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After using it, an error of "NullReferenceException: Object reference not set to an instance of an objectclass" will be output in Console. How can I solve it?By the way, I have purchased your plug-in, but not on this account😁

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1 hour ago, lengyue said:

After using it, an error of "NullReferenceException: Object reference not set to an instance of an objectclass" will be output in Console. How can I solve it?By the way, I have purchased your plug-in, but not on this account😁

Generally it is best to seek support on the account you purchased a plugin on.

But that being said, reload the plugin and you can share what you get in console. This should lead to where there might be an error.

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hello this is an easy one. can we do a public chat announcement of people who kills the boss monster or who gets killed. i think its a fun server interaction to cheer for those who are trying to kill or help him. If we get the PVP zone, then counter opportunities are also possible.

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On 8/27/2022 at 6:36 AM, saintmichel13 said:

hello this is an easy one. can we do a public chat announcement of people who kills the boss monster or who gets killed. i think its a fun server interaction to cheer for those who are trying to kill or help him. If we get the PVP zone, then counter opportunities are also possible.

Technically this already exists there are a couple plugins that do this to be honest. I just wanted to share that though you may already be aware of plugins that will show deaths and kills in different ways.

I'll add this as a suggestion to consider for upcoming updates.

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also, how does the standard monument location work?

 

      "Location setting": {
        "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)": 0,
        "List of biomes for random appearance": [
          "Arid",
          "Temperate",
          "Tundra",
          "Arctic"
        ],
        "Own list of locations": [
          "(-437.1, 62.1, -268.4)"
        ],
        "List of locations on standard monuments": {}

 

Can I just type in launchsite? or is it manual? would be great to have automatic (just type airfield) and manual (lets say I want him to spawn inside the warehouses in airfield)

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On 8/30/2022 at 11:58 AM, saintmichel13 said:

could you share because i asked because i dont know

If AdvancedAlerts doesn't do it yet it will soon or I'll fight @ProCelle haha. DeathNotes does it and has a few different integrations for the kill feed. Anything with a kill feed of some kind might do it honestly and there are a few out there I'd look around a little bit because what I'm familiar with might not be what you're looking for. Notify and GUIAnnouncements both work with the plugin as well.

 

44 minutes ago, saintmichel13 said:

also, how does the standard monument location work?

      "Location setting": {
        "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)": 0,
        "List of biomes for random appearance": [
          "Arid",
          "Temperate",
          "Tundra",
          "Arctic"
        ],
        "Own list of locations": [
          "(-437.1, 62.1, -268.4)"
        ],
        "List of locations on standard monuments": {}

Can I just type in launchsite? or is it manual? would be great to have automatic (just type airfield) and manual (lets say I want him to spawn inside the warehouses in airfield)

  • /SetType 2 "Boss Name"
    • sets appearance type for Boss Name to 2 (for standard monuments)
  • /SavePos "Boss Name"
    • saves a new position to config for the appearance of Boss Name
    • uses whatever appearance type you have set for Boss Name (0, 1 or 2)
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4 hours ago, whoamiby said:

not working after today's update

No worries work started on this immediately after the update was released and was anticipated.

Stay tuned!

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when I load Bossmonster I get spam 

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

 

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1 hour ago, Herrcooles said:

I have the new NPC spawn on it, bosses are there with little HP.

But no Better NPC yet 

None at all? Have gotten reports about the HP issue it is next to get sorted out obviously. Thank you for the feedback.

 

1 hour ago, Herrcooles said:

when I load Bossmonster I get spam 

NullReferenceException: Object reference not set to an instance of an object

Is that RCON console? Do you have another console that gives more information? Sometimes I notice that RCON will have less than my main console so I always check there to see if it gives more specifics.

If you stop the plugin does it stop the spam?

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26 minutes ago, Jbird said:

Überhaupt keine? Ich habe Berichte über das HP-Problem erhalten, das offensichtlich als nächstes aussortiert werden soll. Danke für die Bewertung.

 

Ist das die RCON-Konsole? Haben Sie eine andere Konsole, die mehr Informationen liefert? Manchmal bemerke ich, dass RCON weniger als meine Hauptkonsole haben wird, also schaue ich dort immer nach, ob es mehr Einzelheiten gibt.

Wenn Sie das Plugin stoppen, stoppt es dann den Spam?

yes he stops 

and Better NPC loads but there are none there 

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5 minutes ago, Herrcooles said:

 

yes he stops 

and Better NPC loads but there are none there 

I can also confirm the console spam. It's very similar to what happens when the Bosses are placed on terrain they cannot navigate. I've been assuming this is from the code in BossMonster not being up to date with NPCSpawn as of yet.

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NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
o.unload BossMonster
Unloaded plugin BossMonster v1.0.8 by KpucTaJl

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17 minutes ago, Herrcooles said:

yes he stops 

and Better NPC loads but there are none there 

Thank you for confirming. Need to reproduce sometimes to get the quickest fix but will sort it out.

 

10 minutes ago, Neighigh said:

I can also confirm the console spam. It's very similar to what happens when the Bosses are placed on terrain they cannot navigate. I've been assuming this is from the code in BossMonster not being up to date with NPCSpawn as of yet.

Just need to see what we can do to reproduce this instances since it's not happening everywhere, at least I'm not getting those. A lot of work was put into making NpcSpawn sufficient without requiring much coding changes on all of the other plugins. So this is somewhat intentional to be honest as far as there not being an update for BossMonster just yet. Most of it just needs rewritten due to the AI changes that were implemented.

