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DySFunction's Achievements
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pncp (PersonalNPC) and botbotrespawn conflict. you see "target other npcs" is the setting that is broke for us. it is why Botrepsawn npc's shoots the scientists. because /pncp counts as a scientist to the mod BotReSpawn the alternative is to make it so pncp doesnt attack any bots. then botrespawn bots wont attack the inherent scientists. but even doing that you can middle-click to make your /pnpc attack the botrespawn bots, and they wont attack back at that point. i would like to be able to use botrespawn along with PersonalNPC on a pvp server. can you add an entry there to "Target PersonalNPC" ? i posted on the PersonalNPC page as well. thank you.
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pncp and botbotrespawn conflict. you see "target other npcs" is the setting that is broke for us. it is why Botrepsawn npc's shoots the scientists. because /pncp counts as a scientist to the mod BotReSpawn the alternative is to make it so pncp doesnt attack any bots. then botrespawn bots wont attack the inherent scientists. but even doing that you can middle-click to make your bot attack in game bots. i would like to be able to use botrespawn along with this mod on a pvp server. i saw that you added the options to lock the inventories thats cool thank you. one problem is if you kill the bot, the items just drop on the ground anyways. kind of why i was hoping you could lock them. any way to lock them and keep the items from dropping as well ? i have posted on the /BotReSpawn page as well hoping to get things working. thank you.
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i guess what i mean is i run a pvp server, i would like to setup static gear on the bots that cant be edited or looted by players ( like a Sar in example). so everyone has the same bot with no advantage. i would like the players to use the bot for farming and looting and have the main inventory lootable by other players. basically i dont want to have naked bots running around, and not let people spawn the bot to take its clothing or weapon. i run a buy/sell shop. i do have the timer set to the default 300seconds, and dont really want to make it longer than that. also side note: this conflicts with BotReSpawn though i think the issue is on that plugin they dont recognize pncp as seperate from other bots.
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question prior to purchase : if i have some monuments setup using botrespawn, can i use this mod in other areas or even the same without a conflict? it looks like this mod has few more settings in some areas that i like, but i already bought botrespawn and spent a good deal of time setting it up with kits and custom spawns and what not.
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thinking about buying this so can you set up a small circuit to patrol specific monuments that are not on a road like to patrol excavator? or other hotspot monuments. can i have some run the road at the same time as convoy, and will they path around one another? or one disappear on x range detection of another Bradley? i currently run convoy and i would like to beef up environmental security with this mod, and would like to be able to set up small custom routes at specific spots.
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hello wondering if you can point me in the right direction. i would like the inventory to drop, but not the hot bar, or equipped items. id like to setup static gear on the bots. so they would all have the same tools, and gear. but the inventory could be looted if the bot gets killed pvp. i dont want players to farm the bots gear. im not sure how to approach this. thank you.
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- 6 comments
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- #admintool
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not sure if this is something that would go here, but i use this mod and its amazing.. an issue im having is players are reporting that when automated with the industrial crafter, skin(d) items dont stack, and stop the conveyer cold. if this is something you are familiar with, or have an idea i would appreciate it greatly.
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