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Jacob Rain's Achievements
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Jacob Rain started following Water Patrol , Bag of Holding , Tugboat Pirates and 3 others
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- 7 comments
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Plugin doesn't work as of October 7th update. Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Jacob Rain changed their profile photo
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Different levels of truck events, different numbers of unlock crates.
Jacob Rain posted A Support Request in Support
Great plugin. Impeccable, but the rewards can be set more freely. -
Jacob Rain started following DamageControl
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- 7 comments
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The safe zone is working correctly, it won't attack the player, I thought about setting the Respect_SafeZones option at first, but no matter what the setting can't make it ignore the safe zone, but it will only attack when other hostile factions get out of the safe zone, so I Hopefully it (the guard) will attack both inside and outside the safe zone.
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I want to use a faction where NPCs can act as peacemakers to attack other factions, but in fact they don't seem to work in the safe zone, so they can't attack in the safe zone, sorry I know this idea is strange, but Sometimes set as a hostile NPC, disturbing players who leave the safe zone, and once the player counterattacks, they will be marked as hostile.