Paws4Luv's Wishlist
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Phone
By CommandoSoldat in Plugins
Phone is a roleplay based Plugin that give you a much better Phone book then the standart one from rust itselfe.
You can search for Phones by name and call directly from the ui.
If you have missed a call from a other person you can see those missed calls in the Missedcalls list and call them back from that list.
Also you are able to register more Apps in the PhoneUI and make it a universal tool to execute other plugin commands by a visual Phone app.
Whatch my Tutorial video to see all the details about it.
Tutorial Video
!!! [UI Updated] UI is not the same as in the video see pictures above !!!
Permissions
Phone.use - allows the player to use the Phone Plugin Lang files
German and English translation included
Data file
Missed calls will be saved
Config
{ "UI-Phone-Images": { "PhoneBook": { "URL": PhoneBook.png image goes here", "Command": "tb" } }, "UI-Images (Never change the names of the first argument in this list for example Phone into Phone2 wont work just add the image url into the empty quotation marks. Please make sure you provide a direct download link to the image otherwise the picture will not be loaded by imagelibrary)": { "Phone": "https://www.dropbox.com/scl/fi/fy8nwih2bzidaier5mvg5/Phone.png?rlkey=93034mhzs4ikcpdssq8r6ivt1l&st=qw3komqu&dl=1", "Next": "https://www.dropbox.com/scl/fi/ercf0j90apa8zjw16p7v1/Next.png?rlkey=z1al8x3pg37ippx8o0spi74rg5&st=27hs5srt&dl=1", "Prev": "https://www.dropbox.com/scl/fi/yvxcjlq3laxq6brtf0h7x/Prev.png?rlkey=23r4b8cbl90flr7i0fs745ch4q&st=cdop43vq&dl=1", "phonebookprev": "https://www.dropbox.com/scl/fi/n03o1s6y15hp5yj5bjw8t/phonebookprev.png?rlkey=i5tsnhp0vbhhk4fg41h4vmd7i3&st=jbchhvn8&dl=1", "phonebooknext": "https://www.dropbox.com/scl/fi/q6njjwk64conop5qk383r/phonebooknext.png?rlkey=x57ssdsvidkbsd8mg3etjdfpy3&st=wtpc9x7m&dl=1", "phoneicon": "https://www.dropbox.com/scl/fi/5n81k47989dj23og1tfrb/phoneicon.png?rlkey=w4sm95vpkh5r0s1qiopbcp7ql1&st=aswujupx&dl=1", "directoryicon": "https://www.dropbox.com/scl/fi/nfrik6379cn0lej3l06pp/directoryicon.png?rlkey=wry4ps8twhrpsze6qtrf04qh4v&st=vm0qerjz&dl=1", "missedcallsicon": "https://www.dropbox.com/scl/fi/zttywl2nszpn84xls0370m/missedcallsicon.png?rlkey=ls97hx602tp2dh1p5dop49u9b&st=wumrxil3&dl=1" }, "UI X Position [+ value to move UI right - to move left] (if 0 UI is at default position)": 0.0, "UI Y Position [+ value to move UI up - to move down] (if 0 UI is at default position)": 0.0 } -
Artisan Goods
Set up your own loot table of Custom Food and Drinks!
Features
Create items to meet your Servers Needs.
Food and Drinks can add or take away from the players Metabolism.
Drinks can even be set to blur vision for a configurable amount of time.
Spawn the Artisan NPC to handle RP or Economic trades.
Spawn the Artisan House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Bandit Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc.
Setup Discount purchase and Bonus purchase values to simulate supply and demand when selling to the NPC.
NPC can be kitted out with kits or setup the outfit of your liking within the config.
NPC sales can be logged via Discord.
Goods spawn container can be set and much much more in the configuration.
If adding Artisan Items to another plugin via shop, use Mushrooms as Food Items and Scrap Tea as Drinks.
Commands
/gi - The active hotbar item that is an Artisan Good's properties will be displayed in chat.
/gg - Admin command to spawn all goods to inventory, useful for testing.
/spawnartisan - Spawns an Artisan NPC in your position
/removeartisan - removes the Artisan NPC you are looking at
/pasteartisanhouse – places the artisan building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more.
