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  1. More information about "20 JunkPile Decoration 2"

    $5.99

    20 JunkPile Decoration 2

    Rust Junk Decorations 2 Prefab – an exciting addition for players seeking to infuse their Rust environment with a touch of authenticity and character.
    This versatile prefab offers an array of weathered and enigmatic items,  
    from rusted barrels to discarded machinery, which can be strategically placed to embellish your base or surroundings.  
    Whether you're aiming to create a post-apocalyptic ambiance or simply add intrigue to your in-game setting, these meticulously crafted decorations provide endless opportunities for customization and creativity.  
    Transform your virtual space into a captivating and immersive backdrop, using the Rust Junk Decorations 2 Prefab to evoke a sense of desolation and industrial beauty. With the ability to arrange and combine these items as  
    you see fit, you can effortlessly infuse your Rust experience with a unique and compelling visual narrative. Elevate your surroundings with the Rust Junk Decorations 2 Prefab – the essential tool for expressing  
    your individuality and enhancing your in-game environment.
    Features:
    Entry-level monument;
    Great detail;
    Simple installing;
    recycler 0;
    Optimized FPS.
    General info:
    Prefabs count: 2634;
    Type: for looting;
    Modifiers: Height&Splat&Topology.
    Loot:
    Barrels: 16;
    food crate: 2;
    Random crates: 1;
    Ammo Crate: 10;
     
  2. More information about "Night Vision Goggles"

    $10.00

    Night Vision Goggles

    Info:
    Allows players with permission to equip Night Vision Goggles with any clothing items using the chat command: "/nvg"

    Players must already have NVGs in their inventory and can still only wear 7 clothing items total, so if you opt for NVGs you might have to choose whether to leave behind gloves or boots.
     
     
    oxide permission:    nightvisiongoggles.equip
     
    chat command:    /nvg
  3. More information about "Admin Tools"

    $29.99

    Admin Tools

    Admin Tools is an all-in-one plugin designed to make your job as a server owner/admin easier. This plugin has a wide range of features and commands that allow you to control your server easily, both in-game and via Discord. It also adds custom quality of life features exclusive to this plugin!



          ★   Inventory Viewing System - View an NPC or player's inventory in Discord and  in-game
          ★   Multi-Server Support  - Allows you to manage multiple Rust servers from a single bot
          ★   Custom  Combatlog System - View a player's combatlog in Discord and  in-game
          ★   Backpack Viewing System - View a player's backpack (uMod plugin) in Discord
          ★   Custom ID System - Get the ID of players on your server quick and easy, copy directly from chat
          ★   Warn System - Inform players of their wrongdoings and keep track of them (Warn Visuals: UI, Chat, Chat + Toast/Gametip)
          ★   Watchlist System - Lets you put suspicious players on a list for you to monitor, logs in-game and to discord
          ★   Server Command System - Reload/load/unload plugins and other console commands in Discord and  in-game
          ★   F7 Report Logging System - Log F7 reports to discord with their combat log attached (if enabled)
          ★ and more! (Rest of features below)




     

     (Changed/Exclusive):
     


    * Timestamps for video in video's description - Make sure to up video quality if watching from this site.




    * Timestamps for video in video's description - Make sure to up video quality if watching from this site.
     


          ★   Permission System - Grant/revoke permissions to groups and players from Discord  and    in-game
          ★   Minecraft Creative System - While enabled, hold middle click to get the item you're looking at
          ★   Rename System - Rename the players who think they are funny (toggle in config)
          ★   Tempban System - Tempban players with no database required
          ★   Unique ID System - Find players even when they have the same or similar names         --  Thanks to nivex ❤️
          ★   Kill, Wound, Revive & Respawn System - Kill, wound (down), revive and respawn players from Discord  and    in-game
          ★   Team Viewing System - View a player's team members from Discord  and    in-game
     




     

    Q: How do I set up the bot?
    A: Set Up Instructions  - If you miss any permissions, can always add them to the Admin Tools role in discord after you invite the bot.
     
    Q: Does this plugin link players to Rust?
    A: No. You can use the free plugin  DiscordCore by MJSU  if you would like to link your players.
     
