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BotReSpawn 1.3.3

$40.00
   (39 reviews)

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  • Administrator
Steenamaroo

Posted (edited)

@Sveervoox- Hi, are you using Mevent Kits?
I identified an issue with this combination yesterday, thanks to reports from another user.
Hoping Mevent will be willing to make a small change to rectify this soon.
I'll reply back here as soon as I know more, if that is the case.

 

@highmark9090- Thanks for the kind words. 🙂 I'm glad you're enjoying the plugin.
I'll take a look and see what would be involved in adding some more values to the spawnpoint overrides system.

@406_Gromit- The miner's hat should work without any additional mods.
I'll take a look today and find out what has changed.
Thanks for letting me know!

Edited by Steenamaroo
  • Administrator
Steenamaroo

Posted

@406_Gromit- Thanks again for reporting this.
I've found the issue and it is fixed for the next update.

  • Like 1
  • Love 2
406_Gromit

Posted

20 hours ago, Swedish Chef said:

lol, nice

yeah its just combat at night sucks for players because NPCs can see regardless, this just adds a twist to weapons instead. 

  • Like 1
  • Administrator
Steenamaroo

Posted

Makes sense. You know they can use weapon flashlights too?
Just checking. 👍

  • Like 1
pinoysaboteur

Posted

On 8/15/2022 at 10:22 AM, Yastreb said:

Again, me )

Another problem. Trying to give custom loot to npc made by botrespawn

Here are my settings in both plugins

3C7utWs


3PpGtWx


3piVXki

But bot with profile "zombak" always empty.

Lootable with name zombie_loot exists.

Wthats wrong here?

Thx

 

Try different kits for your bots to spawn randomly 

  • Like 1
Viktorvill

Posted

 

Hi!

Will botrespawn work after the Rust update?

  • Administrator
Steenamaroo

Posted

Yup.
There'll be an update released at some point today.

  • Love 2
LostSoul

Posted

Is anyone having this issue after force wipe?. Im getting this on serveral plugins and tried reloading and i get message agoin or plugin dosent exist

Error while compiling: BotReSpawn.cs(2889,20): error CS0308: The non-generic type `BaseAIBrain' cannot be used with the type arguments

LizardMods

Posted

8 minutes ago, LostSoul said:

Is anyone having this issue after force wipe?. Im getting this on serveral plugins and tried reloading and i get message agoin or plugin dosent exist

Error while compiling: BotReSpawn.cs(2889,20): error CS0308: The non-generic type `BaseAIBrain' cannot be used with the type arguments

update the plugin.

  • Like 1
Jacob Rain

Posted

After updating the plugin, NPCs become sluggish, whether it is melee chase or distance attack.

Lextronic

Posted

is it possible to update the zombies sound effect? "zombies hordes mod" just updated theres with a new sound effect sound much more zombie like..

  • Like 1
  • Administrator
Steenamaroo

Posted

@Jacob Rain- Definitely BotReSpawn npcs? This update should be much more performant, if anything.

 

@Alex Lextronic Swartz- I guess FP maybe added new effects with Halloween coming up. I'll certainly take a look at that.
Thanks for letting me know.

Kaj Van der Hallen

Posted

Is there a way to disable the grenades that the NPC's throw?

PlaguedRust

Posted

7 hours ago, Kaj Van der Hallen said:

Is there a way to disable the grenades that the NPC's throw?

I believe they only throw grenades if you give them one in their kit.

  • Like 2
MadKingCraig

Posted

I don't believe the current hooks cover this. Correct me if I'm wrong 😅. Is there a way to turn a profile on and off with hooks?

I'm looking for something similar to how the Sat Dish Event handles the BetterNPC plugin.

It basically disables/despawns the BetterNPC Satellite Dish NPCs with a hook when the event starts and then calls a hook to reenable them when the event is over. I'd like to do the same with BotReSpawn. I believe the current hooks are close but use locations and group names. It'd be great if we had a DisableProfile("Satellite Dish 0") and EnableProfile("Satellite Dish 0") or something similar.

  • Administrator
Steenamaroo

Posted

You can turn profiles on and off by console command.

botrespawn enable "Profile name here" or botrespawn disable "Profile name here"

That will toggle AutoSpawn true/false, and 'disable' will also kill off any existing npcs.

  • Love 1
rrex

Posted

hey is this plugin able to change a loadout of default scientists on the server (roads, junkpile etc)? or it is only to add custom ones to monuments?

  • Administrator
Steenamaroo

Posted

Hi @rrex
BotReSpawn doesn't modify existing npcs - It creates its own npcs at either the vanilla monuments or custom placed locations.

Sounds like this is what you're looking for. 👍

 

  • Like 1
  • Love 2
rrex

Posted

47 minutes ago, Steenamaroo said:

Hi @rrex
BotReSpawn doesn't modify existing npcs - It creates its own npcs at either the vanilla monuments or custom placed locations.

Sounds like this is what you're looking for. 👍

 

WOW) i will test that.

Now I am curious if that plugin will work together with BotReSpawn? Just to know for the future, I am still thinking about this one but first I need to switch default suits to style of my project 🙂

  • Administrator
Steenamaroo

Posted

NPCKits only affects the various vanilla npc groups on the map, and BotReSpawn creates its own npcs and only affects those
so, yes, the two will work together without issues. 🙂

Jacob Rain

Posted

Plugin doesn't work as of October 7th update.

Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0
  at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut
  at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

pookins

Posted

2 hours ago, Jacob Rain said:

Plugin doesn't work as of October 7th update.

Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0
  at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut
  at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

Still working for me, atm there are 583 bots roaming

Jeff.Thibault1

Posted

BotReSpawn v 1.1.2

Lately i see that all my Bot that are using Scarecrow outfit do not attack at all. All they do is run toward players and just dont attack.

They hold a mix of pitchfork, knife.butcher, longsword and sickle

They wear halloween.mummysuit

 

 

BotReSpawn.json

{
  "DataPrefix": "default",
  "UI": {
    "ButtonColour": "0.7 0.32 0.17 1",
    "ButtonColour2": "0.4 0.1 0.1 1"
  },
  "Global": {
    "NPCs_Assist_NPCs": true,
    "Ignore_Parented_HackedCrates": true,
    "Ignore_HackableCrates_With_OwnerID": true,
    "Reduce_Damage_Over_Distance": false,
    "Ignore_Factions": false,
    "Scale_Meds_To_Health": false,
    "Allow_Ai_Dormant": false,
    "Prevent_Biome_Ai_Dormant": false,
    "Limit_ShortRange_Weapon_Use": false,
    "NPCs_Damage_Armour": true,
    "RustRewards_Whole_Numbers": true,
    "Announce_Toplayer": false,
    "UseServerTime": false,
    "Disable_Non_Parented_Custom_Profiles_After_Wipe": true,
    "Deaggro_Memory_Duration": 20,
    "DayStartHour": 8,
    "NightStartHour": 20,
    "Show_Profiles_Seconds": 10,
    "APC_Safe": true,
    "Turret_Safe": false,
    "Animal_Safe": false,
    "Supply_Enabled": true,
    "Ignore_Skinned_Supply_Grenades": false,
    "Staggered_Despawn": false,
    "Suicide_Boom": true,
    "Remove_Frankenstein_Parts": true,
    "Remove_KeyCard": true,
    "Pve_Safe": false,
    "Remove_BackPacks_Percent": 100,
    "Max_Chute_Fall_Speed": 100
  }
}

 

default-DefaultProfiles.json

    "Airfield 0": {
      "type": 0,
      "Spawn": {
        "AutoSpawn": true,
        "Radius": 50,
        "BotNames": [
          "Soldat Super Zombie",
          "Soldat Super Zombie",
          "Soldat Super Zombie",
          "Soldat Super Zombie"
        ],
        "BotNamePrefix": "Aerodrome -",
        "Keep_Default_Loadout": false,
        "Kit": [
          "superzombiekit1",
          "superzombiekit2",
          "superzombiekit3",
          "superzombiekit4"
        ],
        "Day_Time_Spawn_Amount": 15,
        "Night_Time_Spawn_Amount": 15,
        "Announce_Spawn": false,
        "Announcement_Text": "",
        "BotHealth": 800,
        "Stationary": false,
        "UseCustomSpawns": false,
        "ChangeCustomSpawnOnDeath": false
      },
      "Behaviour": {
        "Roam_Range": 50,
        "Aggro_Range": 50,
        "DeAggro_Range": 60,
        "Peace_Keeper": false,
        "Bot_Accuracy_Percent": 60,
        "Bot_Damage_Percent": 60,
        "Running_Speed_Booster": 10,
        "AlwaysUseLights": false,
        "Ignore_All_Players": false,
        "Ignore_Sleepers": true,
        "Target_Noobs": false,
        "Melee_DamageScale": 1.0,
        "Victim_Bleed_Amount_Per_Hit": 1,
        "Victim_Bleed_Amount_Max": 100,
        "RangeWeapon_DamageScale": 1.0,
        "Target_ZombieHorde": 0,
        "Target_HumanNPC": 0,
        "Target_Other_Npcs": 0,
        "Respect_Safe_Zones": true,
        "Faction": 0,
        "SubFaction": 0
      },
      "Death": {
        "Spawn_Hackable_Death_Crate_Percent": 0,
        "Death_Crate_CustomLoot_Profile": "",
        "Death_Crate_LockDuration": 600,
        "Corpse_Duration": 150,
        "Weapon_Drop_Percent": 0,
        "Min_Weapon_Drop_Condition_Percent": 50,
        "Max_Weapon_Drop_Condition_Percent": 0,
        "Wipe_Main_Percent": 0,
        "Wipe_Belt_Percent": 100,
        "Wipe_Clothing_Percent": 100,
        "Allow_Rust_Loot_Percent": 100,
        "Rust_Loot_Source": "Default NPC",
        "Respawn_Timer": 120,
        "RustRewardsValue": 0.0,
        "XPerienceValue": 0.0
      },
      "Other": {
        "Chute": false,
        "Backpack_Duration": 10,
        "Suicide_Timer": 300,
        "Die_Instantly_From_Headshot": false,
        "Fire_Safe": true,
        "Instant_Death_From_Headshot_Allowed_Weapons": [],
        "Disable_Radio": true,
        "Use_Map_Marker": false,
        "Always_Show_Map_Marker": false,
        "MurdererSound": false,
        "Immune_From_Damage_Beyond": 400,
        "Short_Roam_Vision": false
      }
    },













 

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  • Like 12
  • Sad 5
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1.4m

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6.9k

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102.3k

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