Default Config
{ "Debug Goods use properties in console for admin?": true, "Position of Building for Bandit Camp Spawn": { "x": -57.95, "y": 2.65, "z": -57.43 }, "Rotation Correction of The Building": 77, "NPC Positioning If using Bandit Camp Spawn": { "x": -53.68, "y": 3.31, "z": -58.35 }, "Rotation Correction of The NPC": 90, "Dynamic (Bandit Camp) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "Enable Goods Found Message?": true, "Goods Found Message Cooldown Time in Minutes": 120, "Blur Intensity - (0.1 to 1) Higher Values Blackout": 0.1, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Crate Spawns?": true, "Amount of each Item to spawn via Command?": 5, "Custom Goods": [ { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Wasteland Burger", "Skin ID": 3146069004, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 75, "Healing Value (Negative Values Reduce)": 75, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 30, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Slightly Irradiated Brew", "Skin ID": 3146074155, "Hydration Value (Negative Values Reduce)": 30, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 10, "How long to Obscure Vision? (0 to disable)": 30, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Rustic Jam", "Skin ID": 3146834342, "Hydration Value (Negative Values Reduce)": 10, "Caloric Value (Negative Values Reduce)": 35, "Healing Value (Negative Values Reduce)": 30, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 75, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Imported Wine", "Skin ID": 3146836410, "Hydration Value (Negative Values Reduce)": 40, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 14, "How long to Obscure Vision? (0 to disable)": 36, "Is Marketable?": true, "Sale Price?": 90, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Not Wolf Jerky", "Skin ID": 3146836992, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 70, "Healing Value (Negative Values Reduce)": 60, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 125, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 5, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Fresh Bread", "Skin ID": 3146837480, "Hydration Value (Negative Values Reduce)": 1, "Caloric Value (Negative Values Reduce)": 60, "Healing Value (Negative Values Reduce)": 40, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 150, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 3, "Container to Spawn this Item in": "dm food" } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2869683028 }, { "Shortname": "hoodie", "Skin": 2886142716 }, { "Shortname": "shoes.boots", "Skin": 2454376365 }, { "Shortname": "hat.boonie", "Skin": 2838981168 } ] }
Lang
{ "GoodsFound": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item for added benefits:exclamation:", "GoodsFoundEconomics": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#85bb65>$</color>:exclamation:", "GoodsFoundSR": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#cd5c5c>RP</color>:exclamation:", "NoPerms": "[<color=yellow>Artisan Goods</color>] You do not have permission to run this <color=red>Command</color>!", "NoGoods": "[<color=yellow>The Artisan</color>] :nervous: You have no <color=yellow>Goods</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "GoodsSpawned": "[<color=yellow>Artisan Goods</color>] :wave: <color=green>All</color> <color=yellow>Artisan Goods</color> have been deposited to your Inventory.", "ArtisanCooldownMessage": "[<color=yellow>The Artisan</color>] :wave: Just wait <color=green>{0}</color> seconds, I have to finish putting stuff away...", "EconomicsMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=yellow>Artisan Goods</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again." }
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MiningFarm
The plugin adds the ability to install a mining farm on your server.
Features
There is a full drop setting. Set the minimum charge and the desired frequency(for more information, see the configuration) It is possible to connect any economy Command to get all components for the farm: /getfarm-available only to the administrator
Added the givefarm console command(for issuing components via the store). Example: givefarm Name/steamid battery/light/broadcast.
The plugin was tested on 2 servers, no problems were found. All bugs will be fixed as they are found. I will also be happy to hear your suggestions for improving the plugin.
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Boss Monster
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration
Description
Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
The map also displays the location of the actual bosses (their name and amount of health).
You can give any clothes and weapons for NPCs using the configuration.
Custom Map
Maps that have a configuration for the appearance of boss on their custom monuments
You can also download all these files for all maps here
Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
Dependencies (optional, not required)
GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode
Chat commands (only for administrators)
/WorldPos - displays the actual player’s position on the map
/SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument
/SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator
Console commands (RCON only)
SpawnBoss <name> – spawn of the boss with the name – name
KillBoss <name> – kill all bosses with the name – name
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Boss Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Custom Map Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map
void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss
API
ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos
void DestroyBoss(ScientistNPC boss) - destroys the boss
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #abilities
- #boss
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Weather
FEATURES:
Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights SkipNight vote Schedule using rust time
Commands:
permission for use commands - weather.use
/wsetup - open setup UI /setday - set day /setnight - set night
Q&A:
Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen?
A: The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust
Q: How can i now which one is active?
A: In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white)
Q: What happens when the current preset is over?
A: New one will randomly start.
Hooks:
string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start
Example of plugin config
My Discord Profile
- #rust weather control
- #weather presets
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