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BotReSpawn 1.3.6

$40.00
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Todays Ambitions

Posted

7 minutes ago, Steenamaroo said:

Hi,
I'm not sure what you mean by "not getting a UI".
Is there an issue with the BotReSpawn UI, or the Kits plugin UI?

You'd use the free Kits plugin from uMod to make your kits.
Instructions are here - https://umod.org/plugins/rust-kits

then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want.
You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1".

 

For randomising the loot that's messy, if you use Kits.
You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc.

Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately.

As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile.

Let me know if that answers your questions. 👍

I thought when I clicked the Edit Kits button id get another page to edit the kits, so that's where the initial confusion was starting for me. 
I should be able to get it sorted with the information you provided. Thank you!

  • Administrator
Steenamaroo

Posted

I see. No trouble at all.
uMod free Kits plugin has a nice straight forward UI.
I'm sure you'll get on fine but don't hesitate to ask if you have any issues.

pookins

Posted (edited)

3 hours ago, Todays Ambitions said:

Hi, when trying to create kits for the NPC's I am not getting a UI to edit these. 
Also is there a way to edit what they may drop with a probability or %?
For example Will need to add bots to Different biomes, Adjust gear sets, health, speed, accuracy, and amount. We don't want them to have too much loot but I thought maybe having a probability to drop BP's that may relate to their biome Instead of regular loot sometimes. EX: Artic Biome may drop  Heat Furnace BP

As Steen said you would use kits plugin to create kits for each of the monument/biome/custom bots you want to equip, you would choose their items depending on how difficult you want them to be and their biome/monument, I have 32 npc kits (make sure you make them npc only and hidden when creating) and you could choose a bot name and bot kit for each monument.  takes a while but its a lot of fun,

BE CAREFUL how many bots you enable and equip as with the map changes you can end up with too many bots in one area, for example on this map wipe i ended up with a harbour, oxums petrol station and a substation all within a small area which means lots of crossfire if you take on one set of bots, there are also wandering biome bots in the area as well !

Edited by pookins
  • Love 1
laodu

Posted

On 11/11/2024 at 5:15 AM, Steenamaroo said:

Hi,
I'm not sure what you mean by "not getting a UI".
Is there an issue with the BotReSpawn UI, or the Kits plugin UI?

You'd use the free Kits plugin from uMod to make your kits.
Instructions are here - https://umod.org/plugins/rust-kits

then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want.
You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1".

 

For randomising the loot that's messy, if you use Kits.
You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc.

Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately.

As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile.

Let me know if that answers your questions. 👍

Sorry to bother you, when can the Alphaloot plugin be supported? Because we really need it. thank you!

Eddie

Posted

all of a sudden today getting weird errors and my bots no longer have kits on them

[BotReSpawn] A bot at grub_super2_pistol.eoka has no weapon. Check your kits.

is there any reported issue?

pookins

Posted

Check your config, Just did a run around my map and all bots encountered had kits/weapons.

  • Administrator
Steenamaroo

Posted

9 hours ago, Eddie said:

all of a sudden today getting weird errors and my bots no longer have kits on them

[BotReSpawn] A bot at grub_super2_pistol.eoka has no weapon. Check your kits.

is there any reported issue?

Not that I'm aware of, no.
Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues?

I suppose try redeeming one of the kits yourself as a first troubleshooting measure.

pookins

Posted

1 hour ago, Steenamaroo said:

Not that I'm aware of, no.
Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues?

I suppose try redeeming one of the kits yourself as a first troubleshooting measure.

Just make sure you grant yourself the kits.npconly permission before you try to redeem it

  • Like 1
vanzylquintin42

Posted

hi

im using a battlepass to reward players for killing npc but not getting points for botrespawn npc.

what is the prefab name for the npc used

 

  • Like 1
  • Administrator
Steenamaroo

Posted

I use scientistnpc_roam

squirrel0413

Posted

I see on the right side of the screen that is not compatible with Carbon. Is it not compatible with Carbon at all or is it use at your own risk?

  • Administrator
Steenamaroo

Posted

On 10/19/2024 at 11:27 AM, Steenamaroo said:

It probably works just fine but I can't really advertise as Carbon compatible because I do all my writing and testing under oxide.

