Jump to content

1 Screenshot

Recommended Comments

Robis

Posted

Why its shake left and right while flying ? Minicopter auto pilot kind a drunk ?

Thats only reason why im still cant decide if my server need it.... 😞

walkinrey

Posted

3 hours ago, Robis said:

Why its shake left and right while flying ? Minicopter auto pilot kind a drunk ?

Thats only reason why im still cant decide if my server need it.... 😞

The autopilot keeps turning the aircraft in the direction of the destination without locking in the desired direction. Also on the video there are server lags. Thanks for pointing out this visual flaw, will be improved soon

Neighigh

Posted (edited)

@walkinreyAny chance you'd be up for adding a permission for this? We want to give this to players as an option during gameplay.

Edited by Neighigh
Robis

Posted

9 hours ago, walkinrey said:

The autopilot keeps turning the aircraft in the direction of the destination without locking in the desired direction. Also on the video there are server lags. Thanks for pointing out this visual flaw, will be improved soon

Nice, if flight become visually more smooth, like controlled by real player. That every 1-2 seconds shaking left and right really looks not good. But yeah once it become improved, i grab it for sure.... As i see cars working nice,  but about them also got a question, what happens if player set marker way to far from a road, the car still find a right path to drive ?

walkinrey

Posted

17 hours ago, Neighigh said:

@walkinreyAny chance you'd be up for adding a permission for this? We want to give this to players as an option during gameplay.

It's working using a permission. "autopilot.car", "autopilot.helicopter". I just didn't add it on the plugin page, thank you for notice

16 hours ago, Robis said:

if player set marker way to far from a road, the car still find a right path to drive ?

I think autopilot will not find a path or will drive to the most closest point

  • Love 1
walkinrey

Posted

18 hours ago, Robis said:

Nice, if flight become visually more smooth, like controlled by real player. That every 1-2 seconds shaking left and right really looks not good. But yeah once it become improved, i grab it for sure.... As i see cars working nice,  but about them also got a question, what happens if player set marker way to far from a road, the car still find a right path to drive ?

done!

Robis

Posted

18 minutes ago, walkinrey said:

done!

Thanks, ok i downloaded it and will going to set it up now.

Robis

Posted

Looks like all fine only 2 small fixses need, mini landing to fast, because of that it take damage.... and if set point on clif or rock, mini landing may be terrible 🙂 would be cool if prevent to fly and ask for setting a new marker instead.

so basically thats all... 🙂

Stampy

Posted

can this work if your in the back of a scrap helicopter?

walkinrey

Posted

On 7/17/2023 at 3:18 PM, Stampy said:

can this work if your in the back of a scrap helicopter?

only at a driver place 

Bubles Buternuts

Posted

i just gave the plugin a test spin not bad not went through the files yet but is there a way to block damage on landing or to reduce the speed coz when that thing comes down on the mini omg it wrecks the mini pretty hard 

 

walkinrey

Posted

On 7/25/2023 at 5:15 AM, Bubles Buternuts said:

i just gave the plugin a test spin not bad not went through the files yet but is there a way to block damage on landing or to reduce the speed coz when that thing comes down on the mini omg it wrecks the mini pretty hard 

 

thanks for the feedback, i will check this out soon

Bubles Buternuts

Posted

np i used another plugin to remove the damage but then it defeats the purpose of the auto pilot coz i can just slam into things and not explode 🙂 good luck hope its not to much of a pain to set up 

Bubles Buternuts

Posted

also i am not sure if this is something you can fix but the auto pilot does not detect mod cars that are on the road so you just slam right into them 

The Friendly Chap

Posted

Is there any chance of adding attackminis to the vehicles?

 

walkinrey

Posted

On 11/5/2023 at 3:42 AM, The Friendly Chap said:

Is there any chance of adding attackminis to the vehicles?

 

how i remember it was working with attack helicopters, but anyway i'll check this moment

OneTrickRainbowPony

Posted

On 7/10/2023 at 6:57 AM, Robis said:

Why its shake left and right while flying ? Minicopter auto pilot kind a drunk ?

Thats only reason why im still cant decide if my server need it.... 😞

In my opinion the left and right sway of the mini is a trivial thing. I would still highly recommend using this.

OneTrickRainbowPony

Posted

On 11/4/2023 at 6:42 PM, The Friendly Chap said:

Is there any chance of adding attackminis to the vehicles?

 

Attack Minis work with auto pilot on my server by default. It should work for you also.

  • Like 1
OneTrickRainbowPony

Posted

On 7/26/2023 at 10:48 AM, walkinrey said:

thanks for the feedback, i will check this out soon

I made the following change to Line# 643 in AutoPilot.cs and it seems to have softened the landing on initial testing:

[Changed To]:
if(height != 0f && height < 10f && height > 2f) throttle = 1f;

[Changed From]:
if(height != 0f && height < 5f && height > 2f) throttle = 1f;

I sincerely hope this helps anyone looking for a quick fix.