 

1 minute ago, Herrcooles said:

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
o.unload BossMonster
Unloaded plugin BossMonster v1.0.8 by KpucTaJl

Thank you for the feedback. Need to see what this is referring to especially for it to be frequently.

 

If you have another main console that has more detail with that error or your logs or something that has more information might be helpful to diagnose what the cause of some of the errors that are popping up. The bugs and plugin not working as desired with things like HP and proper navigation so just stay tuned and we will sort it all out as quickly as possible.

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5 minutes ago, Jbird said:

Thank you for confirming. Need to reproduce sometimes to get the quickest fix but will sort it out.

 

Just need to see what we can do to reproduce this instances since it's not happening everywhere, at least I'm not getting those. A lot of work was put into making NpcSpawn sufficient without requiring much coding changes on all of the other plugins. So this is somewhat intentional to be honest as far as there not being an update for BossMonster just yet. Most of it just needs rewritten due to the AI changes that were implemented.

 

Thank you for the feedback. Need to see what this is referring to especially for it to be frequently.

 

If you have another main console that has more detail with that error or your logs or something that has more information might be helpful to diagnose what the cause of some of the errors that are popping up. The bugs and plugin not working as desired with things like HP and proper navigation so just stay tuned and we will sort it all out as quickly as possible.

Thanks man! Appreciate it!
Here's my log with a little more detail:
 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0

at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0

 

(Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)

 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0

at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0

 

(Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)

Edited by Neighigh
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BossMonster was compiled successfully in 2073ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library /home/container/RustDedicated_Data/Mono/data-0x556682e208d0.so
Loaded plugin BossMonster v1.0.8 by KpucTaJl 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.AddStates () [0x0003d] in <8d57f915dde749d5918d264f80ce7f20>:0 
  at BaseAIBrain.Start () [0x00000] in <1ed23bf37da343cca48e86dcebfaf087>:0 
 
(Filename: <8d57f915dde749d5918d264f80ce7f20> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.AddStates () [0x0003d] in <8d57f915dde749d5918d264f80ce7f20>:0 
  at BaseAIBrain.Start () [0x00000] in <1ed23bf37da343cca48e86dcebfaf087>:0 
 
(Filename: <8d57f915dde749d5918d264f80ce7f20> Line: 0)

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3 hours ago, Neighigh said:

Thanks man! Appreciate it!
Here's my log with a little more detail:
 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0

at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0

(Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0

at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0

(Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)

3 hours ago, Herrcooles said:

BossMonster was compiled successfully in 2073ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library /home/container/RustDedicated_Data/Mono/data-0x556682e208d0.so
Loaded plugin BossMonster v1.0.8 by KpucTaJl 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.AddStates () [0x0003d] in <8d57f915dde749d5918d264f80ce7f20>:0 
  at BaseAIBrain.Start () [0x00000] in <1ed23bf37da343cca48e86dcebfaf087>:0
(Filename: <8d57f915dde749d5918d264f80ce7f20> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.AddStates () [0x0003d] in <8d57f915dde749d5918d264f80ce7f20>:0 
  at BaseAIBrain.Start () [0x00000] in <1ed23bf37da343cca48e86dcebfaf087>:0
(Filename: <8d57f915dde749d5918d264f80ce7f20> Line: 0)

Thank you both for the feedback! Will share these and dig into fixes for any lingering bugs and then get back to the suggestions and feedback from the community. Thank you!

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Yes, i am getting the same with the plugin my config HP on most bosses is set at 13500, when i load the plugin they all have 300 to 350HHP, unloaded plugin until a fix comes out

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12 hours ago, Herrcooles said:

I have the new NPC spawn on it, bosses are there with little HP.

But no Better NPC yet 

9 hours ago, Neighigh said:

I can also confirm the console spam. It's very similar to what happens when the Bosses are placed on terrain they cannot navigate. I've been assuming this is from the code in BossMonster not being up to date with NPCSpawn as of yet.

On 9/1/2022 at 4:49 PM, whoamiby said:

not working after today's update

1 hour ago, Ellie said:

BOSS HP Set 10000 Actual 300

19 minutes ago, Zarayn said:

Yes, i am getting the same with the plugin my config HP on most bosses is set at 13500, when i load the plugin they all have 300 to 350HHP, unloaded plugin until a fix comes out

Everyone head to the Google doc and update to the newest version of NpcSpawn.

Then continue to let us know if anything else comes up. Thank you!

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40 minutes ago, Jbird said:

Everyone head to the Google doc and update to the newest version of NpcSpawn.

Then continue to let us know if anything else comes up. Thank you!

Thank you that update worked a charm

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58 minutes ago, Jbird said:

Everyone head to the Google doc and update to the newest version of NpcSpawn.

Then continue to let us know if anything else comes up. Thank you!

I'm still receiving the same error in console - HP is fixed though!

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10 minutes ago, Neighigh said:

I'm still receiving the same error in console - HP is fixed though!

To add to this:
It looks like the plugin is now having a conflict with ScientistNames.cs - The icons on the map read as the random names assigned from that plugin rather than the Boss names set.
In my case, the Bosses don't move or attack, but do use their abilities. - I assume this is why I'm getting the error from before, as they seem to be stuck without any pathing.

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