This ^.
I've no idea why there is a 'compatible with Carbon' tickbox when Carbon's meant to be 100% oxide compatible anyway.
People here are saying it works fine. 👍

  • Like 1
makwun

Posted

How to translate into another language

 

Covfefe

Posted

anyone else getting this in console?
 

Quote

BotReSpawn failed to load AI design!

BotReSpawn failed to load AI design!

BotReSpawn failed to load AI design!

 

  • Confused 1
pookins

Posted

13 minutes ago, Covfefe said:

anyone else getting this in console?
 

 

Just did a reload to check and all as normal.

  • Like 2
  • Administrator
Steenamaroo

Posted

Hi,
Sounds like you're missing files from /server/cfg/ai

BotReSpawn doesn't actually use the files from there so it *should* be inconsequential,
but if scientist_roam is missing (as the error suggests), other npc or animal AI files might be missing too.

Re-update your server, or grab a copy of that /server/cfg/ai folder from a backup or another install. 👍

 

  • Like 1
  • Love 1
KingSizeKevin

Posted

Suggestion: Add npc profiles for the Water Wells.  Now that they have vendors, it would be great to set up permanent NPC guards for them.  Creating a custom profile every wipe is extra work.  Appreciate it!

  • Like 2
  • Administrator
Steenamaroo

Posted

Thanks for the suggestion @KingSizeKevin
That's already added for the next update.

It has WaterWells, Substations, UndergroundCaves, UnderwaterLabs, and Oilrigs,
and all of those categories have a global disable true/false option,
to turn them off and remove them from the UI.

  • Like 1
  • Love 2
KingSizeKevin

Posted

Another Suggestion: When using the NPCs assist other NPCs option, we should have an option to classify bows, crossbows, compound bow & nailguns as "silenced" weapons, just like how the silencer can prevent the npc assist.  Some people expressed it would make sense as these weapons make less noise.  Not everyone might like this though so a config option would be nice.

 

 

  • Like 3
  • Administrator
Steenamaroo

Posted

Fair point. Noted. 👍

Covfefe

Posted

On 12/7/2024 at 6:34 AM, Steenamaroo said:

Hi,
Sounds like you're missing files from /server/cfg/ai

BotReSpawn doesn't actually use the files from there so it *should* be inconsequential,
but if scientist_roam is missing (as the error suggests), other npc or animal AI files might be missing too.

Re-update your server, or grab a copy of that /server/cfg/ai folder from a backup or another install. 👍

 

i found the ai folder and moved it to server cfg's folder, but my console is still getting spammed with failed to load stuff

image.png.724779f30b706752ee45ea3d76e77810.png

already tried updating the server again to no avail, idk what else to do

it goes in the server/cfg folder where the config files are right?

image.png.d3fee48143d0ece779f26b69e5ccb8de.png

and my ai folder has all the files too

image.png.d288978ccad446457e77bc55d09c4e9a.png

  • Administrator
Steenamaroo

Posted

No, not /server/YourServerName/cfg
That's a different folder and should have your four pictured .cfg files in it.

 

You're looking for /server/cfg

If it doesn't exist create it and put all the AI stuff in it. 👍

 

 

For clarity

/server/YourServerName/cfg should contain three or four cfg files.

 

/server/cfg/ai should contain thirty something AI related files

  • Like 1
  • Love 1
Malkizid

Posted

Hi Steenamaroo,

Not sure if this was reported, didn't see in the discussion thread.
Npc profiles that are set to target animals don't target wolf2, they still ignore it.

  • Administrator
Steenamaroo

Posted

Thanks @Malkizid
I was meant to do an update for that for BotReSpawn, and PlayerRanks and RustRewards.
They're done but I haven't got around to publishing yet

Will do soon. 👍

  • Like 2
KingSizeKevin

Posted

One problem with botrespawn Ive always had is players fight patrol helicopter over water, or throw supply signal over water, and dont have to fight any NPCs.  A solution to guarantee they still get a fight would be cool.  Like Npcs on junkpile platforms that spawn if its detected over water

  • Like 1

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