    Q: Does this plugin log kills/PMs/F1 Spawn/chat?
    A: No. Admin Tools only logs the following if enabled: F7 Reports, Bans, commands from this plugin, and players who are watchlisted.  You can always view a player's combatlog from discord though. You can use the free logging plugins DiscordLogger by MONoH or DiscordChat by MJSU depending on your goal. However, personally, I recommend against using logging functionality that would be occurring very frequently due to Discord's rate limiting. Though, DIscordLogger is made in a way that combines messages if possible to prevent limiting.

    Q: Can this log to multiple Discord servers?
    A: YES. All you need to put for logging to multiple servers is the channel ID you want to log to in the list of channel IDs in the config.
     
    Q: Does this plugin ONLY work with Discord Extension 3.0.0+?
    A: YES. You need to download the 3.0.0+ version from GitHub, it is linked at the top (and right here) as a required dependency. Any version prior to 3.0.0 will not work with this plugin, but any version 3.0.0 and later will.
     
    Q: Will this work on a shared hosting server?
    A: Yes, BUT  you will not be able to take advantage of the threading done within the plugin.  It should still work fine, but when you're on a shared host, you may only have access to a single core/thread (not positive on which) and as a result the threading I am doing in the plugin will just be ran on the main thread. As a result some of the discord functionality (ie: image generation)  may  affect the server as its now running on the main thread (what the server uses to run the game on) instead of a separate thread which would normally not affect the server. The image generation stuff (backpack and inventory) is normally pretty quick depending on number of items and pictures being used/sent, and can be between 100-250ms to generate on my server, however that was while no players were on.
     
    Q: How do I fix this error Response Code: Forbidden Discord Error Code: 50001 Discord Error: Missing Access ?
    A:  All you need to fix this issue is MFA/2FA on the account used to create the bot. This issue is caused by Discord requiring your account to have either MFA or 2FA due to the bot being in a Community Discord server. After you add 2FA/MFA this error will go away.
     
    Q: Renaming isn't working, how do I fix this?
    A: The issue is likely that you don't have it enabled in the config, make sure to enable it in the config, its above the warning options and the discord API options.
     
    Q: My commands aren't appearing, how do I fix this?
    A: You can do the following in an attempt to try and force the bot to update its commands:
    Discord > Server Settings > Integrations > Admin Tools Bot > Toggle one of the checkboxes it shows in either Roles & Members or Channels > Save > Undo toggle > Save again.
     
    Q: Does this work with Rustcord?
    A: Yes, however you need this version here by MJSU  as it has been updated to work with DiscordExtension 3.0.0+ versions.
     
    Q: How do I set up Multi-Server Support?
    A: Do as follows:
    Enable the bool (true/false) config option for multi-server system. Fill and keep the list of servers order the same if possible between configs (not required, but recommended). Use the /server  command in discord to swap to the server you want to start listening to/sending commands to. On first use of command, it will error in all but one server console (tries to reply to a message more than once), that is expected and doesn't do that after that first command. It is used to set it up. If you want the activity information to change when swapping servers, make sure to enable that functionality in the config.  
     

    Special thanks to Nivex for both creating and allowing me to use the method used to generate unique IDs for players.


    For support, please make a support ticket or join the Cobalt Studios Discord.
  4. More information about "Quest System"

    $33.99

    Quest System

    XDQuest: A comprehensive and customizable quest system for your RUST server!
    XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world.
    With 31 different types of missions available for players, the possibilities are almost limitless.
    Players receive various rewards for completing missions, adding even more incentive to accomplish tasks.
    At the moment, this is the largest and only quest system available!
    XDQuest is your key to creating endless adventures in the world of RUST.
     
    List of features:
    (The description briefly outlines the functionality and includes screenshots.)

    Interactive website for creating quests:
    XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable!
    The plugin offers four types of rewards:
    Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels.

    List of missions
    Mission setup
    Reward setup Detailed instructions and settings on the website:
    XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions.
    You will gain access to it immediately after purchasing the plugin.

    Discover the simplest and most effective way to configure using my guide!
    Beautiful and modern UI:
    The stylish and intuitive interface makes using XDQuest simple and enjoyable.
    There is a mini-quest list that allows your players to remotely track the progress of their missions.

