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lordJamie

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    Makes it so easy to sort out player tickets and love how simple it is to set up
    I love how it synchronised bans from battlemetrics.
    I love the scoreboard, I wish it supports MySQL I can't wait for ultimate rcon 3. Will there be a discount for people who own this version?
    This feature significantly enhances the player experience by eliminating the need for players to resort to external platforms like Discord to claim rewards, thereby preventing any sense of being shortchanged. Through this system, players receive rewards through a randomized selection process, while also being granted the freedom to personally choose their preferred reward. The successful implementation of this system for Carbon, made possible through the efforts of individuals such as Shady, has resolved this issue and created a more gratifying experience for players, fostering a stronger sense of contentment and appreciation within the community.
    The aesthetic appeal of how this particular feature seamlessly integrates within my personally designed menu is truly remarkable; having invested in crafting a custom menu that resonates with my unique sense of style and sophistication, I am genuinely delighted by the visual outcome. This menu not only serves as a testament to my distinct 'swag' identity, but also significantly enhances the practicality of altering the appearances of various in-game equipment and items, a prominent example being the versatility it offers in customizing the appearance of a pickaxe. Whether I opt for the glistening purity of a snow-covered landscape, the vibrant lushness of a grassy terrain, the arid beauty of a desert expanse, or even the diverse array of biomes that the virtual realm presents, this custom menu provides an unparalleled convenience in seamlessly transitioning between these distinctive visual themes. Furthermore, I am profoundly grateful for the additional layer of positive impact that this customization brings, as it contributes to the support of the overarching carbon community—a community I hold in high regard. This commendable feat was accomplished with the valuable assistance of the amino platform, which proved to be an invaluable resource. Through proactive engagement within their dedicated support Discord, where individuals passionate about this domain converge to share insights and resolve queries, I garnered insights and guidance that were pivotal in realizing this endeavor. The collaborative spirit fostered within this supportive Discord community cannot be overstated. By extending and receiving assistance, fellow enthusiasts, like myself, collectively contribute to a virtuous cycle of knowledge exchange and growth. The provided link (https://discord.gg/WMCDNcxj3m) stands as a testament to the accessibility of this support network, allowing anyone interested in propelling their creative and technical pursuits within this realm to partake in this enriching experience. In summation, the harmonious fusion of aesthetics and functionality within my tailored menu configuration serves as a testament to my unique individuality and preference for stylish intricacies. This amalgamation not only streamlines the process of personalizing the visual attributes of diverse equipment, such as the iconic pickaxe, across various virtual landscapes but also underscores the positive outcomes that collaborative communities, facilitated by platforms like amino, can achieve. As I continue to navigate this dynamic and creative digital landscape, I am reminded of the incredible potential that lies within the intersection of individuality, innovation, and communal support, exemplified by my exceptional menu setup and the network that helped bring it to fruition.
  1. Does it work seamlessly with the AMINO giveaway bot from AMINO? I've noticed that the current bot requires manual actions from users. It would be wonderful if our plugin could integrate smoothly with the bot, allowing players on our Discord server to conveniently select their desired item and automatically be entered in the giveaway if they have logged in within the past day. This way, they would have a fair chance of winning, even if their inventory is already full. Moreover, it would be great if the plugin and the bot could collaborate effectively, ensuring that the voting process is regenerated in case someone's inventory is full, thus preventing any prizes from going to waste. By combining the capabilities of both the plugin and the bot, we can create a seamless and enjoyable experience for our community.
  2. Thank you
  3. Now running name syncing functions... Running nitro checker... LordJamie#0001 is still nitro Could not find Discord Member for 0 undefined undefined undefined Now running name syncing functions... Could not find Discord Member for 0 undefined undefined undefined undefined Now running name syncing functions... Running nitro checker... LordJamie#0001 is still nitro Could not find Discord Member for 0 undefined undefined undefined Now running name syncing functions... Could not find Discord Member for 0 undefined undefined undefined Now running name syncing functions... Running nitro checker... LordJamie#0001 is still nitro Could not find Discord Member for 0 undefined undefined undefined undefined Now running name syncing functions... Could not find Discord Member for 0 undefined
  4. I am going to Try that now Thank you and I have joined the discord Username is LordJamie#0001
  5. [HarborEvent] Config update detected! Updating config values... [HarborEvent] Config update completed! Loaded plugin HarborEvent v2.1.3 by KpucTaJl [298ms] Checksum validation failed for 'PressButton.Press' Checksum validation failed for 'HackableLockedCrate.StartHacking' Checksum validation failed for 'AutoTurret.SetTarget' Checksum validation failed for 'PlayerLoot.StartLootingEntity' Checksum validation failed for 'PlayerLoot.StartLootingEntity' Failed to call hook 'OnServerInitialized' on plugin 'HarborEvent v2.1.3' (Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.CheckAllLootTables () [0x0000b] in <a1c65403e0804c849924839c3e90d638>:0 at Oxide.Plugins.HarborEvent.OnServerInitialized () [0x00006] in <a1c65403e0804c849924839c3e90d638>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0
  6. Failed to call hook 'OnPlayerInput' on plugin 'MyMiniCopter v0.5.6' (Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnPlayerInput (BasePlayer player, InputState input) [0x0001b] in <7e1f0eecfe434746bde93a3b95f19dd0>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 Failed to call hook 'OnPlayerInput' on plugin 'MyMiniCopter v0.5.6' (Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnPlayerInput (BasePlayer player, InputState input) [0x0001b] in <7e1f0eecfe434746bde93a3b95f19dd0>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 Failed to call hook 'OnPlayerInput' on plugin 'MyMiniCopter v0.5.6' (Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnPlayerInput (BasePlayer player, InputState input) [0x0001b] in <7e1f0eecfe434746bde93a3b95f19dd0>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 Failed to call hook 'OnPlayerInput' on plugin 'MyMiniCopter v0.5.6' (Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnPlayerInput (BasePlayer player, InputState input) [0x0001b] in <7e1f0eecfe434746bde93a3b95f19dd0>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 Failed to call hook 'OnPlayerInput' on plugin 'MyMiniCopter v0.5.6' (Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.OnPlayerInput (BasePlayer player, InputState input) [0x0001b] in <7e1f0eecfe434746bde93a3b95f19dd0>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  7. lordJamie

    Support Harmony 2

    Okay thank you for that i Will see what the say now
  8. lordJamie

    Support Harmony 2

    The plugin would be nice to support Harmony 2 Due to Carbon not working with harmony 1. Can you provide a DLL for harmony 2. If you know off a reason why it wouldn't work I would not mind a reason. Many thanks, Jamie
    The linking system works so nicely and as it is PHP I can build it into my website a lot easier and customize it to how I like and how it sync name from the steam to discord and the admin panel
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