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BotReSpawn 1.3.2

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Did damage output get nerfed somehow. We have loads of zombies using low level weapons like bone club, bone knife, etc. And they are doing substantially less damage and nothing has changed in our settings. Like a bone knife is doing 5 damage. But if I use a bone knife on one of them, it dies in 10 hits. Health is at 200. 
image.png.b987cb0cb26967221b5b8b78284c6073.png

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Hi,
I'm not aware of anything, no.
I don't use anything npc specific behind the scenes for melee damage so if your settings haven't changed, and the damage dealt by a real player hasn't changed, I don't think the damage dealt by an npc should have changed.

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32 minutes ago, Steenamaroo said:

Hi,
I'm not aware of anything, no.
I don't use anything npc specific behind the scenes for melee damage so if your settings haven't changed, and the damage dealt by a real player hasn't changed, I don't think the damage dealt by an npc should have changed.

We might just have to scale their damage then. They are super weak now for some reason. Thanks!

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I'll have to get in game and see if I can find a problem.
Looking at the code there shouldn't be, but obviously there is.

Yeah, I suppose the option for Melee_DamageScale should sort it out.
Sorry you have to do that, though. I'll try to get it figured out as soon as I can.

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On 6/3/2022 at 4:25 PM, Steenamaroo said:

I'll have to get in game and see if I can find a problem.
Looking at the code there shouldn't be, but obviously there is.

Yeah, I suppose the option for Melee_DamageScale should sort it out.
Sorry you have to do that, though. I'll try to get it figured out as soon as I can.

Following up on that. Seems they are cut down to about 1/5 of player damage. Example, bone club hits me for about 2-4 damage. I hit it for 10-20. Body vs head shots. Tested an npc with a gun. Mp5 hits me for about 5ish. I hit it for 23. 

 

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2 hours ago, Rubiks-Q-Bert said:

Does that do what I think it does? Basically puts them to sleep so to speak if no one is around?

image.png.7f9c45b6be1c5319064869f7654d2a4e.png

Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also.
I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.

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38 minutes ago, spencer cleary said:

is there a way to set respawn time? use to be ingame but it seems like it is gone now

Hi,
Respawn_Timer is still there as an option per profile.
It's under the 'Death' tab.

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The timer is in minutes.
Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything?
If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles.

If your server has normal time progression then that's not it - Please let me know if that's the case.

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3 hours ago, Rubiks-Q-Bert said:

Following up on that. Seems they are cut down to about 1/5 of player damage. Example, bone club hits me for about 2-4 damage. I hit it for 10-20. Body vs head shots. Tested an npc with a gun. Mp5 hits me for about 5ish. I hit it for 23. 

 

Thanks for that.
...and you're pretty sure this happened after wipe, with no other relevant changes you're aware of?

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If you've asked for a different number of npcs during day and night then Voteday skipping night would prompt BotReSpawn to respawn npcs due to the day night change.
If that's what it is, then simply setting day + night spawn amounts to the same number will solve the problem.

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Best way to fix that is to have the day night setting slightly later than the SkipNightVote setting so the bots are still on the day setting when the vote for skipping night comes up, my skip setting is for 7pm and bot night spawn setting is for 8pm ,

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Hi,

Bots on my map don't auto respawn since i updated the plugin, the option is set to true and the timers are all correct but i have to reload the plugin for the bots to come back, how can u fix this? Thanks.

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Hi, @Maxime Gr
What npcs are you testing with? Ones from events, such as hackable crate or airdrop, or toplayer command, do not respawn.

Do you know the timers are in minutes, not seconds?

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8 minutes ago, Steenamaroo said:

Hi, @Maxime Gr
What npcs are you testing with? Ones from events, such as hackable crate or airdrop, or toplayer command, do not respawn.

Do you know the timers are in minutes, not seconds?

Hi, 

I am using custom profiles that do have auto spawn enabled, I have always been using 1800sec for them to respawn, yet they don't repawn.

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I see.
The timer is in minutes, not seconds, so you'd want to change that to 30,
and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all.


If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins.

 

If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin,
then respawning after 30 minutes when they've been killed by someone.

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2 minutes ago, Steenamaroo said:

I see.
The timer is in minutes, not seconds, so you'd want to change that to 30,
and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all.


If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins.

 

If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin,
then respawning after 30 minutes when they've been killed by someone.

Ok i understand now, it's weird because before my bots worked 2  days ago with the timer set to 1800.

I will change it to 30 now, Thanks alot for the help!

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No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other,
and also possible that day/night changes would have forced some respawns if your day amount and night amount are different,
but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes.

Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up. 👍

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20 hours ago, Steenamaroo said:

Thanks for that.
...and you're pretty sure this happened after wipe, with no other relevant changes you're aware of?

Correct. Myself and the owner are the only ones who mess with settings and we are in constant communication. We did mess with the sliders so they are more in line with player damage now. Other thing, the mountain profile disappeared and was replaced by what's in the picture. Which if enabled is just generic settings. image.png.413f78734535ed2bfcee56c22e2e2807.png

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I'll look into both of those things. Thank you.

The Mountain profile...That's new to me.
Monuments are automatically detected by the plugin so if Facepunch adds new ones they get picked up automatically.
I guess maybe Facepunch removed, or renamed, so new 'monument'. I'll find out, though.

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Hi Steenamaroo
I wanted to ask you if you are going to add saving complete configurations in the GUI, to be loaded later?
For example: Save a configuration for the start of the Wipe, where the NPCs have other Kits, Another aim, etc.
And another configuration later with the bots at full heavy.

Another thing, can you add NPCs on the Cargo Ship? Just like you did for the other events, now it's very easy and the loot is very good to be so easy to win.

Thanks for the excellent work

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Hi @Lei_Wong
The different configurations thing sort of exists.
If you change Data_Prefix in the config file, (it's usually "default"), then new files with new names, using that prefix, are created.


That was to allow people to have multiple sets of data files, maybe for different maps, and switch to them reasonably easily without having to copy+paste and rename files.

That functionality was created pre-UI, though, so fair comment...A UI solution for easily saving and recalling different setups would be great.

 

Putting BotReSpawn guys on the cargo ship is a little more complicated than in most other places, but it is in the longer term plan.
If I get it done I'd cover all the vanilla npc areas - CargoShip, Excavator, OilRig, etc.

Edited by Steenamaroo
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