Jump to content

xXBIGSPENDERXx's Wishlist

  1. More information about "Launch Pad"

    $5.00

    Launch Pad

    Launch Pad    is a plugin that gives players a PAD to launch and deploy Parachutes at height
    Note : there is a few times that this will not work . almost all you get a message . but when on building block (PAD placement blue) rust overrides this code and a normal pad spawns without warning you, looking into that)
     
    Permissions
    LaunchPad.use      ---     gives player ability to use PAD
    LaunchPad.spawn   ---   allows player to spawn pad with chat command
     
    ConsoleCommand
    launchpad   <playername>     --- gives player the PAD
     
    ChatComand
    /Launchpad
     
    Config
    { "1. Max Launch hight": 200.0, // normal hight deploy (can never be mor that 900 "2. Use pad only once": false, "3. Return Pad to player after Launch": true, "4. Always full health Parachute": false, "5. Use chute health Limit": false, "6. Chute heath limit": 50.0, "7. LaunchPad SkinID": "2478929353", "8. Allow quick release of parachute": true, // pressing primary fire will stop launch and deploy Chute "9. Quick release Max hight": 500.0 // if player dont release it will auto release at this hight (can never be more than 900), "A. Allow ParaChutes to be Persistant": true, "B. Allow only Pad Placer to use pad": false, "B. Pad placement cooldown time in minutes (0 meens disabled)": 0 }  
    Lang File
    { "NoChute": "You dont have a Chute Equiped", "NoPerm": "You dont have the Permission to use this", "NoUnderRoof": "You cant Deploy Under a Roof, Ceiling, Underground, in water or in radiation", "NoVanish": "You cant Do this in Vanish", "ChuteHealth": "Chute to broken to use", "NoEscape": "You cant Do this While being raided or Combat Blocked", "CooldownMessage": "The Pad Placement is on a cooldown for you . {timeremaining} remaining from {cooldowntotal} Min's" }  
     
    0dbdbab9a1c3142b40740be6e631f21d
  2. More information about "Custom Modules"

    $14.99

    Custom Modules

    Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
     

    Types of modules
    Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well.  For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
    Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
    Jet module  When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
    Remote control module  A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
    Underwater module  Allows the car to move underwater.
     
    Chat commands  (For administrators!)
    /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument  
    Console commands (RCON)
    givemodule <userId> <Custom item shortname> <amount> – give the item to player.  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian
  3. More information about "IQGuardianDrone"

    $34.99

    IQGuardianDrone

    IQGuardianDrone  is a new, technologically advanced plugin in the world of RUST.
    It's a plugin that introduces new mechanics and a new "teammate" for your players!
    Take your servers one step closer to technology, which the Rust developers themselves are slowly but surely moving towards!\

    Suitable for both PvP and PvE servers, with the PvE mode easily toggled using a single configuration setting!
    This plugin, themed around technology, features a large number of audio cues (17 voice lines) along with a modern, minimalist UI interface!
    I provide all the files in an archive with the plugin
     
    You can use this link to the video for your servers, groups, etc.
    (Do not upload it to your channels YT - the video has my confirmed copyrights, and you will receive a strike.)
     

    Be sure to watch it until the end, dynamic moments appear progressively, and this video is worth 2 minutes of your time.
    List of features:
    NEW  #  NPC/Turrets and SamSite attacks on drones:
    Defender drones will now be targeted by NPCs, turrets, and SamSites!
    To enable this, you need to install the free plugin -  TargetableDrones.
    Configuration is done inside TargetableDrones, where you can choose who will attack the drone.
    Sound Effects:
    Extensive work has been done on sound effects, with the plugin featuring 17 unique phrases for different situations. All sound effects have been professionally recorded by voice actors.
    The drone has phrases for various actions and situations, including instructional, combat, and humorous phrases, adding more gameplay content.
    The trader has greeting, farewell, purchase, and random action phrases.

    Dynamic Route Building:
    The drone is capable of autonomously building a route for movement, distinguishing between trees, rocks, structures, and monuments. This allows it to maneuver without getting stuck, enhancing its combat capabilities.