    UI
    UI
    Mini quest list
    Example of UI customization
    (Rusty Wasteland PvE)
    Capabilities and NPC settings:
    NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers:
    1.Greetings
    2.Farewells
    3.Task acceptance
    4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions:
    Currently, there are 24 different types of tasks available:
    (The types of missions are constantly being updated)
    (16 pre-set quests included)
    Command:
    Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration:

    Discord  -  DezLife
    Website editor  -  xdquest.skyplugins.ru

  5. More information about "Abandoned Bases"

    $30.00 $20.00

    Abandoned Bases

    Allows bases to become raidable when all players in a base become inactive.
     
    Compatible with TruePVE and NextGenPVE servers. This plugin is not compatible with servers that have server.pve set true. It is possible to implement this, but I see no reason to do so as TruePVE provides the same protection and more.
    Abandoned Bases checks each building on the server in order to determine which bases are inactive. Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days. When a base becomes inactive there are one of two outcomes.
    1.) It will be immediately destroyed if it does not meet the configured minimum requirements.
    2) It will become raidable for a configurable period of time, and when the time expires the base will be destroyed.
    Each zone has a map marker, allows PVP and is surrounded by a dome that protects it from being attacked from the outside. Players who zone hop will be flagged with a PVP delay where they can still be attacked for a configurable amount of time.
    Command /sar - requires abandonedbases.convert permission and converts a base into an abandoned base - this can be used on any base that you are authorized to and will cause the base to be destroyed when the timer expires
    Command /sab - starts a manual check for each building on the server in order to determine which bases are inactive (requires abandonedbases.admin permission)
    Command /sar radius - requires abandonedbases.convert permission and converts a base into an abandoned base and uses the specified radius for the dome / zone radius. Min and max radius are configurable.
    Command /sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel permissions - completely cancels an event (destroys map marker and dome, disables PVP and prevents base from being despawned) effectively allowing the base to be taken over
    Command /sar claim - requires abandonedbases.convert and abandonedbases.convert.claim permissions and converts a finished abandoned base into a claimed base that can be taken over by players
    Command /sar purge - converts all bases on the server into abandoned bases for purge day (requires abandonedbases.convert, abandonedbases.admin and abandonedbases.purgeday permissions)
    This is a two part command that requires you type /sab afterwards to begin. Requires abandonedbases.purgeday, abandonedbases.convert, and abandonedbases.admin permissions. Announcements are muted during purge to prevent spam. Time To Wait Between Spawns (15) will delay how quickly every base is converted Permissions (ADMINS REQUIRE PERMISSIONS TOO)
    abandonedbases.convert - required to use /sar command
    abandonedbases.convert.free - converting is free for users that have this permission
    abandonedbases.convert.claim - required to use /sar claim command
    abandonedbases.purgeday - required to use /sar purge command
    abandonedbases.admin - required to use /sab and purge commands
    abandonedbases.notices - users with this command can see event-opened notices from the plugin
    abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned
    abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it
    abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base
    Auto-add abandonedbases.immune to configuration if one does not exist already (lifetime set to "none")
    - abandonedbases.immune will not be automatically added if the configuration contains a different immunity permission already
    - abandonedbases.immune will give the user immunity to any base they've built at or are authed at from becoming abandoned
    - abandonedbases.exclude does not provide immunity and is explicitly intended for the plugin to ignore the player only
    - abandonedbases.exclude is intended for admins, mods, staff or helpers to be able to freely make repairs or auth at bases without interfering with the abandoned timer
    abandonedbases.exclude:
    excludes the user from being checked as an authorized user to a TC this permission should not be used to exempt users - exempt users with immunity by assigning them a permission from a role that has the lifetime set to "none" example roles that includes permission abandonedbases.immune and lifetime set to "none" to properly exempt a user or group by granting abandonedbases.immune to a user or group:
    "Purge Settings": [ { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none" }, { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7" }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "5" }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3" } ], Purge Settings
