates after kill": 8,
    "Bradley Kill Reward Points after kill": 1000,
    "Bradley Kill Economics after kill": 1000,
    "Bradley Custom Loot Table - Enabled": false,
    "Custom Loot Table": [
            {
              "Item ID": 1110385766,
              "Item Short Name": "metal.plate.torso",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false
            }
          ]
  },
  "Nightmare Bradley": {
    "Bradley Health": 20000,
    "Bradley Max Fire Range": 150,
    "Bradley Throttle Responce": 1.0,
    "Bradley GibsHotDelay" 480.0,
    "Bradley Max crates after kill": 9,
    "Bradley Kill Reward Points after kill": 1000,
    "Bradley Kill Economics after kill": 1000,
    "Bradley Custom Loot Table - Enabled": false,
    "Custom Loot Table": [
            {
              "Item ID": 1110385766,
              "Item Short Name": "metal.plate.torso",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false
            }
          ]
  }
}

 

Edited by MeinRust
  • Love 2
Krungh Crow

Posted (edited)

so far i am adding

  • A behaviour to simulate accuracy  per Tier (succesfull tests)
  • Damage scale per Tier (succesfull tests)
  • more debugs

 

  • eco and SR rewards wont be hard to code so that is in the works too
  • Loottable per tier will allso be added eventualy
  • Maybe call for extra npc when bradleyguards are triggered ?
  • some side events during the attack some npc to spawn using BradleyGuards?
  • Gibs and toohot can be added too
Edited by Krungh Crow
  • Like 2
  • Love 3
Ryrzy

Posted

you should take money for this plugin 😉 5-10$

  • Like 3
Krungh Crow

Posted

Its a simplified tiered bradleyplugin using the rusts mechanics as mutch as possible so there is less to break on the long run ^^

  • Like 1
  • Love 1
Krungh Crow

Posted

i have been checking the easyest way to grant a loottable for each tier.
Most optimal is to remove all crates when spawned in radius of the bradley
then spawn new ones by the plugin so it is linked to the Tier.
Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate'
Ill have a puzzle...

  • Like 1
  • Love 1
MoutMoutTV

Posted

 

I think of her to identify the tiers of tanks. how the Magic bradley panel except that this one would change color for each tiers 🙂
453207015_tankeasy.png.83abb21a4d97bc00642552166ae5231a.png1097196351_tankmedium.png.7b7fa098418eceaae5d8472b9524f300.png1023661053_tankherd.png.6aa10213eb1d5b993908559e174fdacc.png308274185_tanknightmare.png.404f2e140b2c0fc45159087435990790.png

  • Like 1
MoutMoutTV

Posted

@Ryrzy I totally agree. with some small addition we can find similar plugin at 25 30 dollars

  • Like 1
  • Love 1
Krungh Crow

Posted

Ye i thought of making it payd for a small fee but there are enough plugins u need to pay for

  • Like 4
  • Love 1
Krungh Crow

Posted

ok a update progress so far (needs more testing and applying it to the tiers)

Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot).
Next step is defining the tiers and add a loot profile for each one.
Support for skins(random or a predefined one) will be added also.

Having the UI and Notification is planned but that's for a future update after the lootsystem is applied

  • Love 3
Krungh Crow

Posted (edited)

test configuration with current progress

- Loot is in tiers
- Random skins
- Blueprint function by adding .bp after the itemshortname

the amounts in this json is setup to see the different tiers processing so ignore that

BradleyTiers.json

Edited by Krungh Crow
  • Love 3
BetterDeadThanZed

Posted

Is it possible to add in a marker that shows the approximate location of the bradley along with what level it is?

  • Like 1
Krungh Crow

Posted (edited)

31 minutes ago, BetterDeadThanZed said:

Is it possible to add in a marker that shows the approximate location of the bradley along with what level it is?

possible for a future update.
Generaly speaking the bradley is always on the launchsite + the fact that it is moving needs needs to be encounted for
More things like suggested will be added tho 🙂

Edited by Krungh Crow
Skillzz

Posted

 it would be cool if there was a command players could use, to know which bradley is currently roaming the launchsite, for instance i have a PVE server players love this plugin, however most of the time they come unprepared to launch because they are not aware of which bradley has spawned.

Would be nice for players to have a command they can use, for the plugin to let them know which bradley has spawned. (vanilla, easy, medium, hard, nightmare) Thank in advance!

Unless such feature is already in there, and i'm just too blind to have seen it.

Moves from Support to here on request by Krungh Crow.

  • Like 1
Krungh Crow

Posted (edited)

ToDo

- Spawner UI panel
- Show on single hit what Tier it is (Finished testing will be added soon)
- More functionality like unlocking and napalm burntime aswell TooHot (gibs)
- Adding of Player/admin commands here and in BradlleyOptions and BradleyGuards
- Make BradleyGuards work with BradleyTiers Dynamicly
- Option to disable ChatMessages (Finished testing will be added soon)

Edited by Krungh Crow
  • Love 4
Rob Vary

Posted

Could we have config options to hide the chat messages? I run an RP server and it's much more natural not to announce things for plugins like this.

  • Like 2

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