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BotReSpawn 1.2.9

$40.00
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(06:57:23) | Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0

at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <8f0fc3f56625425ca4a9970c90b0ff15>:0

at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <8f0fc3f56625425ca4a9970c90b0ff15>:0

at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <8f0fc3f56625425ca4a9970c90b0ff15>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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I found out it’s the MiniTrails plugin that disables airdrops because it uses the air drop smoke in its hook

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I have a suggestion, if it's even something that can be done, make the bots immune to damage from catcus. When the bots walk into the cactus in the desert, they are taking damage. Kind of annoying.

EDIT Nevermind, it looks like they actually do NOT take damage... 🙂

Edited by BetterDeadThanZed
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Do the bots ever crit or headshot? My players are asking if certain armor setups will make a difference. Suggestions? Does it matter? 

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46 minutes ago, Razor14150 said:

NPCs dont give 2 Fs about your armor.... you take damage as if your naked even if fully geared out

So, if the bot is using an m39 and they're set to 100% dmg, they'll hit a player, regardless of armor, for 50 dmg? 

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@Razor14150- Just let an npc shoot at me (naked) doing 4-5 damage each shot,
then kitted out with heavy armour and it was 2-3 damage per shot.
That might be as a result of the changes in prerelease, which you now have... Might be worth checking, if you're willing.

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Possible to add some sort of noise option comparable to the old default zombies? We use this plugin for zombies but them being silent is a big turn off for myself and a lot of our players.

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Hi @Rubiks-Q-Bert
Yes, the murderer 'huff' should be a true/false option per profile in the next update.
Lots of great changes and updates on the way. 🙂

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Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0

at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <b68c872d031142ffb584ff5fd94aa26b>:0

at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <b68c872d031142ffb584ff5fd94aa26b>:0

at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <b68c872d031142ffb584ff5fd94aa26b>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

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Would you ever consider the ability to give each profile a permission group to make a player friendly to that profile? I'd love to be able to create NPC factions that are hostile to some players and friendly to others.

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That's a cool idea! Sure, I can't see it being a problem.
The next update has quite a few ignore/defend/attack options so that addition would fit right in.

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11 hours ago, Venedas said:

Would you ever consider the ability to give each profile a permission group to make a player friendly to that profile? I'd love to be able to create NPC factions that are hostile to some players and friendly to others.

I like this idea a lot. This would open up a lot of cool possibilities for servers using their own custom progression system. Like have an area with a very important vendor surrounded by over tuned BotSpawn NPCs, but if you reach a certain level via an XP system, you're granted a permission that changes those NPCs to friendly for easier access to the vendor. 

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Hello. First of all nice plugin!!
But its take to long time to change the respawn timer globalt,can u put the respawn timer in globalt to? 🙂
 

Can't you make a plugin that makes the dome get samesites? I would have really appreciated it 🙂 

Edited by Butler
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Hi Butler,
Thank you!
Sorry, I can't imagine making respawn timer global. One of the main strengths of BotReSpawn is that every profile has so many customisable options.

Usually people have quite a few things to change, such as kits, spawnpoints, health, accuracy, damage, roam range, etc, so It makes sense to keep respawn timer with all those, per profile.

I'm not sure of the names but I think there are plugins out there which allow you to place entities around monuments.
Maybe someone reading this will know the names?

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Butler,

MonumentAddons on umod will allow you to add entities to monuments.  You will also need to have MonumentFinder for it to work.

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This should be a simple question but.. how do I disable the suicide timer?  Is it -1?  I don't want npcs to ever commit suicide and stay there indefinitely.  

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  • Administrator

@KingSizeKevin- There's no option to disable it, as such, but it's in minutes and you can set it as high as you like, effectively disabling it.

It only applies to npcs which don't have a spawn limit - Like events and toplayer calls.
There's nothing to stop there being no players online and airdrops every hour.
Airdrop npcs would just keep coming until the place was swimming in them, or performance suffered.

Regular autospawning profiles with a fixed amount of day/night npcs don't suicide.

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Greetings.

Is it possible to

a) spawn Bots on COMMAND in general like in the old BotSpawn?

b) move Spawnpoints by COMMAND like old BotSpawn ? (For example i want Player buy a "Command" so Bot will spawn at their position)

 

I use CustomChatCommand to "code" own Events. So i need Commands for moving spawnpoints on player position / fix coordinates and a command for spawning (respawning)

 

Thx.....and by the way.....Great job !!!!

Edited by Merowech
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I checked your code

For your UI Buttons you defined console commands.

 

Can i use them directly ? For example BSUIMoveProfile to move a Profile ?

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