will007's Wishlist
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Furnace Upgrades
By Iftebinjan in Plugins
Upgrades your furnaces, ovens, refinery, mixing table & etc to beyond.
⭐ Key Features
Upgrade each attribute of your furnace; Supports different oven types; It is possible to define default attributes for all ovens on the server; You can set a default value for all base ovens (replacing quicksmelt); You can enable/disable any features you want; Option to keep attributes when removing the furnace; Option to auto split ores; Automatic fuel calc based on the upraded oven attributes; Now BBQ and Campfire can also be improved; Option so that only the furnace owner can upgrade it; Option so that only owner's teammates can upgrade it; A new completely redesigned UI; NEW Supports Mixing Table 🎬 Video Showcase
📜 Permissions
furnaceupgrades.use - This is the unique permission. required for all players to upgrade furnaces ⚙️ Configuration
💬 Support
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Config Editor UI
By The_Kiiiing in Plugins
Are you tired of editing config files in a text editor? This plugin allows you to edit configurations and data files directly in-game.
Features:
Edit config files and data files via in-game UI Prevents syntax errors like missing commas Option to reload plugin when saving a config file Intuitive UI Works with any JSON file
Command:
/config
Permission:
configeditorui.use
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Auto Pilot
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there!
Features:
🚗 Autopilot for Ground, Air and Water Vehicles
• Works with cars, motorcycles, bicycles, helicopters and boats.
🎯 Navigation System
• AI determines the most efficient route to the selected destination.
• Obstacle detection helps prevent car crashes.
⚙ Complete Customization & Control
• Adjust maximum speed and AI behavior for ground vehicles.
• Fine-tune altitude, pitch, and throttle strength for helicopters.
💡 How to Use:
1️⃣ Type /autopilot in chat.
2️⃣ Select a location on the in-game map.
3️⃣ Your AI autopilot will take over and drive or fly you there!
📜 Permissions:
🚗 Land Vehicles
autopilot.modularcar – Grants access to autopilot for modular cars.
autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles)
autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles)
🚁 Air Vehicles
autopilot.attackhelicopter – Grants access to autopilot for attack helicopters
autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters
autopilot.minicopter – Grants access to autopilot for minicopters
🚤 Water Vehicles
autopilot.motorrowboat – Grants access to autopilot for motor rowboats
autopilot.rhib – Grants access to autopilot for RHIBs
autopilot.tugboat – Grants access to autopilot for tugboats
📸 See It in Action! Watch the Video
📄 Configuration:
{ "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
- #rust
- #walkinrey
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Building Sites [Super Sized Bundle]
By Adem in Customizations
‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).
SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.
Installation Instructions:
Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #building
- #building site
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(and 5 more)
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PogoStick
I bring to you a new plugin that will add Pogo Sticks to your server! These Pogo Sticks will allow players to jump, somersault, and parkour in ways never seen before in the game. With default configuration, Pogo Sticks don't do as well on sand and snow, for obvious reasons right? But don't worry you can configure any of the pogo presets, such as the speed and height of jump for example.
The Pogo Stick is an ordinary worn item with a skinID that can be given to the player by console command, or any of the other unique ways you might want to give them out in your servers.
There are two activation modes for Pogo Sticks. With default configuration, the player has to put the item in a belt container. In this mode, the Pogo Stick is only used when it is selected as an active item. In the second mode, the Pogo Stick is activated when it is added to a clothing/armor container. In order to use the second mode, replace the shortnames of all Pogo Sticks with a clothing item. As an example "burlap.gloves.new" to replace a less noticable part of your wardrobe. In this second mode, players will be able to shoot and use items while on the Pogo Stick! The creativity is in your hands, have fun with it!
Chat commands (only for administrators)
/givepogo <pogoPresetName> - give the pogo stick to yourself
Console commands (RCON only)
givepogo <userID> <pogoPresetName> <amount> – give the pogo stick to player.
Config
plugin_en – example of plugin configuration in English plugin_ru – example of plugin configuration in Russian
Dependencies (optional, not required)
GUI Announcements Notify ZoneManager
My Discord: Adem#9554
Join the Mad Mappers Discord here!
Check out more of my work here!
