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BotReSpawn 1.3.3

$40.00
   (39 reviews)

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Todays Ambitions

Posted

7 minutes ago, Steenamaroo said:

Hi,
I'm not sure what you mean by "not getting a UI".
Is there an issue with the BotReSpawn UI, or the Kits plugin UI?

You'd use the free Kits plugin from uMod to make your kits.
Instructions are here - https://umod.org/plugins/rust-kits

then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want.
You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1".

 

For randomising the loot that's messy, if you use Kits.
You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc.

Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately.

As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile.

Let me know if that answers your questions. 👍

I thought when I clicked the Edit Kits button id get another page to edit the kits, so that's where the initial confusion was starting for me. 
I should be able to get it sorted with the information you provided. Thank you!

  • Administrator
Steenamaroo

Posted

I see. No trouble at all.
uMod free Kits plugin has a nice straight forward UI.
I'm sure you'll get on fine but don't hesitate to ask if you have any issues.

pookins

Posted (edited)

3 hours ago, Todays Ambitions said:

Hi, when trying to create kits for the NPC's I am not getting a UI to edit these. 
Also is there a way to edit what they may drop with a probability or %?
For example Will need to add bots to Different biomes, Adjust gear sets, health, speed, accuracy, and amount. We don't want them to have too much loot but I thought maybe having a probability to drop BP's that may relate to their biome Instead of regular loot sometimes. EX: Artic Biome may drop  Heat Furnace BP

As Steen said you would use kits plugin to create kits for each of the monument/biome/custom bots you want to equip, you would choose their items depending on how difficult you want them to be and their biome/monument, I have 32 npc kits (make sure you make them npc only and hidden when creating) and you could choose a bot name and bot kit for each monument.  takes a while but its a lot of fun,

BE CAREFUL how many bots you enable and equip as with the map changes you can end up with too many bots in one area, for example on this map wipe i ended up with a harbour, oxums petrol station and a substation all within a small area which means lots of crossfire if you take on one set of bots, there are also wandering biome bots in the area as well !

Edited by pookins
  • Love 1
laodu

Posted

On 11/11/2024 at 5:15 AM, Steenamaroo said:

Hi,
I'm not sure what you mean by "not getting a UI".
Is there an issue with the BotReSpawn UI, or the Kits plugin UI?

You'd use the free Kits plugin from uMod to make your kits.
Instructions are here - https://umod.org/plugins/rust-kits

then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want.
You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1".

 

For randomising the loot that's messy, if you use Kits.
You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc.

Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately.

As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile.

Let me know if that answers your questions. 👍

Sorry to bother you, when can the Alphaloot plugin be supported? Because we really need it. thank you!

Eddie

Posted

all of a sudden today getting weird errors and my bots no longer have kits on them

[BotReSpawn] A bot at grub_super2_pistol.eoka has no weapon. Check your kits.

is there any reported issue?

pookins

Posted

Check your config, Just did a run around my map and all bots encountered had kits/weapons.

  • Administrator
Steenamaroo

Posted

9 hours ago, Eddie said:

all of a sudden today getting weird errors and my bots no longer have kits on them

[BotReSpawn] A bot at grub_super2_pistol.eoka has no weapon. Check your kits.

is there any reported issue?

Not that I'm aware of, no.
Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues?

I suppose try redeeming one of the kits yourself as a first troubleshooting measure.

pookins

Posted

1 hour ago, Steenamaroo said:

Not that I'm aware of, no.
Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues?

I suppose try redeeming one of the kits yourself as a first troubleshooting measure.

Just make sure you grant yourself the kits.npconly permission before you try to redeem it

  • Like 1
vanzylquintin42

Posted

hi

im using a battlepass to reward players for killing npc but not getting points for botrespawn npc.

what is the prefab name for the npc used

 

  • Like 1
  • Administrator
Steenamaroo

Posted

I use scientistnpc_roam

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