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gdias92

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  1. Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) What should I do ?
  2. Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) What should I do ?
  3. gdias92

    EventManager

    @MuB-Studios Can you add a feature to randomize the event start ? Something random between events with parameters like MIN_SECONDS and MAX_SECONDS.
  4. gdias92

    Raidable Bases

    How can I turn the house of a player that no longer plays into a raidable base ?
  5. I am getting the following error with the latest version of plugin. Unable to load NpcSpawn. NpcSpawn.cs(696,19): error CS1525: Unexpected symbol `end-of-file', expecting `,', `;', or `='
  6. gdias92

    Air Event

    Does this plugin disables the normal cargo event ? For some reason it's not happening anymore on my modded server.
  7. Is it possible ? My Heli is going away after some time. I set for him to stay 24 hours lol { "Time to event start(in seconds, minimum 900)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 3600, "Maximum time to event start(in seconds)": 3600, "Minimum amount of online players to trigger the event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 30, "Airdrops amount(spawn every cargo drop)": 0, "Airdrops lifetime(in seconds)": 7200, "NPCs amount(spawn every cargo drop)": 6, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs attack range": 150.0, "Minimum distance to NPC damage": 250.0, "Forcibly immobilize an NPC": false, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Calls a helicopter to the airfield after landing a cargo plane": true, "How long the helicopter will patrol the airfield (in minutes)": 2400, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Make helicopter fly away after end of patrol time": false, "Event marker on the map(will spawn a marker immediately after the start of the event)": true, "If true, spawn the marker only after the plane lands": false, "Event marker name": "[Nightmare] Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 463.83548, "y": 52.19391, "z": -116.711395 }, "Custom place rotation": { "x": 11.6294851, "y": 70.3533859, "z": -4.35833755E-07 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false }
  8. I want a map market (area, vending machine symbol and name) like the airfield event with a name. This way I can notify the players about the difficulty of the event.
  9. gdias92

    Airship not moving

    Let's try. Can you do it ? I am still learning how to use oxide, otherwise I would do it myself.
  10. gdias92

    Airship not moving

    Can you make it move ? It could move above the sea to avoid lag.
  11. gdias92

    Airship not moving

    The airship is not moving. Is there a way to keep the airship flying through the map ? If not, could you implement ?
  12. Could you please give more information about the events hooks ? Like the OnStartEvent and OnEndEvent ? This way we can add your icons here. This is the HUD Info dev answer : Hi! Unfortunately, I can't add support for these plugins without @Fruster input, because the plugin description doesn't describe their Hook, which I need to track the start/finish of event
  13. Could you please give more information about the events hooks ? Like the OnStartEvent and OnEndEvent ? This way we can add your icons here. This is the HUD Info dev answer : Hi! Unfortunately, I can't add support for these plugins without @Fruster input, because the plugin description doesn't describe their Hook, which I need to track the start/finish of event
  14. I will talk with him.
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