xXBIGSPENDERXx's Wishlist
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WoundedNPC
Introducing WoundedNPC — where NPCs don't just die; they make a scene!
Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching!
Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your choice!) with a configurable chance to get back up for a second chance.
Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC!
Features:
NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes:
Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg Mono channel (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files.
Example config
{ "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }
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BlackMarket | Black Market & Money Wash Dealer: Ultimate Underground Trading Plugin
BlackMarket is a complex plugin that awakens the dark dealings of the underground. It offers players a completely new gaming experience by introducing illegal trading activities with special currencies. Thanks to the various customization options, the plugin can be perfectly adapted to individual needs.
⇨ MoneyWash Dealer:
➤ The MoneyWash Dealer offers the possibility to exchange black money for a special currency. By default, Scrap is exchanged for Golden Scrap - my exclusive currency that is used on my server. Players can thus safely launder their illegal winnings to use them for other transactions.
⇨ Black Market Merchant:
The Black Market Merchant provides access to various stores:
➤ Weapons Shop: Players can purchase exclusive weapons here.
➤ Ammoshop: A place to stock up on ammunition.
➤ Special Items & Fun Items: Players can purchase unique items or fun items that can only be paid for with special currencies such as Golden Scrap. You can, of course, customize the stores to suit your needs.
⇨ Dynamic dealer behavior:
➤ The two dealers don't stay in one place for long. To avoid being caught, they change their position every X minutes. As a result, they always remain hidden and ensure an immersive and dynamic gaming experience.
➤ no Commands
➤ blackmarket.moneywash - Allows basic use of the Money Wash Dealer.
➤ blackmarket.dealer - Allows basic use of the Black Market Dealer.
➤ The plugin offers numerous configuration options so that it can be easily customized to the needs of each server.
See this one:
How can I set up BlackMarket?
load, run, enjoy 💝
Support Discord ⇽ Free Download GoldenScrap Plugin
*Attention because there are frequent questions after the purchase I would like to explain 1-2 things here!
If you buy the plugin, it is naked!
You must define your monuments before putting it into operation.
Since everyone has different needs, I have made the plugin simple so that everyone can adjust these settings with copy/paste and numbers. I have made you an example using airfield. You can set this for each monument. You make these settings only once! The dealers spawn at a map wipe regardless of the direction of the monument, how high it is or how it is inclined again at this point. Do the work for yourself.
If you find great spots, please share them on discord via ticket.
Maybe I’ll make a long list of choices if enough people get in touch
- #blackmarket
- #market
- (and 12 more)
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Lighthouse Party Event
This plugin creates a party in the lighthouse where one of the dancers has had too much to drink and feels sick.If you help him and find him a bottle of mineral water in a foodbox in the lighthouse area, he will give you the key to the door.
Chat and Consolecommand available to admins only.:
lpstart lpstop givekey givewater Contact:
Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK
If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.3:27195
My public Rust server IP: 136.243.135.46:28050
Video:
FoodBox position:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 2 }, "Automatic event start": false, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 120.0, "Warning messages before event end": 120.0, "The event starts at night only?": true, "Use mapmarker?": true, "Chat icon": 0, "RadioLink": "https://stream.techno.fm/radio1-192k.mp3", "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(1.572, 27.500, -1.136)", "Rotation": "(0, 54.606, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(0.282, 29.517, -2.851)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(1.783, 27.500, -2.563)", "Rotation": "(0, 327.260, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "Position": "(0.428, 28.211, -1.426)", "Rotation": "(0, 327.621, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Key item setting": { "Key item shortname": "door.key", "Key skinID (0 - default)": 3370208540, "Key item displayname": "LIGHTHOUSE PARTY KEY" }, "Mineral water item setting": { "Mineral water item shortname": "smallwaterbottle", "Mineral water skinID (0 - default)": 3371773425, "Mineral water item displayname": "MINERAL WATER" }, "Dancing Npcs name and outfit": { "Name": "Party Face", "Wear items": [ { "ShortName": "shirt.collared", "SkinID (0 - default)": 3035466202 }, { "ShortName": "pants", "SkinID (0 - default)": 2357992772 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2673890130 }, { "ShortName": "partyhat", "SkinID (0 - default)": 0 } ] } }
- #lighthouse
- #event
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(and 1 more)
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Auto Pilot
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there!
Features:
🚗 Autopilot for Ground, Air and Water Vehicles
• Works with cars, motorcycles, bicycles, helicopters, boats and horses.
🎯 Navigation System
• AI determines the most efficient route to the selected destination.
• Obstacle detection helps prevent car crashes.
⚙ Complete Customization & Control
• Adjust maximum speed and AI behavior for ground vehicles.
• Fine-tune altitude, pitch, and throttle strength for helicopters.
💡 How to Use:
1️⃣ Type /autopilot in chat.
2️⃣ Select a location on the in-game map.
3️⃣ Your AI autopilot will take over and drive or fly you there!
📜 Permissions:
🚗 Land Vehicles
autopilot.modularcar – Grants access to autopilot for modular cars.
autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles)
autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles)
autopilot.horse – Grants access to autopilot for horses
🚁 Air Vehicles
autopilot.attackhelicopter – Grants access to autopilot for attack helicopters
autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters
autopilot.minicopter – Grants access to autopilot for minicopters
🚤 Water Vehicles
autopilot.motorrowboat – Grants access to autopilot for motor rowboats
autopilot.rhib – Grants access to autopilot for RHIBs
autopilot.tugboat – Grants access to autopilot for tugboats
📸 See It in Action! Watch the Video
📄 Configuration:
{ "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
- #rust
- #walkinrey
- (and 9 more)
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Z Auction
ZAuction - The Ultimate Auction Solution
ZAuction is a comprehensive, feature-rich auction plugin that creates a dynamic and interactive marketplace on your Rust server. It physically spawns a custom, fully decorated auction house at the Compound (Outpost) monument, or can be run in a UI-only mode via chat or computer.
