Jump to content

BotReSpawn 1.3.3

$40.00
   (39 reviews)

10 Screenshots

Recommended Comments



  • Administrator
Steenamaroo

Posted

Hi,

ScientistNPC/HumanNPC is the correct type for them so I guess that plugin wants prefab name?
The prefab name for BotReSpawn npcs is scientistnpc_roam.prefab.

Lei_Wong

Posted

I have been experiencing a problem with
"DeAggro_Range": 80,
It doesn't seem to work, (at least for me)... I can be at 300 and if he has me in sight he keeps shooting at me. The worst thing is in the Minicopter, I can fly up to half the map and they still shoot.

Has anyone experienced this?

pookins

Posted

1 hour ago, Lei_Wong said:

I have been experiencing a problem with
"DeAggro_Range": 80,
It doesn't seem to work, (at least for me)... I can be at 300 and if he has me in sight he keeps shooting at me. The worst thing is in the Minicopter, I can fly up to half the map and they still shoot.

Has anyone experienced this?

Have not had this problem since aggro range was introduced, they will shoot back at long range if attacked but otherwise stay in aggro settings,

I have had to reduce long range damage and actual damage for bots armed with spaz12 shotgun  because of the "new" "blood in the face" effect when shot by these weapons , bots equipped with shotguns and pistols dont seem to "obey lower damage at long range" when shooting at you, got heavy damage from a bot at 190M ? armed with a spaz12,

BEEF SUPREME

Posted

On 3/24/2022 at 10:18 PM, Covfefe said:

Which npc prefabs is botrespawn using? I'm trying to get my minicopter turrets to hurt the bots. Need the correct npc prefab to allow the autoturrets to hurt bots.

This is what I have so far for npc prefabs

 

This is what I use in TruePVE, works fine, was having a problem getting the turrets to target the Bot ReSpawn NPCs, not after adding the last on though
3ebe27546d4013d29fa85dac94dbbe14.png

  • Like 2
sharpei

Posted

Hi Steenamaroo,
Would it be possible to make "Meds_To_Health": 0-1000 instead of "Scale_Meds_To_Health": true/false?
Because I have bots with 8000 hp, and after taking 2500 hp they heal to max once. Which makes him immortal...
Thanks 🙂

RICK

Posted

MurdererSound doesn't seem to work

Ilkka Nykänen

Posted (edited)

Is there a way to disable the faction system? I really liked the earlier FFA chaos.

Edited by Ilkka Nykänen
  • Administrator
Steenamaroo

Posted

Hi,

No, the default behaviour is that profiles ignore each other, so the only way to make all attack all would be to set all factions differently.
I could add a global option Ignore_Factions, though, to just make everything attack everything, if you think that'd be useful?

  • Administrator
Steenamaroo

Posted

Done...

Ilkka Nykänen

Posted

1 hour ago, Steenamaroo said:

Hi,

No, the default behaviour is that profiles ignore each other, so the only way to make all attack all would be to set all factions differently.
I could add a global option Ignore_Factions, though, to just make everything attack everything, if you think that'd be useful?

Yeah that would be nice!

  • Like 2
pookins

Posted (edited)

7 hours ago, sharpei said:

Hi Steenamaroo,
Would it be possible to make "Meds_To_Health": 0-1000 instead of "Scale_Meds_To_Health": true/false?
Because I have bots with 8000 hp, and after taking 2500 hp they heal to max once. Which makes him immortal...
Thanks 🙂

 

4 hours ago, Ilkka Nykänen said:

Yeah that would be nice!.

nvm found setting.

Edited by pookins
KingSizeKevin

Posted

Reload profile doesnt seem to work for Biome profiles.  I have to restart the plugin for those npcs to spawn again.

  • Like 1
0xid

Posted

On 3/26/2022 at 8:48 PM, RICK said:

MurdererSound doesn't seem to work

for me it does, but dead bodies still playback the sound to the end. funny, unsettling and most players shoot at the corpse in fear of it raising up again...

could that be an option? like a resurrection chance? that would be THE zombie way, for those hosting zombie maps

  • Administrator
Steenamaroo

Posted

1 hour ago, KingSizeKevin said:

Reload profile doesnt seem to work for Biome profiles.  I have to restart the plugin for those npcs to spawn again.

Thank you.
Biomes are handled differently and I missed out a call.
This is fixed now for the next update.

pookins

Posted

I do get all the spawns at all Biomes with the correct day and night amounts, Without the spawn radious i increased the roam range and all is well, Just hope they dont add more monuments ! its getting pretty crowded  🙂

RICK

Posted (edited)

does your zombie have sound, I turned on the MurdererSound option and it didn't work, what else do I need to do

Edited by RICK
RICK

Posted

2 hours ago, 0xid said:

for me it does, but dead bodies still playback the sound to the end. funny, unsettling and most players shoot at the corpse in fear of it raising up again...

could that be an option? like a resurrection chance? that would be THE zombie way, for those hosting zombie maps

does your zombie have sound, I turned on the MurdererSound option and it didn't work, what else do I need to do

  • Administrator
Steenamaroo

Posted

1 hour ago, pookins said:

I do get all the spawns at all Biomes with the correct day and night amounts, Without the spawn radious i increased the roam range and all is well, Just hope they dont add more monuments ! its getting pretty crowded  🙂

They're spawning just fine but using 'Reload Profile' for biomes isn't working.
Found and fixed for next update! 👍

  • Administrator
Steenamaroo

Posted

1 hour ago, RICK said:

does your zombie have sound, I turned on the MurdererSound option and it didn't work, what else do I need to do

Hi RICK,
They only make the sound if they have a target so if you're observing them and they aren't aggrod, you won't hear anything.
As far as I know it's working OK, though.

RICK

Posted

1 hour ago, Steenamaroo said:

Hi RICK,
They only make the sound if they have a target so if you're observing them and they aren't aggrod, you won't hear anything.
As far as I know it's working OK, though.

just tested,the robot needs to use a melee weapon to make a sound, you can put this question in the description to help more people

  • Administrator
Steenamaroo

Posted

Ah, yes; that's correct.
Will do. Thank you!

RICK

Posted

hope to add TargetedByPeaceKeeperTurrets this function

Hi im billa

Posted

How do i give the Bots a Custom Loot Table ? Right now there are only vanilla Settings...

  • Administrator
Steenamaroo

Posted

Hi,
You can choose a different vanilla source, like some crate or barrel, through the BotReSpawn UI,
or you can use my free CustomLoot plugin to make a totally custom table for either all BotReSpawn npcs, or some specific profile.

I think other loot plugins should work fine too, as long as they can give loot to ScientistNPC/HumanNPC/scientistnpc_roam.prefab

Hi im billa

Posted

21 minutes ago, Steenamaroo said:

Hi,
You can choose a different vanilla source, like some crate or barrel, through the BotReSpawn UI,
or you can use my free CustomLoot plugin to make a totally custom table for either all BotReSpawn npcs, or some specific profile.

I think other loot plugins should work fine too, as long as they can give loot to ScientistNPC/HumanNPC/scientistnpc_roam.prefab

Im using right now BetterLoot and https://lootify.co.uk 
With betterLoot i can not make Custom Loot for NPC what means i have to switch to your Plugin right ?
I would like to use the CustomLoot Plugin but i would to ask if there is a Site for helping make the LootTable easier ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 12
  • Sad 5
  • Haha 1
  • Love 26

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.