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Fruster

Posted

9 hours ago, Žéŧ said:

Good afternoon
  AirFieldEvent - Failed to compile: Argument 1: cannot convert from 'ItemContainer' to 'BaseEntity' | Line: 1505, Pos: 31

Hey there! Is there 1505 lines in the airfieldEvent plugin? Please create a support ticket and copy your error log and your config there

Dead Nasty

Posted

Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty

Fruster

Posted

1 hour ago, Dead Nasty said:

Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty

ok I'll try to do this

  • Love 1
Storm88

Posted

How to make that crates are not at same spot?

Screenshot_3.jpg

Fruster

Posted

5 hours ago, Storm88 said:

How to make that crates are not at same spot?

Screenshot_3.jpg

try setting the number of drops to 3 and the number of crates to 1

  • Like 1
WouayNote

Posted

Hello Fruster,
It seems that we need to declare as many kits as the total number of bots.
Could it be possible to rotate the list of kits when its size is lower than the number of bots?
At line 795, something like this would be really great:
                if (kitsListNPC.Count > 0)
                {
                    int kitIndex = i % kitsListNPC.Count;
                    if (kitsListNPC[kitIndex] != null)
                    {
                        if (Kits?.Call("IsKit", kitsListNPC[kitIndex]).ToString() == "True")
                        {
                            player.inventory.Strip();
                            Kits?.Call("GiveKit", player, kitsListNPC[kitIndex]);
                        }
                    }
                }
By the way, the same pattern would be also great for the NPC display names.
Thanks ! 

 

Fruster

Posted

16 minutes ago, Jacko24 said:

Hello Fruster,
It seems that we need to declare as many kits as the total number of bots.
Could it be possible to rotate the list of kits when its size is lower than the number of bots?
At line 795, something like this would be really great:
                if (kitsListNPC.Count > 0)
                {
                    int kitIndex = i % kitsListNPC.Count;
                    if (kitsListNPC[kitIndex] != null)
                    {
                        if (Kits?.Call("IsKit", kitsListNPC[kitIndex]).ToString() == "True")
                        {
                            player.inventory.Strip();
                            Kits?.Call("GiveKit", player, kitsListNPC[kitIndex]);
                        }
                    }
                }
By the way, the same pattern would be also great for the NPC display names.
Thanks ! 

 

Hey! I don’t quite understand why the existing code needs to be changed.  PM me

BetterDeadThanZed

Posted

I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. 

Any chance of this being added?

 

BetterDeadThanZed

Posted (edited)

Sorry, double post.

Edited by BetterDeadThanZed
Fruster

Posted

11 minutes ago, BetterDeadThanZed said:

I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. 

Any chance of this being added?

 

Hey, I plan to improve my own pve mode, but I don’t have enough time for it yet

MichuX

Posted

Hello!

Can you add in the config to edit loot from lockcrate and drop for each point? (without requiring any other plugins to edit)

Thank you in advance

Fruster

Posted

2 hours ago, MichuX said:

Hello!

Can you add in the config to edit loot from lockcrate and drop for each point? (without requiring any other plugins to edit)

Thank you in advance

Hey there! Currently there is support for the SimpleLootTable plugin for this.  I don’t plan to add other options for loot yet

MichuX

Posted

3 minutes ago, Fruster said:

Hey there! Currently there is support for the SimpleLootTable plugin for this.  I don’t plan to add other options for loot yet

that´s sad that I need other plugin to edit it.

In all plugins that I have all of them have loot config on Json file. This is the only one that I don´t have.

for example:

  "Locked Crates setting": {
    "Time to unlock the Crates [sec.]": 300.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 20,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": []

Fruster

Posted

1 hour ago, MichuX said:

that´s sad that I need other plugin to edit it.

In all plugins that I have all of them have loot config on Json file. This is the only one that I don´t have.

for example:

  "Locked Crates setting": {
    "Time to unlock the Crates [sec.]": 300.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 20,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": []

I'll think about it, maybe someday I'll add it. For now you can use my SimpleLootTable, it will not additionally load your server

marc wadmore

Posted

2 hours ago, MichuX said:

that´s sad that I need other plugin to edit it.

In all plugins that I have all of them have loot config on Json file. This is the only one that I don´t have.

for example:

  "Locked Crates setting": {
    "Time to unlock the Crates [sec.]": 300.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 20,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": []

i have used the simple loot table plugin.it sounds like a drag but its free pretty simple to set up and it wont effect anything else as its just making the table for airfield event.. 

  • Like 1
BetterDeadThanZed

Posted

The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.

Fruster

Posted

3 hours ago, BetterDeadThanZed said:

The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.

PM me your config

Watcher

Posted

On 12/29/2023 at 1:20 AM, BetterDeadThanZed said:

The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.

Do you need to buy the PveMode plugin to let it all work?

Fruster

Posted

25 minutes ago, Watcher said:

Do you need to buy the PveMode plugin to let it all work?

The plugin has its own pve mode, it works without the help of third-party plugins

pinoysaboteur

Posted

Happy New Year. Didn't know if this is on the works. Is there a way to have a dome that we can add message that "You have entered the Airfield Event!"? Also a Map Marker that we can choose the color and hover at it and tell us that's it's an Airfield Event! 
Thanks!

 

Fruster

Posted

19 minutes ago, pinoysaboteur said:

Happy New Year. Didn't know if this is on the works. Is there a way to have a dome that we can add message that "You have entered the Airfield Event!"? Also a Map Marker that we can choose the color and hover at it and tell us that's it's an Airfield Event! 
Thanks!

 

Hey! It is already possible to add a marker with the event name and color. I can add a message when entering the sphere in the next update

  • Like 1
pinoysaboteur

Posted

40 minutes ago, Fruster said:

Hey! It is already possible to add a marker with the event name and color. I can add a message when entering the sphere in the next update

Ah I found the Sphere, I also found a way to use Zone Dome, Zone Manager, and Auto Zone Manager to put a dome and announcement! 
Can you add an option to spawn Bradley's instead?

 

Fruster

Posted

5 minutes ago, pinoysaboteur said:

Ah I found the Sphere, I also found a way to use Zone Dome, Zone Manager, and Auto Zone Manager to put a dome and announcement! 
Can you add an option to spawn Bradley's instead?

 

You don't have to use other plugins. Marker, dome, entry message, all of this can be configured in the config. There are plans to add BradleyAPC

  • Love 1
pinoysaboteur

Posted

16 minutes ago, Fruster said:

You don't have to use other plugins. Marker, dome, entry message, all of this can be configured in the config. There are plans to add BradleyAPC

image.png.308bc6c0db2927b7f283842a7410a46d.png

pinoysaboteur

Posted

Also can you add a way to reward players RP Server Rewards for killing NPC? or get with Steenamaroo to add Airfield Event plugin in Rust Rewards.

 

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