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Fruster

Posted

  On 7/31/2024 at 12:09 AM, Jack said:

I would be nice to see the time left after the event start.
Some players don't know if they have time to do the event before it end.

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Hey! this won't be entirely easy, I'll add it to my list, maybe someday I'll add it, thanks for the suggestion

Hawkhill

Posted

One amazing update after another..... first Bradley, now the ability to call the helicopter after you trigger the crate.......
Thanks man! This made this plugin so much better!

Wile E.

Posted

Anyone know if there is an easy way to have this Event spawn on different days ? For example, have it spawn on Tuesday, Thursday, Saturday. I suspect Timed Events might do the trick but I would prefer if I did not have to add another plugin to achieve this.

Fruster

Posted

  On 9/3/2024 at 9:52 PM, Wile E. said:

Anyone know if there is an easy way to have this Event spawn on different days ? For example, have it spawn on Tuesday, Thursday, Saturday. I suspect Timed Events might do the trick but I would prefer if I did not have to add another plugin to achieve this.

Expand  

Hey! I highly recommend using third-party plugins for such specific tasks.

Wile E.

Posted

  On 7/31/2024 at 8:14 PM, Hawkhill said:

One amazing update after another..... first Bradley, now the ability to call the helicopter after you trigger the crate.......
Thanks man! This made this plugin so much better!

Expand  

I am not seeing how to call the heli after triggering the crate. I do not see a command to call it so how are you calling it ?

Dead Nasty

Posted

  On 9/3/2024 at 9:52 PM, Wile E. said:

Anyone know if there is an easy way to have this Event spawn on different days ? For example, have it spawn on Tuesday, Thursday, Saturday. I suspect Timed Events might do the trick but I would prefer if I did not have to add another plugin to achieve this.

Expand  

Event manager by m&b is the best imo. Full control over when events run, when and how many players in to trigger events. 💯 Recommend. 

  • Like 1
Persona

Posted

Please add a parameter to the configuration. 
The number of dropped boxes from the helicopter.

Fruster

Posted

  On 9/15/2024 at 10:08 AM, Persona said:

Please add a parameter to the configuration. 
The number of dropped boxes from the helicopter.

Expand  

hi, what do you mean? I didn't quite get it

Persona

Posted

  On 9/15/2024 at 1:49 PM, Fruster said:

hi, what do you mean? I didn't quite get it

Expand  

The plugin has settings for the combat helicopter parameter.
I would like to indicate how many crate will appear after the helicopter crash.

Fruster

Posted

  On 9/15/2024 at 1:58 PM, Persona said:

The plugin has settings for the combat helicopter parameter.
I would like to indicate how many crate will appear after the helicopter crash.

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I'll add this to my list, maybe I'll do it later, thanks for the suggestion to improve

  • Like 1
Dead Nasty

Posted

 Failed to run a 300.00 timer in 'AirfieldEvent v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)
  at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <d80724673c3e443aa87ae614e5548969>:0 
  at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <d80724673c3e443aa87ae614e5548969>:0 
  at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.OnKilled (HitInfo info) [0x002da] in <d80724673c3e443aa87ae614e5548969>:0 
  at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Die (HitInfo info) [0x00084] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.Die (HitInfo info) [0x000d6] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.Hurt (HitInfo info) [0x00312] in <d80724673c3e443aa87ae614e5548969>:0 
  at HumanNPC.Hurt (HitInfo info) [0x00018] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <d80724673c3e443aa87ae614e5548969>:0 
  at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseMountable.DoServerDestroy () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseHelicopter.DoServerDestroy () [0x00007] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseNetworkable.DoEntityDestroy () [0x00026] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <d80724673c3e443aa87ae614e5548969>:0 
  at Oxide.Plugins.AirfieldEvent+<>c__DisplayClass114_0.<AddBradleyAPC>b__3 () [0x0000d] in <dd534582f7b145438c1dbdd1bff4ad16>:0 

After todays update:

 

Fruster

Posted

  On 10/4/2024 at 12:58 AM, Dead Nasty said:
 Failed to run a 300.00 timer in 'AirfieldEvent v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)
  at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <d80724673c3e443aa87ae614e5548969>:0 
  at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <d80724673c3e443aa87ae614e5548969>:0 
  at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.OnKilled (HitInfo info) [0x002da] in <d80724673c3e443aa87ae614e5548969>:0 
  at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Die (HitInfo info) [0x00084] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.Die (HitInfo info) [0x000d6] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <d80724673c3e443aa87ae614e5548969>:0 
  at BasePlayer.Hurt (HitInfo info) [0x00312] in <d80724673c3e443aa87ae614e5548969>:0 
  at HumanNPC.Hurt (HitInfo info) [0x00018] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <d80724673c3e443aa87ae614e5548969>:0 
  at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseMountable.DoServerDestroy () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseHelicopter.DoServerDestroy () [0x00007] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseNetworkable.DoEntityDestroy () [0x00026] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <d80724673c3e443aa87ae614e5548969>:0 
  at Oxide.Plugins.AirfieldEvent+<>c__DisplayClass114_0.<AddBradleyAPC>b__3 () [0x0000d] in <dd534582f7b145438c1dbdd1bff4ad16>:0 