    Player Protection in the House:
    If a player is inside their house or any of their structures, the drone will guard them by flying at an altitude around the house, eliminating any approaching threats.

    Turret:
    The turret operates based on in-game mechanics and has a small but important configuration.
    You can adjust the enemy detection radius, select the enemy trigger for the turret (players/NPCs/animals).
    It is possible to change the number of ammo slots for the turret and add a blacklist of weapons for privileges.

    Hub:
    This is a point for the drone where it will wait for the player.
    Players can send the drone to the hub during combat or while moving. Once it reaches the hub, the drone will land at the hub point and shut down, awaiting further commands.
    If the player is killed or logs out of the server while having a hub, the drone will automatically return to it.
    The flight to the hub can be canceled by pressing the control remote again.
    The frequency on the hub should match the frequency on the drone.

    Control Remote:
    The control remote serves as the "detonator" with its SkinID (a regular detonator won't work).
    It is required to activate and control the drone.
    The frequency on the control remote should match the frequency on the drone.

    Drone Vendor:
    There is an integrated building in the NPC city (using the CopyPaste plugin) - you can modify it (for proper operation of your building, consult with me, and I will guide you on what needs to be installed there).
    All vendor goods can be customized or completely disabled.
    The building's position can be changed in the configuration file.

    Drone Configuration:
    Extensive drone configuration options are available. You can remove its strobe light, flashlight, and set the time for the flashlight to turn on.
    You can configure the drone's height, speed, flight offset, and there is support for the drone when the player is in a vehicle, which can also be configured separately.
    The plugin comes with an optimal configuration already set up, so you don't have to worry about the complexity of configuration and testing.

    Plugin Monetization:
    You can sell drones, remote controls, and hubs in your server's store.
    In addition to this, there is turret configuration based on privileges.

    Permissions :
    iqguardiandrone.dronedestroy  - permission to use the drone destruction command iqguardiandrone.hubdestroy  - permission to use the hub destruction command Other permissions are configured in the settings

    Chat commands:
    /hub  - send the drone to the hub (there is also a button in the UI) /drone  - an admin command that gives a drone, a control remote, and a hub /hub.destroy - destroys the hub at a distance /drone.destroy - destroys the drone at a distance
    Console commands:
    hub  - send the drone to the hub (there is also a button in the UI) iqgd drone [Steam64ID]  - give a player a drone iqgd hub [Steam64ID]  - give a player a hub iqgd rfdetonator [Steam64ID]  - give a player a drone control remote hub.destroy - destroys the hub at a distance drone.destroy - destroys the drone at a distance The square brackets are used for example - do not use them in commands