Also I've changed a few values in the config, not sure if those made a difference or are relevant:
{
  "Helicopter AI Setup": {
    "Max height above the ground": 100.0,
    "Max slope by forward axis": 0.275,
    "Pitch strength": 0.2,
    "Throttle strength": 1.5,
    "Land throttle strength": -0.05,
    "YAW strength (rotation around its axis)": 1.0,
    "YAW idle offset (to make the shaking less)": 10.0
  },
  "Car AI Setup": {
    "Search Mechanism settings": {
      "Max crossways amount for search method (0-2)": 2
    },
    "Driver settings": {
      "Max speed": 15.0
    },
    "Obstacle detection settings": {
      "Disable obstacle detection?": false,
      "Ray length": 10.0
    },
    "Minor settings": {
      "Enable visual debug?": false
    }
  }
}

OneTrickRainbowPony

Posted

As of the new 1.0.32 should I delete my config file before installing and let it create a new one?

walkinrey

Posted

5 hours ago, OneTrickRainbowPony said:

As of the new 1.0.32 should I delete my config file before installing and let it create a new one?

nope, it will update an existing config

Coolie

Posted (edited)

Some suggestions because this plugin is DOPE and I can see the potential in making this even better for the future (really, nice work. I can't fly helis to save my life in Rust and this has been a godsend for me).

1) Not sure how feasible this is, but perhaps allowing us to mark SAM sites with a certain icon and then having the auto piloted helis avoid the area around that map marker, would be a great addition.

2) More accurate flying at a higher speed. Right now, the only way I can get accurate flights out of a minicopter is by setting the config values a certain way, and that means the helis fly pretty slowly to where they're going, which wastes a ton of Low Grade Fuel and allows other players to shoot you out of the minicopter much more easily.

3) Checking height distance to the ground in-flight, and having a config setting to allow us to always stay above a certain height from the ground unless we are in the landing process. Landing takes an extremely long time as it is, and flying higher (which is safer most of the time), extends that long landing time even further.

4) Evasive maneuvers to avoid SAM missiles if the vehicle flies into range and is fired upon, OR automatically eject the vehicle if SAMs fire on you (parachutes will save lives in this case!).

5) Set a building block as a landing zone. Easiest way I can think of to do this is stand on the building block and use a command to set it. This would make it easier to land on one's rooftop at their own base. Could use a command like /autopilot base.

Perhaps settings like so:

"Initial ascent height (vehicle will rise to this height before moving forward)": 180,
"Ground scan height (vehicle will ascend or descend to stay at this height based on distance to the ground during flight)": 120,
"Map marker icon indicating SAM sites": skull,
"Enable evasive maneuvers": true,
"Enable auto-eject from minicopter and transport helicopter when SAMs fire nearby": true,
"Command to set a building block as a landing zone": "/autopilot set",
"Command to land on your set building block:" "/autopilot base",
"Command to clear your set building block:" "/autopilot clear"

Edited by Coolie
  • Love 1
walkinrey

Posted

9 hours ago, Coolie said:

Some suggestions because this plugin is DOPE and I can see the potential in making this even better for the future (really, nice work. I can't fly helis to save my life in Rust and this has been a godsend for me).

1) Not sure how feasible this is, but perhaps allowing us to mark SAM sites with a certain icon and then having the auto piloted helis avoid the area around that map marker, would be a great addition.

2) More accurate flying at a higher speed. Right now, the only way I can get accurate flights out of a minicopter is by setting the config values a certain way, and that means the helis fly pretty slowly to where they're going, which wastes a ton of Low Grade Fuel and allows other players to shoot you out of the minicopter much more easily.

3) Checking height distance to the ground in-flight, and having a config setting to allow us to always stay above a certain height from the ground unless we are in the landing process. Landing takes an extremely long time as it is, and flying higher (which is safer most of the time), extends that long landing time even further.

4) Evasive maneuvers to avoid SAM missiles if the vehicle flies into range and is fired upon, OR automatically eject the vehicle if SAMs fire on you (parachutes will save lives in this case!).

5) Set a building block as a landing zone. Easiest way I can think of to do this is stand on the building block and use a command to set it. This would make it easier to land on one's rooftop at their own base. Could use a command like /autopilot base.

Perhaps settings like so:

"Initial ascent height (vehicle will rise to this height before moving forward)": 180,
"Ground scan height (vehicle will ascend or descend to stay at this height based on distance to the ground during flight)": 120,
"Map marker icon indicating SAM sites": skull,
"Enable evasive maneuvers": true,
"Enable auto-eject from minicopter and transport helicopter when SAMs fire nearby": true,
"Command to set a building block as a landing zone": "/autopilot set",
"Command to land on your set building block:" "/autopilot base",
"Command to clear your set building block:" "/autopilot clear"

Thanks for your detailed huge feedback

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Love 4

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.4k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.