After todays update:

 

Expand  

Hey! Ok, I will fix this in the next update, thanks for your help

  • Love 1
Dead Nasty

Posted

  On 10/4/2024 at 5:05 AM, Fruster said:

Hey! Ok, I will fix this in the next update, thanks for your help

Expand  

Thx for the speedy update 🙂

  • Like 1
squirrel0413

Posted

I have my airfield event set to drop 4 crates but it will only spawn 2 crates. Is there anyway to fix this?

Fruster

Posted

  On 10/8/2024 at 10:57 PM, squirrel0413 said:

I have my airfield event set to drop 4 crates but it will only spawn 2 crates. Is there anyway to fix this?

Expand  

Hey! send me your config in pm please. I will check it

✯Mr.Kingpin✯

Posted

Hello, is there a reason why the NPCS that spawn with the Airfield Event don't do damage ? they don't even shoot their weapons but just holding them.

Fruster

Posted

  On 10/10/2024 at 5:26 PM, ✯Mr.Kingpin✯ said:

Hello, is there a reason why the NPCS that spawn with the Airfield Event don't do damage ? they don't even shoot their weapons but just holding them.

Expand  

Hey! Probably some other plugins related to NPC are influencing. If possible, check it

killswitchzero

Posted

I cant get the Bradleys to spawn with the event I have it set to 100% for the chance of it? Cheers

Fruster

Posted

  On 10/25/2024 at 11:15 PM, killswitchzero said:

I cant get the Bradleys to spawn with the event I have it set to 100% for the chance of it? Cheers

Expand  

replied in PM

Tanki

Posted

possible to add a rewards (server rewards/economy) when event is finished if using pvemode plugin?

 

Fruster

Posted

  On 10/27/2024 at 8:17 AM, Tanki said:

possible to add a rewards (server rewards/economy) when event is finished if using pvemode plugin?

 

Expand  

Hi, added to my list, maybe someday I'll have time for this. Thanks for the suggestion for improvement

  • Like 1
S0TR

Posted (edited)

I would like to add to the previous suggestion that Server Rewards/Economy can be offered even if not in PvE Mode.

Also, the ability to set different difficulty tiers than spawn on different weights. One Event spawn could be a single airdrop players are fighting over, the next would be a 3 airdrops and 2 hackables with 6 Heavy Scientists guarding! The possibilites are endless and it would give Server Owners such as myself the ability to set different difficulties and players would not know what to expect each time an Event starts! -- This could be added to all your event plugins as I currently own Airfield Event, Cargo Plane Crash and Helipad -- would love to see the option to set difficulties tiers that spawn on weights!

Lastly, can we set the timer for the crates? Default hackable crates on my server are set to 7mins, but the one's spawned by the Events are at 15! (scratch that I found it)

Edited by S0TR
Fruster

Posted

  On 11/1/2024 at 1:35 AM, S0TR said:

I would like to add to the previous suggestion that Server Rewards/Economy can be offered even if not in PvE Mode.

Also, the ability to set different difficulty tiers than spawn on different weights. One Event spawn could be a single airdrop players are fighting over, the next would be a 3 airdrops and 2 hackables with 6 Heavy Scientists guarding! The possibilites are endless and it would give Server Owners such as myself the ability to set different difficulties and players would not know what to expect each time an Event starts! -- This could be added to all your event plugins as I currently own Airfield Event, Cargo Plane Crash and Helipad -- would love to see the option to set difficulties tiers that spawn on weights!

Lastly, can we set the timer for the crates? Default hackable crates on my server are set to 7mins, but the one's spawned by the Events are at 15! (scratch that I found it)

Expand  

Hi, you can set the number of NPCs randomly, the kits for them are also random. Also the number of crates. This way the difficulty of the event will change. Doesn't suit you?

chovah

Posted

Can we get this feature added to the event please? Showing a map marker + vending machine of the event?  image.png.ee4b9737530a75be8757bf22954161fd.png

Fruster

Posted

  On 11/3/2024 at 6:05 AM, chovah said:

Can we get this feature added to the event please? Showing a map marker + vending machine of the event?  image.png.ee4b9737530a75be8757bf22954161fd.png

Expand  

Hi, the marker you already have isn't working for you?

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