It provides 12 independent auction "boxes," allowing you to run multiple auctions simultaneously, each with its own items, currency, and schedule.
Key Features:
- Physical Auction House: Spawns a custom-built, fully decorated base at the Compound, complete with lighting, CCTV, rugs, and seasonal (Christmas) decorations.
- Multiple Access Modes: You choose how players interact!
- Mode 1 (NPC): A fully customizable NPC (name, clothes) inside the base, with optional "rude" personality and "naked player" prevention.
- Mode 2 (Computer): Players access the auction UI via a Computer Station.
- Mode 3 (Chat): Players use a simple chat command (e.g., /auction) to open the UI.
- Flexible Bidding Currency: Set the price type for each auction box individually.
* Economics
* ServerRewards
* Custom Items (e.g., "1000 Scrap" or "1 Dragon Lore L96").
- Discord Integration: Automatically send webhook messages for auction starts, ends, new high bids, and when a winner collects their items.
- Powerful Admin UI: An extensive in-game admin panel to configure every aspect of the 12 auction boxes.
Player Features:
- Intuitive UI: A clean interface showing all 12 boxes, their status (Active, Ended, Awaiting Pickup), and time remaining.
- Automated Bidding: Players can easily bid on items. The system automatically handles increments.
- Outbid Refunds: Players who are outbid automatically get their money or items added to a personal refund cache, which they can claim at any time.
- Auction Limit: Configure the maximum number of auctions a single player can be leading at one time to prevent market domination.
- Secure Collection: Winners can collect items from the physical box (if the base is enabled) or via a UI button (if UI-only mode).
I- tem Peeking: Admins can allow players to see the contents of a box, or keep them hidden for exciting "mystery box" auctions.
Admin & Configuration Features:
- Per-Box Configuration:
- Scheduling: Set precise start and end times for each auction (yyyyMMddHHmm format).
- Pricing: Define the currency, starting bid, and minimum bid increment.
- Rewards: Add up to 18 unique items (with custom amounts and skins) to each auction box.
- Custom Commands: Automatically run console commands when a player wins (e.g., grant permissions, add to a group, send a broadcast). Use {id} for the player's SteamID.
- Mystery Boxes: Toggle HiddenItemList to hide the contents until the auction is won.
- Wipe Refunds: Decide if outbid players get their refund even after a server wipe.
- Easy Item Setup: A built-in item searcher in the admin UI makes adding items simple.
- Full Customization: Change the NPC's name/attire, customize skins for the base (walls, floors, doors), and set up the map marker and CCTV camera name.
Dependencies:
Economics (Required for Eco bidding)
ServerRewards (Required for RP bidding)
ZAutomatedMessages (Extra message system)
Configuration:
{ "UI MODE (1 == only NPC || 2 == only Computer station || 3 == Chat command)": 1, "Chat command": "Auction", "Enable Chat messages: Start/End/Winner?": true, "Enable spawn Portals and Base in Compound?": true, "SerwerReward custom name": "RP", "Economics custom name": "$", "Max auctions / player": 2, "BaseConfig": { "Base position in Compound": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Base rotation in Compound": 0.0, "Enable neon Sign next to portal gate?": true, "Portal neon text": "Auction\nRoom", "Portal neon text color": "#FF3F1A", "Portal neon text size": 40, "Table SkinID": 1588795609, "Door SkinID": 2799692709, "Chair SkinID": 2684157370, "Floor Wallpaper SkinID": 10370, "Wall Wallpaper SkinID": 10276, "Ceiling Wallpaper SkinID": 10395, "Enable Christmas design in December?": true, "Box skin list ( MAX 12 )": [ 3583519913, 3583520613, 3583521253, 3583521831, 3583522519, 3583523138, 3583523574, 3583524111, 3583524686, 3583525130, 3583525752, 3583526080 ], "Wall rug skin list ( MAX 3 )": [ 3159395345, 2399711941, 2744700657 ], "Floor rug SkinID": 2887871624, "CCTV camera name (empty == disable)": "Auctionroom", "Enable flowers in Auction Room?": true }, "MainUI": { "Name": "Auctions", "Computer Button Background color": "0.4 1 0.4 0.9" }, "Npc": { "Name": "Auction caller", "Does the base NPC kick out naked players?": true, "Should there be a rude NPC in the base?": true, "Wearing List ( MAX 7 )": [ { "shortname": "pants", "SkinID": 834127935 }, { "shortname": "tshirt", "SkinID": 3034987074 }, { "shortname": "shoes.boots", "SkinID": 826587881 }, { "shortname": "Sunglasses", "SkinID": 0 } ] }, "Discord": { "Enable?": false, "WebHook": "", "Image": "" }, "MapMarker": { "Enable?": true, "Text": "Auction", "Radius": 0.25, "Color": "#FF3F1A" } }
I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
Incompatibility list:
- SkillTree
when picking up plants, it gives XP and the plant does not disappear. Solution: The appearance of plants can be disabled in the configuration file