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9 minutes ago, pinoysaboteur said:

Also can you add a way to reward players RP Server Rewards for killing NPC? or get with Steenamaroo to add Airfield Event plugin in Rust Rewards.

 

maybe I'll add this later

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with latest update im getting this
Error while compiling AirfieldEvent: Invalid token '=' in class, record, struct, or interface member declaration | Line: 97, Pos: 26

 

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1 hour ago, Andres S said:

with latest update im getting this
Error while compiling AirfieldEvent: Invalid token '=' in class, record, struct, or interface member declaration | Line: 97, Pos: 26

 

Hey! There should be no errors during compilation, try downloading the plugin again and deleting the config

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Since the update, I no longer have a patrol helicopter; it has this registration message.

Attention ! The setting for helicopter spawn has been changed, please configure "Patrol helicopter spawn chance" before using the plugin (the setting "Calls a helicopter to the airfield after landing a cargo plane" has been removed) Fixed a bug where players fell underground after being ejected from the event dome

I was wondering if he had someone with the right configuration to handle the helicopter.

Thank you so much.

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16 minutes ago, Devil-Steph said:

Since the update, I no longer have a patrol helicopter; it has this registration message.

Attention ! The setting for helicopter spawn has been changed, please configure "Patrol helicopter spawn chance" before using the plugin (the setting "Calls a helicopter to the airfield after landing a cargo plane" has been removed) Fixed a bug where players fell underground after being ejected from the event dome

I was wondering if he had someone with the right configuration to handle the helicopter.

Thank you so much.

Hey there! Just set "Patrol helicopter spawn chance" 100

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35 minutes ago, Devil-Steph said:

thank you Fruster it works perfectly I hadn't seen the config

No problem

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Hello, my NPCs have been in the air for 2 days. The drops are normally on the ground. Everything is up to date. What could be the problem?

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hi,
Thanks Fruster for the last update, so that the admin can enter the dome in PVE mode 😉👍

Edited by Dad Frog
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Is it possible to make the patrol helicopter come to the event area only after someone attacked the npcs ? 

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10 hours ago, Hawkhill said:

Is it possible to make the patrol helicopter come to the event area only after someone attacked the npcs ? 

I'll put this on the list, maybe I'll add it someday

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Would be preciated. Then players have time to find cover before the helicopter arrives. Hard to enter the event area if the patrol helicopter is already patroling. You have no cover

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Running a pve server and already have NPC's all over the airfield with the BetterNPC plugin.
So i cannot just "YOLO" in without getting shoot.
Hope you will add a trigger for the attackheli either hacking the crates or attacking npcs in an update in the near future.
Wish you a nice weekend.

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1 hour ago, Hawkhill said:

Running a pve server and already have NPC's all over the airfield with the BetterNPC plugin.
So i cannot just "YOLO" in without getting shoot.
Hope you will add a trigger for the attackheli either hacking the crates or attacking npcs in an update in the near future.
Wish you a nice weekend.

Thanks for the suggestion to improve my plugin. I'll probably look into this issue after I've resolved the main points. Have a great weekends

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Great plugin man, I appreciate your time on it.

Is there a way to have only the locked crates spawn, without any drops? It appears as though they're tied together in some fashion, and I may be over looking how to do this. Setting the "drops amount : 0" only makes a strange 1 drop 1 crate appear, even when "crates per drop: 3"

What I'm looking to do, is have 0 drops, but still have 3 locked crates spread out across the landing strip of the airfield. 

This gives opportunity for sneaky loots during engagements vs forcing fights at middle when 1 drop has 3 locked crates spawn next to it. It's more inclusive.


Thanks in advance.

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28 minutes ago, Et3rn47 said:

Great plugin man, I appreciate your time on it.

Is there a way to have only the locked crates spawn, without any drops? It appears as though they're tied together in some fashion, and I may be over looking how to do this. Setting the "drops amount : 0" only makes a strange 1 drop 1 crate appear, even when "crates per drop: 3"

What I'm looking to do, is have 0 drops, but still have 3 locked crates spread out across the landing strip of the airfield. 

This gives opportunity for sneaky loots during engagements vs forcing fights at middle when 1 drop has 3 locked crates spawn next to it. It's more inclusive.


Thanks in advance.

Hey there! You need to set "airdrops amount" - 0 ( in the config ) 

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11 minutes ago, Fruster said:

Hey there! You need to set "airdrops amount" - 0 ( in the config ) 

I guess it'd help if I opened my eyes and look a bit further down in the config.... lol
Thanks a lot!

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2 hours ago, Et3rn47 said:

I guess it'd help if I opened my eyes and look a bit further down in the config.... lol
Thanks a lot!

No problem) 

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Hello I had some people reporting to me when the patrol heli is at airfield it freezes in the sky can anyone else confirm this ? it makes the heli a easy target when hovering still somehow I tried it couple time myself to test but happened to me yet

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23 minutes ago, ✯Mr.Kingpin✯ said:

Hello I had some people reporting to me when the patrol heli is at airfield it freezes in the sky can anyone else confirm this ? it makes the heli a easy target when hovering still somehow I tried it couple time myself to test but happened to me yet

Hey! what is the patrol time in the config?

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1 hour ago, Fruster said:

Hey! what is the patrol time in the config?

  "Patrol helicopter spawn chance (0 - 100%)": 100,
  "How long the helicopter will patrol the airfield (in minutes)": 20,
  "Helicopter damage multiplier": 1.0,
  "Helicopter health": 10000.0,
  "Helicopter main rotor health": 900.0,
  "Helicopter tail rotor health": 500.0,
  "The patrol helicopter will not patrol the airfield if it has found a target": false,
  "Make helicopter fly away after end of patrol time": false,
  "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false,
  "Helicopter patrol range": 150,

 

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6 hours ago, ✯Mr.Kingpin✯ said:
  "Patrol helicopter spawn chance (0 - 100%)": 100,
  "How long the helicopter will patrol the airfield (in minutes)": 20,
  "Helicopter damage multiplier": 1.0,
  "Helicopter health": 10000.0,
  "Helicopter main rotor health": 900.0,
  "Helicopter tail rotor health": 500.0,
  "The patrol helicopter will not patrol the airfield if it has found a target": false,
  "Make helicopter fly away after end of patrol time": false,
  "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false,
  "Helicopter patrol range": 150,

 

How long does it take for a helicopter to freeze? Perhaps this is a feature of its behavior, it differs from the default one. Try doing this, maybe it will suit you: "The patrol helicopter will not patrol the airfield if it has found a target": true

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