    Permission - The permission to use with this setting Lifetime (Days) - The amount of time in days before a base is considered abandoned. Set to none to not consider players with this permission as inactive. Conversions Before Destroying Base (1) - The amount of times a base can become abandoned before it is finally destroyed when the Despawn Timer expires. Comes with 3 configured permissions and lifetime days by default Abandoned Settings
    Blacklisted Commands (command1, command2, command3) - Commands players are not allowed using at a raid or marked with PVP delay Marker Name (Minutes) (Abandoned Player Base [{time}m]) - Text shown on map marker for minutes Marker Name (Seconds) (Abandoned Player Base [{time}s]) - Text shown on map marker for seconds Foundations Required (4) - Minimum amount of foundations required to become raidable Walls Required (3)  - Minimum amount of walls required to become raidable Sphere Amount (10)  - Increase to darken the dome, or decrease to brighten it Sphere Radius (50)  - How big the dome is in meters Use Dynamic Sphere Radius (false)  - Allow the dome to detect the best dome size Max Dynamic Radius (75.0)  - How maximum size of the dynamic radius Min Custom Sphere Radius - The minimum radius allowed when using /sar <radius> Max Custom Sphere Radius - The maximum radius allowed when using /sar <radius> PVP Delay (15.0)  - The amount of time in seconds that players can take damage after leaving the dome Despawn Timer (1800.0)  - The amount of time in seconds that players have to finish the raid Reset Despawn Timer When Base Is Attacked (true)  - When enabled this will reset the above despawn timer back to 1800 seconds by default Do Not Destroy Base When Despawn Timer Expires (false) - Use this to override and prevent a base from being destroyed when Despawn Timer expires Backpacks Can Be Opened (true)  - When enabled players will be allowed to open their backpacks while inside of the dome Backpacks Can Be Looted By Anyone (false) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Corpses Can Be Looted By Anyone (true) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Allow PVP (true) - Allows PVP while inside of the dome, and when flagged with a PVP delay Seconds Until Despawn After Looting (600) Seconds Until Despawn After Looting Resets When Damaged (true) Cancel Automated Events If Abandoned Owner Comes Online (false) Message Raiders When Event Ends During Automated Cancellation (true) Change Marker Color On First Entity Destroyed (true) Cooldown Between Conversions (3600) - Time required between each manual conversion of a base using /sar Cooldown Between Events (3600) - Time between each event - prevents looting, damage and using /sar claim Cooldown Between Cancel (3600) - Time the player must wait to use /sar cancel Cooldown Between Conversions Ignored During Purge (true) Cooldown Between Cancel Ignored During Purge (true) Cooldown Between Events Ignored During Purge (true) Prevent Hogging Ignored During Purge (false) Run Once On Server Startup (false)  - Check for abandoned bases immediately after server startup is complete Run Every X Seconds (0.0)  - The time in seconds to check for each building on the server in order to determine which bases are inactive Kill Inactive Sleepers (false)  - When enabled players with a permission from purge settings will be executed when they are offline for the configured amount of lifetime days Let Players Kill Abandoned Sleepers (false) - Allows players to kill anyone sleeping inside of an abandoned base rather than the server killing them automatically Economics/ServerRewards Cost To Manually Convert (0 = disabled) - Used with /sar command to convert any base into an abandoned base Use Map Marker (true) Require Event Be Finished Before It Can Be Canceled (true) Various auto turret settings
    Hooks (implemented in 2.1.4)

    participants - anyone that has actively participated  (excludes admin if configured, and those in noclip or vanish) - this should not contain null elements
    participantIds - contains the userid of all participants - this list is better as anyone offline and dead will be included in this but not in the  participants list because they would be null!
    intruders - anyone currently inside of the event (does not exclude anyone) - this should not contain null elements
    intruderIds - contains the userid of everyone inside of the event (does not exclude anyone) - this list is better as anyone offline and dead will be included in the list but not in the  intruders list because they would be null!
    void OnPlayerPvpDelayStart(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerPvpDelayExpiredII(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseStarted(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants,  List<ulong> participantIds, List<BaseEntity> entities) void OnAbandonedBaseEnded(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants,  List<ulong> participantIds, List<BaseEntity> entities) void OnPlayerEnteredAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerExitedAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseDespawned(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities)
    Convert Bases and/or Claim Bases
    Credits:
    misticos for giving permission to use some of his code 🙂
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