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MadDom

Posted

Hi, is there a way to expand the event radius in PVP mode?

My players are getting a message about NPC is to far away until they are around 70m.

I tried the PVE configuration, but this is also not working

Fruster

Posted

18 minutes ago, MadDom said:

Hi, is there a way to expand the event radius in PVP mode?

My players are getting a message about NPC is to far away until they are around 70m.

I tried the PVE configuration, but this is also not working

Hey! You can increase the value of this setting - "Minimum distance to NPC damage"

MadDom

Posted

Hey perfect, thanks a lot 🙂

  • Like 1
PistOffBastd

Posted

Fruster, next time you do some work on this one, would you consider simple loot table support for the Bradley and Helicopter?

 

Fruster

Posted

2 minutes ago, PistOffBastd said:

Fruster, next time you do some work on this one, would you consider simple loot table support for the Bradley and Helicopter?

 

Hi, I'll add this to my list.

  • Like 1
Tanki

Posted (edited)

.

Edited by Tanki
Fruster

Posted

21 minutes ago, Tanki said:

can you explain how work: Dome offset x y z for get coordinate?

Hey! this should offset the position of the dome relative to the center of the monument.

  • Haha 1
SuperKitten

Posted

Hey — following up with some additional context that might help.

I dug through Codefling support and noticed there have been a few past reports around NPCs spawning at incorrect elevations (floating / underground) with Airfield Event and similar event logic (older threads around 1.1.x where spawn height issues were addressed).

In my case, the behavior was:

NPCs spawn immediately in a straight line

Well above the runway/loot

Plane and loot behave normally

Happens across custom maps and with other NPC plugins unloaded, and after multiple version updates.

Root cause ended up being the ground-snap raycast intersecting the cargo plane collider (or never reaching terrain), which leaves NPCs at plane altitude. Increasing ray distance alone didn’t resolve it.

The reliable fix was grounding off terrain first, then doing a short raycast near ground level to catch runway/colliders:

float y = TerrainMeta.HeightMap.GetHeight(pos); RaycastHit hit; var start = new Vector3(pos.x, y + 50f, pos.z); if (Physics.Raycast(start, Vector3.down, out hit, 200f, layerMask)) y = hit.point.y;

After that change, NPCs spawn correctly on the runway on custom maps.
Just wanted to pass this along since it looks related to earlier elevation-spawn issues that have come up before.

Appreciate the work on the plugin 👍

Fruster

Posted

14 hours ago, SuperKitten said:

Hey — following up with some additional context that might help.

I dug through Codefling support and noticed there have been a few past reports around NPCs spawning at incorrect elevations (floating / underground) with Airfield Event and similar event logic (older threads around 1.1.x where spawn height issues were addressed).

In my case, the behavior was:

NPCs spawn immediately in a straight line

Well above the runway/loot

Plane and loot behave normally

Happens across custom maps and with other NPC plugins unloaded, and after multiple version updates.

Root cause ended up being the ground-snap raycast intersecting the cargo plane collider (or never reaching terrain), which leaves NPCs at plane altitude. Increasing ray distance alone didn’t resolve it.

The reliable fix was grounding off terrain first, then doing a short raycast near ground level to catch runway/colliders:

float y = TerrainMeta.HeightMap.GetHeight(pos); RaycastHit hit; var start = new Vector3(pos.x, y + 50f, pos.z); if (Physics.Raycast(start, Vector3.down, out hit, 200f, layerMask)) y = hit.point.y;

After that change, NPCs spawn correctly on the runway on custom maps.
Just wanted to pass this along since it looks related to earlier elevation-spawn issues that have come up before.

Appreciate the work on the plugin 👍

Hey! thanks for the information and help, and thank you for choosing my plugins. I appreciate it. I'll take your comment into account.

Dead Nasty

Posted

the heli gets bugged in place for a while and quits taking damage. 

bug.png

Fruster

Posted

5 hours ago, Dead Nasty said:

the heli gets bugged in place for a while and quits taking damage. 

bug.png

Hey! What patrol time is set in the config?

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