    API :  
    private Boolean IsValidDrone(Drone drone) // Returns true/false values if this drone is someone's protector Object canRemove(BasePlayer player, BaseEntity entity) // Returns a String with information if a player is trying to remove a drone/hub, otherwise returns null  
    Configuration :
    { "General plugin configuration": { "Use the plugin UI interface": true, "Use sound effects at the merchant": true, "Use sound effects for the drone": true, "Drone SkinID (if you sell the drone through a store or NPC - set the same SkinID there)": 3036002096, "Hub SkinID (if you sell the hub through a store or NPC, set the same SkinID there)": 3040010074, "Control remote SkinID (if you sell the remote through a store or NPC, set the same SkinID there)": 3040010185, "Choose the type of drone pickup with the crowbar: 0 - Cannot lift at all, 1 - Only the drone owner, 2 - Owner and his friends, 3 - All players": 1 }, "Setting up drone": { "Drone parameter configuration": { "Health level (default - 100)": 100.0, "Drone configuration while following the player": { "Height above the player": 2.0, "Vertical speed": 10.0, "Movement speed": 7.0, "Height at which the drone will follow a swimming player above the water level": 3.0, "Offset from the player": 3.0, "How many times will the player's offset increase when they are on a vehicle": 2.0, "How much will the following speed increase when the player is on a vehicle": 2.0, "The drone's pitch angle when it is following and attacking a target": 15.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 10.0, "200": 15.0, "300": 20.0, "400": 25.0, "500": 30.0 } }, "Configuration of the drone's mode while waiting for a player to exit the building, as the drone circles around the house": { "Height above the building": 7.0, "Distance around the building over which the drone will rotate": 15.0, "Rotation speed around the building": 30.0 } }, "Adjusting drone lighting": { "Using strobe light on drone (true - yes / false - no)": true, "Using flashlight on drone (true - yes / false - no)": true, "What time does the drone's flashlight turn on on the server": 19.0, "What time does the drone's flashlight turn off on the server": 8.0 }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 30.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "rifle.ak", "rifle.lr300", "rifle.m39", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 3 } }, "Configuration by privileges": { "iqdroneguardian.vip": { "Health level": 200.0, "Drone configuration while following the player": { "Movement speed": 10.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 12.0, "200": 17.0, "300": 22.0, "400": 27.0, "500": 32.0 } }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 50.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 2 } } }, "Setting the color of parameters in the interface": { "General color": "0.8941177 0.854902 0.8196079 1", "Health level color if it is above 50%": "0.4509804 0.5529412 0.2705882 1", "Health level color if it is below 50%": "0.7607843 0.427451 0.2 1", "Health level color if it is below 25%": "0.8039216 0.254902 0.1686275 1" }, "Setting up the seller and the building": { "Use the building with the drone merchant and other items? (true - yes/false - no)": true, "The name of the file with the building should be in data/copypaste/": "MechanicHouse", "Setting up custom building positions with a merchant": { "Use custom positions (true - yes/false - no)": false, "Custom position for the building": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Degree of rotation of the building": 0.0, "The radius of the safe zone (Analogous to the compound)": 25.0 }, "Store names on the map": "Mechanic's hut", "Setting up a vendor NPC": { "DisplayName NPC": "Mechanic", "ID NPC (His appearance depends on his ID)": 1369732, "Clothes NPC": [ { "ShortName": "shirt.collared", "SkinId": 1402339549 }, { "ShortName": "pants", "SkinId": 1402353612 }, { "ShortName": "burlap.gloves", "SkinId": 1402323871 }, { "ShortName": "hat.cap", "SkinId": 1137543887 }, { "ShortName": "shoes.boots", "SkinId": 2830476912 } ] }, "Configuration of items for sale in the mechanic's shop": [ { "Item for sale": { "ShortName": "drone", "SkinId": 3036002096, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 350 } }, { "Item for sale": { "ShortName": "discofloor", "SkinId": 3040010074, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 500 } }, { "Item for sale": { "ShortName": "rf.detonator", "SkinId": 3040010185, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "carburetor3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "crankshaft3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "piston3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } } ] }, "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#4A5ED5>IQGuardianDrone</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }  
  4. More information about "Triangulation"

    $30.00

    Triangulation

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals!
     

    Description
    The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end.
    In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge!
     
    Dependencies  Required
    AnimalSpawn  
    Dependencies (optional, not required)
    TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience  
    Chat commands (only for administrators)
    /tstart - start the event
    /tstop - end the event
     
    Console commands (RCON only)
    tstart - start the event
    tstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnTriangulationStart() – called when the event starts
    void OnTriangulationEnd() – called when the event ends
    void OnTriangulationWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
    void  OnTriangulationReceiverSpawn(Vector3 pos, float radius) -  called when the signal receiver spawn on the map
    void  OnTriangulationDrillSpawn(Vector3 pos, float radius) -  called when the drilling rig spawn on the map
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  5. More information about "WoundedNPC"

    $16.98

    WoundedNPC

    Introducing WoundedNPC — where NPCs don't just die; they make a scene!
    Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching!
    Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your   choice!) with a configurable chance to get back up for a second chance.
    Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC!
     
    Features:
    NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes:
    Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg     Mono channel   (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files.  
     
    Example config
    { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }  

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
168.7k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.