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2 hours ago, yakksolo said:

i went up to a boss in god mode and it downed me to a wounded state.any way to fix this ??

this is the boss's ability

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3 hours ago, yakksolo said:

i went up to a boss in god mode and it downed me to a wounded state.any way to fix this ??

Use vanish.

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vanish wont work for me  i mean it works but wont turn off i have to take the  plugin out every time i looked at every video

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@KpucTaJl Do you have a fix for the rockets/grenades etc not inflicting any damage yet?
I can't use this plugin on my server in its current state. Sure you can damage them with bullets. That's fine. But the inability to damage with anything else is going to bring nothing but constant bitching and "bug reports"

I don't think this is a conflict with any other plugins since this is all that I'm running right now as I test it again.

  01 "Godmode" (4.2.9) by Wulf/lukespragg/Arainrr (0.02s) - Godmode.cs
  02 "Admin Panel" (1.4.7) by nivex (0.01s) - AdminPanel.cs
  03 "Admin Radar" (5.1.4) by nivex (0.22s) - AdminRadar.cs
  04 "Marker Manager" (2.1.1) by Orange (0.01s) - MarkerManager.cs
  05 "GrenadeLauncher" (0.1.30) by k1lly0u (0.02s) - GrenadeLauncher.cs
  06 "BossMonster" (1.0.1) by KpucTaJl (0.35s) - BossMonster.cs
  07 "NpcSpawn" (1.1.3) by KpucTaJl (0.27s) - NpcSpawn.cs

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1 hour ago, thepiercedweirdo said:

@KpucTaJl Do you have a fix for the rockets/grenades etc not inflicting any damage yet?
I can't use this plugin on my server in its current state. Sure you can damage them with bullets. That's fine. But the inability to damage with anything else is going to bring nothing but constant bitching and "bug reports"

I don't think this is a conflict with any other plugins since this is all that I'm running right now as I test it again.

  01 "Godmode" (4.2.9) by Wulf/lukespragg/Arainrr (0.02s) - Godmode.cs
  02 "Admin Panel" (1.4.7) by nivex (0.01s) - AdminPanel.cs
  03 "Admin Radar" (5.1.4) by nivex (0.22s) - AdminRadar.cs
  04 "Marker Manager" (2.1.1) by Orange (0.01s) - MarkerManager.cs
  05 "GrenadeLauncher" (0.1.30) by k1lly0u (0.02s) - GrenadeLauncher.cs
  06 "BossMonster" (1.0.1) by KpucTaJl (0.35s) - BossMonster.cs
  07 "NpcSpawn" (1.1.3) by KpucTaJl (0.27s) - NpcSpawn.cs

Edited:
disregard thios, i thought it was a notification from another plugin

Edited by MelodyZE
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Hello everyone. I am currently updating the NpcSpawn plugin, you need to wait a bit. Thank you

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On 11/30/2021 at 9:53 PM, yakksolo said:

i went up to a boss in god mode and it downed me to a wounded state.any way to fix this ??

fixed

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On 12/3/2021 at 1:11 AM, thepiercedweirdo said:

@KpucTaJl Do you have a fix for the rockets/grenades etc not inflicting any damage yet?
I can't use this plugin on my server in its current state. Sure you can damage them with bullets. That's fine. But the inability to damage with anything else is going to bring nothing but constant bitching and "bug reports"

I don't think this is a conflict with any other plugins since this is all that I'm running right now as I test it again.

  01 "Godmode" (4.2.9) by Wulf/lukespragg/Arainrr (0.02s) - Godmode.cs
  02 "Admin Panel" (1.4.7) by nivex (0.01s) - AdminPanel.cs
  03 "Admin Radar" (5.1.4) by nivex (0.22s) - AdminRadar.cs
  04 "Marker Manager" (2.1.1) by Orange (0.01s) - MarkerManager.cs
  05 "GrenadeLauncher" (0.1.30) by k1lly0u (0.02s) - GrenadeLauncher.cs
  06 "BossMonster" (1.0.1) by KpucTaJl (0.35s) - BossMonster.cs
  07 "NpcSpawn" (1.1.3) by KpucTaJl (0.27s) - NpcSpawn.cs

fixed

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I'm very interested in this plugin as a Botspawn replacement for boss npcs.
If any of you could list or message me your pros & cons I would be extremely grateful.
After you've had a chance to fully test the update.

Thanks.


 

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Random location generation may occur near the player's building.

Edited by 低调
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omg, you are god ❤️
for me doesn't work chat announcement, i don't know why, i have the same config that before update

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1 minute ago, CryEngine said:

omg, you are god ❤️
for me doesn't work chat announcement, i don't know why, i have the same config that before update

There is a setting in each NPC that you have to set to true for chat.

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22 minutes ago, CryEngine said:

Another problem, they are not moving haha)
FastBurst , thank you, my config restarted.

Make sure you recheck all your config settings as there are a lot of new settings for the NPCs that will need to be set for each.

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Hola, quiero informar que este plugins vale cada puto dollar, me he divertido muchisimo matando esos malditos zombies, felicidades por tu trabajo hombre.

Me animaste a comprar casi todo los demas plugins, todo sea por horas de diversion junto con la comunidad.

Disculpa que comente en español, no encontraba otra forma de expresar con sinceridad todo esto.

saludos cordiales.

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17 hours ago, hc4stillo said:

Hola, quiero informar que este plugins vale cada puto dollar, me he divertido muchisimo matando esos malditos zombies, felicidades por tu trabajo hombre.

Me animaste a comprar casi todo los demas plugins, todo sea por horas de diversion junto con la comunidad.

Disculpa que comente en español, no encontraba otra forma de expresar con sinceridad todo esto.

saludos cordiales.

Hola, muchas gracias por su comentario, voy a tratar de hacer lo mejor para usted

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My users absolutely love this mod 🙂 Just a thought for the future, had a request from a user to be able to spawn their own boss like raidbases does for an rp amount.

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Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.0.7' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.NpcSpawnExtensionMethods.ExtensionMethods.Select[TSource,TResult] (System.Collections.Generic.IList`1[T] source, System.Func`2[T,TResult] predicate) [0x00026] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x0011d] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x0011d] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at BaseNetworkable.Spawn () [0x00035] in :0

at BaseEntity.Spawn () [0x00000] in :0

at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

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34 minutes ago, HELLIG said:

Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.0.7' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.NpcSpawnExtensionMethods.ExtensionMethods.Select[TSource,TResult] (System.Collections.Generic.IList`1[T] source, System.Func`2[T,TResult] predicate) [0x00026] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x0011d] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x0011d] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at BaseNetworkable.Spawn () [0x00035] in :0

at BaseEntity.Spawn () [0x00000] in :0

at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <971c70ab76ed4254a7986f73f6c7dac5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

this error means that you have updated NpcSpawn, but have not updated the configuration file form

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AlphaLoot

any ideas whats needed to make this integrate, i couldnt see anything obvious in config file to enable this?

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Suggestion: Add a console command to spawn npc to player

Like the BotReSpawn’s command:  "botrespawn toplayer NameOrID ProfileName amount (optional)"

Edited by PandaJun
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Howdy KpucTaJ (or anyone really),

This may be a stupid question (well it kind of is). But Is it possible to add more items to the boss monsters loot in the following section by simply adding items? I dont want to crash the plugin or my server if I adjust it improperly.

      "Own loot table (if the loot table type is 1)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""

 

Thanks,

Tim

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