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Jacob Rain

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  1. Flash grenade interferes with npc, currently supported?
  2. Sorry for repeating my reply. for StaticTurret
  3. How to support npc set the trigger "NPCAutoTurret" on individual configuration files? Setting guards seems to be unreliable, All npc will not be hurt in the safe zone.
  4. Whether to customize the basic attack distance of various weapons and the firing rate of throwing weapons, and then you can set the power to scale to each profile, because after this update, I found that the attack mode of the pistol and Thompson has changed, which is strange.
  5. Jacob Rain

    DamageControl

    How to support CustomScientistNPC? I used ZombieHorde plugin.
  6. Plugin doesn't work as of October 7th update. Failed to call hook 'OnServerInitialized' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponents[T] () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BotReSpawn.ProcessHumanNPC (BasePlayer player) [0x00009] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 ut at Oxide.Plugins.BotReSpawn.OnServerInitialized () [0x0004f] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00406] in <1240bcdfe11f4e0a872e05b53dbd8a64>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  7. After updating the plugin, NPCs become sluggish, whether it is melee chase or distance attack.
  8. Great plugin. Impeccable, but the rewards can be set more freely.
  9. Found a problem, why bot kills Barricade? Bot happens in melee.
  10. Reported a problem with robot suicide, it seems that only using seeds to the player, robot suicide will work, other respawn mode robot suicide will not work.
  11. The safe zone is working correctly, it won't attack the player, I thought about setting the Respect_SafeZones option at first, but no matter what the setting can't make it ignore the safe zone, but it will only attack when other hostile factions get out of the safe zone, so I Hopefully it (the guard) will attack both inside and outside the safe zone.
  12. I want to use a faction where NPCs can act as peacemakers to attack other factions, but in fact they don't seem to work in the safe zone, so they can't attack in the safe zone, sorry I know this idea is strange, but Sometimes set as a hostile NPC, disturbing players who leave the safe zone, and once the player counterattacks, they will be marked as hostile.
  13. NPCs can't have hammer time, so the safe zone doesn't work well.
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